Smuggler Archive
Thread: Our next question for 19 Answers (June 16 est.)
I would like to ask:
Will the missing text in the Smuggler's skill tree be fixed before or with our re-vamp and when can the Smuggler community expect GM's ruff outline of our professions re-vamp? While we understand that a re-vamp will not be possible until after JTL we are still looking forward to seeing what GM has in mind for our profession.
I'd say the Spice downer question has the best shot at getting answered. At least, according to Caylin, TH already has that answer, and it should have been our LAST "19 (non)Answers" question.
The question about updating our skill trees, at least the text in them, would probably be a good alternate. However, this would probably be answered by saying: a) We don't have the resources right now. or b) Why should we bother with that now when it's going to change in the future?
It's kinda like asking "are you going to make your bed?" and being told, "why? I'm just getting back in it later."
Anything involving the future of our profession will just be met with more stonewalling, as we've learned the devs don't much care to speculate on what's in store for our future.
However, that said...how about asking:
Will JtL be a requirement of the Smuggler profession, or will we still be able to have a role in the ground-based game without JtL?
I gotta go with the majority. It's either the spice downer change or text change. Or a combination of both. The text change will probably get blocked so might as well add it as a quick question.
Form it up like..."Can you please explain the spice downer change. Many smuggler would like to know as much as possible about this as it effects 1/4 of our profession which will now remain non-functional for another 6 months. Also, since we have to wait that long, can we please get our skill documentation fixed? TH told us after being pushed back to Pub-11 that fixing our documentation in the mean time would seem reasonable...surely 6 months is more than reasonable. It would also be great if you can announce if smugglers will need the expansion to make our profession work."
Now, that is WAY wordy and anyone in the focus group will attest to the fact that I'm not good at cleaning that up. I think there's 3 things in there but with the way they screwed us over, this is pertanent information that needs to be answered ASAP and not be strung out over 6 weeks.
Vampirerobot wrote:
Somebody mentioned TH saying Smugglers would be hunted by BHs soon at the FanFest. Was that legit? What's the deal with that?
I would like more information on the 'new' faction ... and hopefully specifics on how it will affect us ... an an 'outside the box' thinking.
Like...will the new faction be able to deal with both IMP and REB?
Shrendyc wrote:Since we're not getting anything done to our profession until well after JTL, I want to know why the spice downer was changed. 2 months of silence on an unannounced and undiscussed change to our profession is unacceptable. They told you the answer, Caylin, and then effectively gag ordered you. That, too, is unacceptable.It won't change anything, it won't make a lick of difference, but I think that after all the BS this community has gone through, we deserve to know the damn answer. Lets get this one off of the pile - there is about 6 months between us and our supposed revamp to ask all sorts of things regarding it. Lets tie up this loose end.
Agreed.
Geevo wrote:
I would like more information on the 'new' faction ... and hopefully specifics on how it will affect us ... an an 'outside the box' thinking.
Like...will the new faction be able to deal with both IMP and REB?
This is a great and way out from left field question, I would love to know the answer even just a general one. I dont know if TH will answer it but hell i dont think anyone can guess what he will or will not talk about at this point.
Well, acidic rhetoric aside, I'd like to see something along these lines:
What effective role does the Development team see Smugglers filling? Are we going to remain a background support class with mixed skills (Spice crafting, slicing, and some moderately effective combat skills), or will the re-vamp completely change the position of Smuggler? Are there definitive plans to change a Jack-of-all-trades into a focused class with real "smuggling" skills that have impact on the player economyand day-to-day game mechanic? How extensive will these changes be in accordance with the rest of the non-smuggling community?
My goal with that paragraph of questions would be to see Greenmarine's actual template target. Is he happy with revamping our current skillset, then giving us a slew of options with it (slicing terminals for travel, reducing possible shipping tax for large resource loads, etc), or is a complete upheaval of Smuggler planned?