Smuggler Archive

Thread: People will hate me… but here is the secret…

SaraeItha
Wed Jun 09, 2004 3:09 pm
#1


You can predict slice types and even (to some degree) percentages. We do already have a system in game where we can choose our slice with a little bit of risk of being wrong. (I belive it was always there) We also spend more resources to do this: (wuks, clamps, knives, survival knives)


The false analogy the mathamaticians make is in their stated assumption:


"Because true randomness adhears to the law of averages and because the slicing system adhears to the law of averages, then the slicing system is truly random. "


Anyone who really looks at this argument see’s the fallacy. This would not be true if the system had patterns and was made to look random. How would you make it appear random? Make it follow the law of averages. How could you make it predictable? Add patterns… pretty simple stuff folks.


That statement the mathematicians are making is a false analogy which is one of the more common errors in inductive reasoning. All laws have exceptions and the devs exploited it. (Devs are exploiters!!!!)


Mathematicians are generally experts in deductive reasoning, so are programmers. They are easily fooled by inductive leaps such as this. Mathemiticians and scientists are more suited for studying things which come from nature and are truly chaotic. They are easily fooled by a system which is made to simulate nature.


As a matter of fact, the mathemeticians produced their own evidence to support the opposition. The opposition, the REAL smugglers had a hunch. They are the ones who listen more to that "gut feeling" and pay attention to that little voice in side them. However, that little voice will never be enough to convice a mathematician. In many of the studies, the slice types were almost exactly the same after 100 slices. This is too perfect adhearance to the law of averages which would be more likely to happen in a rigged computer system than a system based on pure chance.


The fact is that slicing is a puzzle, a gambling sub-game invented by the developers. I and several others know the true secret not because we sat down and crunced the numbers, but because we listen to our gut instincts


That is why we do not want to invest additional time development time dumbing down all the "pick-a-slice" code so just any lame person can figure it out. It doesn’t take a rocket scientist… then again a rocket scientist probably would not make a very tood smuggler…


Oh, and you didn’t hear this from me, kid. /wink


PS: there are 35%+ weapon slices in the game… they are very, very rare. The mathematicians will tell you that they don’t exist because they have not seen one in any of their sample data. What self respecting smuggler wants to hear the odds anyway, huh?


XENO




The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
Jandel-Har
Wed Jun 09, 2004 3:17 pm
#2

*Blink*



Just Dak - Flurry
XxMaddSeazyn
Wed Jun 09, 2004 3:24 pm
#3

Can I pick up the "For Dummies" version of what you just said please?



---------------------------------------------

The reason the Old Republic lost faith in the Jedi is because they watched Episode II
SaraeItha
Wed Jun 09, 2004 3:33 pm
#4

Here is the dumbed down version:


people have said it many times: Everyone who has sliced knows that slices often comes in "patterns". If you just got several speed slices, there is a very high probability that your next slice is gonna be a damage slice.






The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
Geauxx
Wed Jun 09, 2004 3:43 pm
#5






SaraeItha wrote:


You can predict slice types and even (to some degree) percentages. We do already have a system in game where we can choose our slice with a little bit of risk of being wrong. (I belive it was always there) We also spend more resources to do this: (wuks, clamps, knives, survival knives)


The false analogy the mathamaticians make is in their stated assumption:


"Because true randomness adhears to the law of averages and because the slicing system adhears to the law of averages, then the slicing system is truly random. "


Anyone who really looks at this argument see’s the fallacy. This would not be true if the system had patterns and was made to look random. How would you make it appear random? Make it follow the law of averages. How could you make it predictable? Add patterns… pretty simple stuff folks.


That statement the mathematicians are making is a false analogy which is one of the more common errors in inductive reasoning. All laws have exceptions and the devs exploited it. (Devs are exploiters!!!!)


Mathematicians are generally experts in deductive reasoning, so are programmers. They are easily fooled by inductive leaps such as this. Mathemiticians and scientists are more suited for studying things which come from nature and are truly chaotic. They are easily fooled by a system which is made to simulate nature.


As a matter of fact, the mathemeticians produced their own evidence to support the opposition. The opposition, the REAL smugglers had a hunch. They are the ones who listen more to that "gut feeling" and pay attention to that little voice in side them. However, that little voice will never be enough to convice a mathematician. In many of the studies, the slice types were almost exactly the same after 100 slices. This is too perfect adhearance to the law of averages which would be more likely to happen in a rigged computer system than a system based on pure chance.


The fact is that slicing is a puzzle, a gambling sub-game invented by the developers. I and several others know the true secret not because we sat down and crunced the numbers, but because we listen to our gut instincts


That is why we do not want to invest additional time development time dumbing down all the "pick-a-slice" code so just any lame person can figure it out. It doesn’t take a rocket scientist… then again a rocket scientist probably would not make a very tood smuggler…


Oh, and you didn’t hear this from me, kid. /wink


PS: there are 35%+ weapon slices in the game… they are very, very rare. The mathematicians will tell you that they don’t exist because they have not seen one in any of their sample data. What self respecting smuggler wants to hear the odds anyway, huh?


XENO







OUCH MY HEAD HURTS!



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
DrevenStrobe
Wed Jun 09, 2004 3:43 pm
#6

oh for the love of GOD...


/target deadhorse;

/beat deadhorse;

/pause 5;

/ui action toolbarslot XX;


Until we see a definitive DEVELOPER response (in other words "never"), can we all just agree to disagree on this? The remainder of this thread can be lumped into 2 groups:


Group A: The "random is random" group.


Group a will go on and on about how no matter how many of X slice you get in a row, the odds of the next slice will always be totally RANDOM.


Group B: The "Law of averages" group.


If I slice X# of pieces in a row and get Y results, the odds improve that my next slice will be Z.


That's it...that's what ALL of these threads turn into. There is no more discussion to be had about this...it's all been done so many times now that I can pretty much qualify for a degree in mathematics now...



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
oiyan
Wed Jun 09, 2004 3:45 pm
#7

*cough* crack baby *cough*



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


Smug-Druggler
Wed Jun 09, 2004 4:04 pm
#8

Theslice debate and all the other "SWG Urban Legends" remind me of a quote from "The Simpsons".


Leonard Nimoy: "Everything I'm about to tell you is true. And by that I mean false. Because isn't that which we call the truth just an entertaining lie? The answer is no."



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
Agnog
Wed Jun 09, 2004 4:28 pm
#9






SaraeItha wrote:

Here is the dumbed down version:


people have said it many times: Everyone who has sliced knows that slices often comes in "patterns". If you just got several speed slices, there is a very high probability that your next slice is gonna be a damage slice.










This also works with blackjack and roulette too. Just be sure to go to a table where they use multiple decks for black jack. They face the cards up and keep an eye out for strings of face/10 cards and low 2 or 3 cards. Almost like card counting except you don't need to count. Just look. In roullette if red/black comes up several times in a row odds are the next one will be the opposite color. Just be careful of those pesky 0s


On another note I think what you are getting at is that the game is designed to be 50/50 in the slicing department. This thatgetting several speed slices in a row increases your chance of getting damage slices in a row. In the end it's a 50/50 chance but pay attention and bet beg when the odds seem to be in your favor. Otherwise you are going to slice that Krayt pistol for 12% speed..errr...never mind that's just me.

Agnog
Wed Jun 09, 2004 4:29 pm
#10

Sorry for the double post.
XxMaddSeazyn
Wed Jun 09, 2004 4:32 pm
#11

On my first day as Master, I got only Speed slices with one notable expection.


To those who say it can be manipulated, I say tell me exactly how to do it, because hell, another day like that and I'm gonna cry.



---------------------------------------------

The reason the Old Republic lost faith in the Jedi is because they watched Episode II
SaraeItha
Wed Jun 09, 2004 4:48 pm
#12

You are wrong.. you can control the slice that you get the majority of the time. It is funny how so many people refuse to admit that they have been wrong all of this time. So much so that they want to keep the issue from being discussed.



The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
Orcajum
Wed Jun 09, 2004 4:50 pm
#13

They say one of the most brilliant things the Vegas casions did was when they put up the history board on the roulette tables. Shows for about the last 15 or so spins what's come up. People try to use it to predict the "pattern" of the wheel.

The ball has no memory. Patterns only exist in the mind of the person.



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
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