Smuggler Archive
Thread: Slicing Pricing Change Doc (please read)
- you have to juggle all the oucomes and agree with your customer on the end price - becomes more difficult as you get larger orders and a real pain if asked to do things like slice 2 full comp suits.
- on a graduated scale like the above you have to factor in different ranges for slicing weapons and armor and again it just gets confusing. Would you charge less for a 30% encumb slice then a 30% speed slice? If not, why not. And how much more would you charge for a 40+encumb slice? 20k?
- a perfect speed slice or encumb slice may be worthless to your custoemr because they are at speed cap or buffed. to them the value of an 11% speed slice is the same as a 35% speed slice - worthless - so why should they have to pay 10k more for the latter.
- the math on speed slices just doesn't lend itself to scales like this because groups of % changes result in the same actual product. A 2.0s pistol getting a 20% speed slice takes 0.4s off the gun and 21% speed slice takes 0.42s off the gun - which with rounding will just make them both have the same speed in the end - so how can you justify charging 3k more for the 21% slice?
And most importantly:
- Smugglers have ZERO impact on result, we just do the same thing everytime and the end product is the end product. How is one time I click through 3 menus worth less then the next time I do it.
- on a graduated scale like the above you have to factor in different ranges for slicing weapons and armor and again it just gets confusing. Would you charge less for a 30% encumb slice then a 30% speed slice? If not, why not. And how much more would you charge for a 40+encumb slice? 20k? I was trying to make it as simple as possible so when someone asks me about slicing I don't have to type a paragraph worth to tell them. 40 Encumb slices would remain at the top cap I set. Really the highest cap was for all premium slices, since a 30+ speed slice may be worthless to you or me, but someone else may want it, so he will still have it on his vendor.
- a perfect speed slice or encumb slice may be worthless to your custoemr because they are at speed cap or buffed. to them the value of an 11% speed slice is the same as a 35% speed slice - worthless - so why should they have to pay 10k more for the latter. See above, and keep in mind with the Combat Rebalance I have a feeling speed will be more important at that point.
- the math on speed slices just doesn't lend itself to scales like this because groups of % changes result in the same actual product. A 2.0s pistol getting a 20% speed slice takes 0.4s off the gun and 21% speed slice takes 0.42s off the gun - which with rounding will just make them both have the same speed in the end - so how can you justify charging 3k more for the 21% slice?
Excellent point. Simplicity in the scale for one, does anyone have ideas for a 3 tier scale that would be more beneficial to the customer, while still being profitable for us?
- Smugglers have ZERO impact on result, we just do the same thing everytime and the end product is the end product. How is one time I click through 3 menus worth less then the next time I do it. So how is one time you click through the menus worth 100k more to someone else than the previous time?
Think about this: Doctor Buffs are usually 8k. Any combatant worth anything will be buffed. Is the increase that we can provide (for a longer time I might add) not worth something? Sliced items are a necessity, much like buffs. Granted we cannot control the slices, But people have to have our services. Simple as that. Thanks for the replys. More opinions guys!
iLuciferi wrote:
Ok I have not been a Master Smuggler for nearly as long as many of you, but recently a few things regarding Slicing prices has come to my attention. As you undoubtedly know with the Smuggler revamp now delayed for an indeterminate amount of time we are essentially reduced to slice-bots as someone so elegantly put it. I am on the Wanderhome server, so I cannot vouch for any other servers, but this one seems to have many Master Smugglers slicing for around 3K per. This I have a problem with. We all know what Doc Buffs go for, but that has been discussed before, so I won't get into that comparison. I did however find a few things that have prompted me to increase my slicing prices dramatically. When slicing for a Weaponsmith, I followed him to his vendor, and upon slicing around 40 of his guns, checked his prices. We all know that a good slice can add a significant amount to the cost of a weapon, in some cases over 100k+. Yet we only usually charge 3k. He is profitting thousands from OUR service. I took a survey both in my guild and with customers to see what people thought was reasonable.
Here is my theory:
15-20% either free or 2k
21-29% 5k
30-35% 12-15k
Ask any weaponsmith(or player for that matter) and they would be happy to pay that high end fee for a slice of that magnitude. The problem is, we can't unify on pricing when there's one random guy running around doing it for 2-3k spamming in coronet. Also I like this because unlike the cred per % system it is easier to track, and less confusion withnew players (chuckle for the smuggler anyone?) Anyway just looking for some other opinions on this. Most I have talked to on Wanderhome were fine with it.
Thanks for reading.
iLuciferi wrote:
Here is my theory:
15-20% either free or 2k
21-29% 5k
30-35% 12-15k
WHY?
Because if you want something sliced, chances are they paid more than 100k for it.And a slice on a weapon/amor that is that good, is worth the cost.
BTW, on several occasions people have thought they could try and bank fake(fake email bank tip)or not pay and they have learned the power of the smuggler "Destroy" option in the radial button.
What?!?! EVERYONE gets their gear sliced no matter what quality it is just is how people do things. That means 10k VKs, 15k pistols, 200k acklay batons or 5mil credit krayt t21s. Even in Bria's screwball economy I bet most public slicers never see more then 2 or 3 100k+ items a day.
CreoVex wrote:Because if you want something sliced, chances are they paid more than 100k for it
iLuciferi wrote:
Cull, I'll have to disagree with a few points.
The first is a sliding scale. This is my personal preference but I find a fixed rate works well for me. I view slicing for pay as the customer paying for the service not the result. Based on that, if I perform the service X amount of times, I will get Y amount of credits. I do make exceptions for slices below 20% but by and large, I charge for each time I perform the service. As I mentioned, it is a personal preference. This is a good point however, sometimes I feel bad about it. Example- you do 5 slices for someone and pull 4 sub 20 speed slices and 1 22 speed slice. On a fixed scale at 5k each that is 50k which seems high to me. What do you feel is a good fixed price? I have made exeptions too though.
Dorsai I agee with your points on speed. It will become more important very soon I think.
It is high.... 5 slices times 5k each is only 25K ![]()
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