Smuggler Archive

Thread: Wes: BIG Smuggler problem in ToOW

Guamarhea
Thu Oct 13, 2005 9:24 am
#1





EDIT: Wes has given us an update. Many of the affected items have been changed to tradeable with bio-links or simply made tradeable. This is definitely a great improvement over the state of things when this post was first mad. Thanks for the help and the feedback Wes!


In discussing on my galaxy's forum howloot/quest items in ToOWbeing non-tradeable is not a good thing, a fellow Smuggler made an excellent point: If armor and weapons in the new expansion are not tradeable, that means they cannot be sliced. Currently, this is the case in Beta.


I know that things change between Beta and Live, but apparently TH has already stated that the items are non-tradeable by design...to prevent spammers from diminishing their inherent "special" value as quest items. So it looks like the stuff which is currently non-tradeable in Beta will be non-tradeable in Live...which means we will not be able to slice those items either.


I won't get into all the other reasons that making items non-tradeable is generally a bad idea, but I sure would like to hear what SOE has to say on how non-tradeable items adversely affects our profession. While my concern lies with the Smuggling Profession, it is notjust our profession who is hurt by this.Master Entertainers (for example) who don't have the CL to take on the queststhemselves will be unable to either trade with a high-CL friend or simply purchase the Entertainer-specific loots...effectively blocking them from content as well.


Can you look into this for us Wes?

Message Edited by Guamarhea on 10-17-2005 10:15 AM



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Waarangel
Thu Oct 13, 2005 9:37 am
#2






Guamarhea wrote:




In discussing on my galaxy's forum howloot/quest items in ToOWbeing non-tradeable is not a good thing, a fellow Smuggler made an excellent point: If armor and weapons in the new expansion are not tradeable, that means they cannot be sliced. Currently, this is the case in Beta.


I know that things change between Beta and Live, but apparently TH has already stated that the items are non-tradeable by design...to prevent spammers from diminishing their inherent "special" value as quest items. So it looks like the stuff which is currently non-tradeable in Beta will be non-tradeable in Live...which means we will not be able to slice those items either.


I won't get into all the other reasons that making items non-tradeable is generally a bad idea, but I sure would like to hear what SOE has to say on how non-tradeable items adversely affects our profession. While my concern lies with the Smuggling Profession, it is notjust our profession who is hurt by this.Master Entertainers (for example) who don't have the CL to take on the queststhemselves will be unable to either trade with a high-CL friend or simply purchase the Entertainer-specific loots...effectively blocking them from content as well.


Can you look into this for us Wes?

Message Edited by Guamarhea on 10-13-2005 11:35 AM



Probably safest to not let them know it was me that mentioned Guam. They don't like me here much.




N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
Guamarhea
Thu Oct 13, 2005 9:47 am
#3






Waarangel wrote:





Guamarhea wrote:




In discussing on my galaxy's forum howloot/quest items in ToOWbeing non-tradeable is not a good thing, a fellow Smuggler made an excellent point: If armor and weapons in the new expansion are not tradeable, that means they cannot be sliced. Currently, this is the case in Beta.


I know that things change between Beta and Live, but apparently TH has already stated that the items are non-tradeable by design...to prevent spammers from diminishing their inherent "special" value as quest items. So it looks like the stuff which is currently non-tradeable in Beta will be non-tradeable in Live...which means we will not be able to slice those items either.


I won't get into all the other reasons that making items non-tradeable is generally a bad idea, but I sure would like to hear what SOE has to say on how non-tradeable items adversely affects our profession. While my concern lies with the Smuggling Profession, it is notjust our profession who is hurt by this.Master Entertainers (for example) who don't have the CL to take on the queststhemselves will be unable to either trade with a high-CL friend or simply purchase the Entertainer-specific loots...effectively blocking them from content as well.


Can you look into this for us Wes?

Message Edited by Guamarhea on 10-13-2005 11:35 AM



Probably safest to not let them know it was me that mentioned Guam. They don't like me here much.





I didn't and I won't




_____________________________________________
Specialized Services, LLC Details Here
Guamarhea Bals (Owner)
Siev Nebl (Chief Engineer)
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Field Offices in Wrenpire, Rori
Waarangel
Thu Oct 13, 2005 9:50 am
#4






Guamarhea wrote:

I didn't and I won't







Smart thinking, as always, my friend.



N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
Kal_Serrak
Thu Oct 13, 2005 9:55 am
#5

My understanding of it is that not only are they not tradable, they are not sliceable (even by the possessing smuggler) and power-ups will not attach. (and we've discussed this in a few threads already, but more is always fine - more visibility, for what it's worth).





Kal'Serrak Sarrenak --- Trandoshan Hunter & Scourge of Kashyyyk
o Master Smugger (Naritus) - RESIGNED & SURRENDERED IN PROTEST
(October 2003 - October 2005)

Remember:
Help Control the Jedi Population - Have your Jedi Spayed or Neutered

KloudRunner
Thu Oct 13, 2005 9:58 am
#6

so even if we get the items ourselves through completing the mission we cant slice it ?


well, thats...thats just silly imo. My god what are they thinking ?






Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
Waarangel
Thu Oct 13, 2005 10:01 am
#7

I know in the beta forums they discussed making slicing available in the trade window. This would alleviate the problem, though I do not think it will get in for thelaunch date.



N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
Dewcatti
Thu Oct 13, 2005 10:13 am
#8






Waarangel wrote:
I know in the beta forums they discussed making slicing available in the trade window. This would alleviate the problem, though I do not think it will get in for thelaunch date.






It's been discussed for awhile. Since you're on the beta boards, perhaps you can suggest that if they go through with the publish these items could be added to the list of things that can only be traded via Smugglers like they talked about IC.



Honestly, judging by the situation with schematics, crafters, and the last expansion, this is how they want it. New content to them = quest rewards. They're trying to force people to buy the expansion to get that content instead of being able to buy it off another player. Money is the bottom line in this decision.




SmugglinZane until further notice.
Waarangel
Thu Oct 13, 2005 10:26 am
#9

Was actually taking the 'other side' in my home galaxy forum, Eclipse. Actually commented how perhaps no trade is a good thing, and discussed why. Some can see that point of view, others can't.


I will try bringing the conversation up again on the beta boards. I have a way of getting people's attention, not always a good way, but a way.





N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
Waarangel
Thu Oct 13, 2005 10:38 am
#10

Ok, seems you can at least add PUPs now to weapons in beta, so that is a good change. I couldn't before


Post made regarding the slicing, already getting views and responses. I will try to play nice.





N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
Keck_is_banned
Thu Oct 13, 2005 11:20 am
#11


Guamarhea wrote:





Spammers don't diminish a quest item's "special" value. The fact that EVERYONE and their mother can get said quest item diminishes the "special" value. Spammers just piss people off.



Keck
Knight of the Holy Order of the Banned

Ultron69
Thu Oct 13, 2005 11:29 am
#12

IfToOW weapons and armorcan't be traded why not just drop it in a house put the smuggler on administration list and he can pick it up slice it drop it again.then you pick it up and it is yours.Might be away around it.
Dewcatti
Thu Oct 13, 2005 11:30 am
#13


Because they probably can't be dropped ina house either.


Such is the problem with many things from RotW. (Unless they fixed this.)



The best example I can think of is the SE goggles. They are untradeable and can only go in your bank or tier 1 of your inventory.

Message Edited by Dewcatti on 10-13-2005 11:31 AM



SmugglinZane until further notice.
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