Smuggler Archive
Thread: Your Dream Smuggler Profession
I don't see the inclusion of three melee attacks in Smuggler as requiring Brawler, really. ANYONE can kick someone in the groin or poke them in the eye without any special training or experience. It's just a few dirty fighting techniques, not anything reflective of unarmed combat prowess.
On the subject of missions, I should note that no crate would contain more than5 of any slicing component or 10 units of any spice. Otherwise, the players might be tempted to just keep every shipment. Furthermore, missions should also have the chance that the cargo is NOT a spicing/slicing item. Maybe you slice the container to find it's full of carbosyrup or broken datapads. Care should be taken on many angles that the missions do not cause the market to be flooded with spice or slicing components. Better yet, strike the idea of keeping the whole crate--that causes a mission failure AND the crate vanishes from the inventory. Either skim them off the top and risk detectionor just deliver it whole.
BailorJayssek wrote:
I don't see the inclusion of three melee attacks in Smuggler as requiring Brawler, really. ANYONE can kick someone in the groin or poke them in the eye without any special training or experience. It's just a few dirty fighting techniques, not anything reflective of unarmed combat prowess.
On the subject of missions, I should note that no crate would contain more than5 of any slicing component or 10 units of any spice. Otherwise, the players might be tempted to just keep every shipment. Furthermore, missions should also have the chance that the cargo is NOT a spicing/slicing item. Maybe you slice the container to find it's full of carbosyrup or broken datapads. Care should be taken on many angles that the missions do not cause the market to be flooded with spice or slicing components. Better yet, strike the idea of keeping the whole crate--that causes a mission failure AND the crate vanishes from the inventory. Either skim them off the top and risk detectionor just deliver it whole.
what other range profession can do melee attacks without the inclusion of a brawler profession... HellTK needs swords iv and that one still amazes me..
Making smuggler ideal for me: The pre-CU system (combat) with more +general ranged acc, defense, speed mods, same + unarmed mods and more + general ranged defense as what we have now. Replace spices with smuggling missions, give us the old slicing system back but allow us to pick the type of slice.
What I can live with: More +general ranged acc, defense, speed mods, same + unarmed mods and more + general ranged defense. Add in one or two unarmed specials that are unique. Replace spices with smuggling missions. Make it much easier for everybody (not just BH's) to come by slicing comps, and allow slicing comps to stack.Please, don't ask for the merchant line as a pre-req... just be happy we don't have to pick up something in scout. The smuggler missions proposal that's been posted in other places sounded pretty fun to me.They wont' be able to perfect it at first, they'll eventually just have to bring it live and make tweaks from there.
BailorJayssek wrote:
PREREQS:
Marksman (Pistols) and Artisan (Business)
your dirty fighting has martial arts attacks so your not going to be able to get away from having 4000 brawler if you want to do that....
background and then choose the content we wish to enjoy. Whether that is to live
our lives as a Smuggler, Bounty Hunter, Jedi and whatever else the mind can come
up with.
method in which we can choose to expressourselves within certain content.
That content remaining exclusive to those who select it, no mixing and matching.
That way we can balance the content and abilities of those various 'content'
professions and no one can blame the other for mixing up their skill set.
kasi but the way players could enjoy unique and dynamic encounters and content
centered on the abilities they should possess. Those abilities being the
uncomprimised right to smuggle in an environment that actually restricts the use
and possession of certain items.
reward. There would also be more intensive situations where groups would be
needed to finish the goal in mind. The group would then be rewarded as a whole,
rather than one person being the sole recipient of a reward.
BailorJayssek wrote:
Nah, I see Faction selling as not so much "selling" as it is peddling influence. It's a way of saying "Well... I know a guy who knows a guy... I can get you in there for the right price..." You would have to be APPROACHED for something like that, you wouldn't put a sign on your door that says "Now offering bribe opportunities, inquire within."
I would.