Smuggler Archive

Thread: Your Dream Smuggler Profession

Vrond
Mon Aug 08, 2005 9:30 am
#14

Dont care for the business line i am not a seller i am a Smuggler moving products from the producer to his client who is not leagally allowed to own the item in question. If we where to take a line from artisan it should be engineering not buisness.


But I dont like the idea of artisan over brawler. What better hidden weapon can you have then knowing how to fight with no weapon? The reasons smugglers use unarmed and pistols is these weapons are easy to conceal.


It is sill that a commado can walk into Theed in full armor and carrying a flame thrower and the garrision is not put on high alert no matter which faction is in control.





Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
TuskenJedi
Mon Aug 08, 2005 11:50 am
#15

How does something along the lines of the pilot career paths sound? Let's remove the xp requirement from one of the trees, say Underworld, and replace it with mission progression like the pilot tiers. Also like the pilots, a little flavor could be given depending on which criminal faction the smuggler would want to align themselves. Choices would essentially be a specialized smuggler-only themepark made up of smuggling style missions for either Jabba, Lady Valarian, or Nym (and/or Borvo, the Hidden Daggers, etc). Higher tier missions could be gated until other parts of the profession are opened, ie. a spice mission requires the player to have the Spice 2 box.

Smuggling missions would typically be delivery (with or without spices or slicing) or escort missions, with a very real chance of combat. Certain strongholds that ALWAYS stop for contraband checks/scans (opposing criminal/legal faction checkpoints) would have to be circumvented by the smuggler's own expertise/luck. Players should be able to choose between Ground or Space (no smuggling in Yachts) smuggling missions per their taste, so as not to rule out non-JTL players. JTL smugglers could also get the perk of stashing goods (just another storage container) in any of their ships that have cargo holds installed.

Tier 4 Underworlders could look forward to having player Bounty Hunters disrupt their smuggling mission. Master Smugglers could take any form of smuggler missions at their whim for good pay (BH equivalent) while also putting themselves instantly on multiple BH terminals by an opposing criminal/legal factions. In the event that no player accepts the bounty or just fails to find the smuggler (or worse, is exploiting the mission for smuggler's benefit), the smuggler should be presented with AI BH mobs to track them down and deal with them in addition to the players.

Perhaps Master Smuggler missions could combine with BH-Jedi missions in some form of safe passage/escort mission, thwarting BH tracking droids & BH terminal slicing until the Jedi's visibility is significantly reduced, ie. down to 1 or 0 BH terminal entries depending on active bounties.
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