Smuggler Archive
Thread: Wes: BIG Smuggler problem in ToOW
I agree...but that is not whatwas said in explainingthe reason for these being non-tradeable. Spamming the sale of said items is specifically what was referred to as diminishing the "special" value of the items...and thus thereason that the items are beingmade non-tradeable
Keck_is_banned wrote:
Spammers don't diminish a quest item's "special" value. The fact that EVERYONE and their mother can get said quest item diminishes the "special" value. Spammers just piss people off.
Guamarhea wrote:
Stawei_Idow wrote:
Waarangel wrote:
I know in the beta forums they discussed making slicing available in the trade window. This would alleviate the problem, though I do not think it will get in for the launch date.
It wouldn't.
If they can't get it implemented with the slicing changes, then why would they now?
I can tell you why they would...because someone else asked for it instead of us. Nevermind that we've asked for that for over 2 years. They'll put it in because it came from "the masses" and not us.
If we were still able to slice the item if it was our own, then I would applaud the move. Only because it would be to our benefit. It would mean Smugglers would have an edge when facing an opponent with the same weapon.
How about we give CRAFTERS SOMETHING TO CRAFT?
Silly me, logic. I'll stop.
Ok, first, I agree with Veela. 100%.
Secondly, though I know it will just bring more negativity, did some testing. The weapons CAN be dropped in a house, but like the Hero marks, can only be picked up by the owner. So no workaround. Also doesn't work in droids.
Waarangel wrote:
I know in the beta forums they discussed making slicing available in the trade window. This would alleviate the problem, though I do not think it will get in for the launch date.
It wouldn't.
If they can't get it implemented with the slicing changes, then why would they now?
It would be great to slice in the trade window, and should have been designed that way.
Would eliminate stolen goods.
I imagine it's a bit tricky to implement though, since the changes must be previewed in the trade window, then applied only after both parties agree to the price and changes.
It shouldn't be overly difficult, but I'm not a coder either.
Probabilities that I see are that each item must sliced separately, and each level separately, meaning many trades to get 100% customization.
Not good for a suit with a nontrusting customer, but fine for just one piece sliced once or twice.
You know this is what would happen, rather than recode the slicing system again, they'd make it one slice per trade window.
Honestly, I just realized how much this slicing system sucks (I haven't done much since the change).
I don't mind the tools, though some are rare.
If they had made the system a set of check boxes like the Slicing Assistant by SonGouki, it would be perfect. Blacking out boxes that you don't have the skills/tools for and letting you choose everything at once instead of having to slice an item up to 5 times each.
Lets see, that comes to up to 35 slices for a whole suit of armor.
Wow, that sure sounds like fun to me.
They obviously don't think things through too well.
I'd rather have the old random system back and have only FANs then spend 30 minutes slicing a suit of armor.
Message Edited by talansen on 10-14-2005 10:50 AM
This entire "non-tradeable" thing is silly.
Come to think of it, why do we even have weapons and armor as quest rewards? Isn't that the point of crafters? isn't loot supposed to be items that are useful to crafters?
Ultron69 wrote:
Can you put it in a sepereate bag drop bag and then have someone else pick up bag? Or is it not possiable to put in a bag?
Tried this myself. I can open the pack that it's in but I can't take the item out of the pack. I can't move the pack at all either. It's 110% fool proof for reasons that I'm sure the NDA is keeping me from saying. Just trust me on this, if it could be exploited, things would get out of hand in a huge, huge way.
heh, make them so they can only be traded through a smuggler and only after travelling to another planet.
situation:
"A" hands item to Smuggler on Tattooine
Smuggler flies to Corellia
Smuggler trades item to "B" on Corellia
wait, that would make us moderately useful....
See what happens when we make a well thought out, constructive, positive post? ![]()
Score 1 for the Devs
Score 0 for Negativity.