Smuggler Archive

Thread: Our next question for 19 Answers (June 16 est.)

Shrendyc
Wed Jun 09, 2004 1:06 pm
#1

Since we're not getting anything done to our profession until well after JTL, I want to know why the spice downer was changed. 2 months of silence onan unannounced and undiscussed change to our profession is unacceptable. They told you the answer, Caylin, and then effectively gag ordered you. That, too, is unacceptable.


It won't change anything, it won't make a lick of difference, but I think that after all the BS this community has gone through, we deserve to know the damn answer. Lets get this one off of the pile - there is about 6 months between us and our supposed revamp to ask all sorts of things regarding it. Lets tie up this loose end.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
Vampirerobot
Wed Jun 09, 2004 1:08 pm
#2

Somebody mentioned TH saying Smugglers would be hunted by BHs soon at the FanFest. Was that legit? What's the deal with that?



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
WayneInAustin
Wed Jun 09, 2004 1:11 pm
#3

Very Important: Experimentation of spices was hinted at at FF.Is this a given? Are we becoming Craftsmen?




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


yimaz
Wed Jun 09, 2004 1:18 pm
#4

I would like to ask:


Will the missing text in the Smuggler's skill tree be fixed before or with our re-vamp and when can the Smuggler community expect GM's ruff outline of our professions re-vamp? While we understand that a re-vamp will not be possible until after JTL we are still looking forward to seeing what GM has in mind for our profession.





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

DrevenStrobe
Wed Jun 09, 2004 1:30 pm
#5

I'd say the Spice downer question has the best shot at getting answered. At least, according to Caylin, TH already has that answer, and it should have been our LAST "19 (non)Answers" question.


The question about updating our skill trees, at least the text in them, would probably be a good alternate. However, this would probably be answered by saying: a) We don't have the resources right now. or b) Why should we bother with that now when it's going to change in the future?


It's kinda like asking "are you going to make your bed?" and being told, "why? I'm just getting back in it later."


Anything involving the future of our profession will just be met with more stonewalling, as we've learned the devs don't much care to speculate on what's in store for our future.


However, that said...how about asking:


Will JtL be a requirement of the Smuggler profession, or will we still be able to have a role in the ground-based game without JtL?





Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
NickHeel
Wed Jun 09, 2004 1:41 pm
#6

I gotta go with the majority. It's either the spice downer change or text change. Or a combination of both. The text change will probably get blocked so might as well add it as a quick question.


Form it up like..."Can you please explain the spice downer change. Many smuggler would like to know as much as possible about this as it effects 1/4 of our profession which will now remain non-functional for another 6 months. Also, since we have to wait that long, can we please get our skill documentation fixed? TH told us after being pushed back to Pub-11 that fixing our documentation in the mean time would seem reasonable...surely 6 months is more than reasonable. It would also be great if you can announce if smugglers will need the expansion to make our profession work."


Now, that is WAY wordy and anyone in the focus group will attest to the fact that I'm not good at cleaning that up. I think there's 3 things in there but with the way they screwed us over, this is pertanent information that needs to be answered ASAP and not be strung out over 6 weeks.





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
SBRD0C
Wed Jun 09, 2004 1:42 pm
#7






Vampirerobot wrote:

Somebody mentioned TH saying Smugglers would be hunted by BHs soon at the FanFest. Was that legit? What's the deal with that?






TH loves to be the bearer of good news, who doesn't.. It would be great to confirm this 'rumor' and I'm sure He would jump at the chance to tell us about it, but I'd rather ask about why the spice downers(recovery) were changed, simply because it was an un-announced change.





Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

Geevo
Wed Jun 09, 2004 1:48 pm
#8

I would like more information on the 'new' faction ... and hopefully specifics on how it will affect us ... an an 'outside the box' thinking.


Like...will the new faction be able to deal with both IMP and REB?





Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
DRWolfe
Wed Jun 09, 2004 2:01 pm
#9



Shrendyc wrote:
Since we're not getting anything done to our profession until well after JTL, I want to know why the spice downer was changed. 2 months of silence on an unannounced and undiscussed change to our profession is unacceptable. They told you the answer, Caylin, and then effectively gag ordered you. That, too, is unacceptable.
It won't change anything, it won't make a lick of difference, but I think that after all the BS this community has gone through, we deserve to know the damn answer. Lets get this one off of the pile - there is about 6 months between us and our supposed revamp to ask all sorts of things regarding it. Lets tie up this loose end.



Agreed.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

yimaz
Wed Jun 09, 2004 2:02 pm
#10






Geevo wrote:

I would like more information on the 'new' faction ... and hopefully specifics on how it will affect us ... an an 'outside the box' thinking.


Like...will the new faction be able to deal with both IMP and REB?








This is a great and way out from left field question, I would love to know the answer even just a general one. I dont know if TH will answer it but hell i dont think anyone can guess what he will or will not talk about at this point.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

MonkeyLite
Wed Jun 09, 2004 2:05 pm
#11

how about...


when are smugglers gonna stop getting @#$%ed in the ass by the devs?


or


does anyone at sony care about this profession anymore?


or


smuggler revamp: actual thing or mythical beast?


frankly smugglers your getting the shaft and we can all see it. im glad some of you have stuck through it and played with your broken ass profession, but i wouldnt hold your breath for soe to do anything... they have been promising fixes for almost a year now and they dont look like they are coming any sooner than they were last year.




Colonel Bobb Efovi

The Official GQ Man of Ahazi ~ MCL~ Jedi Master Board Troll second only to RiseFM

Igor' "The Liger of Talus" Ethak

Worldmaker2k4
Wed Jun 09, 2004 2:17 pm
#12

Well, acidic rhetoric aside, I'd like to see something along these lines:


What effective role does the Development team see Smugglers filling? Are we going to remain a background support class with mixed skills (Spice crafting, slicing, and some moderately effective combat skills), or will the re-vamp completely change the position of Smuggler? Are there definitive plans to change a Jack-of-all-trades into a focused class with real "smuggling" skills that have impact on the player economyand day-to-day game mechanic? How extensive will these changes be in accordance with the rest of the non-smuggling community?


My goal with that paragraph of questions would be to see Greenmarine's actual template target. Is he happy with revamping our current skillset, then giving us a slew of options with it (slicing terminals for travel, reducing possible shipping tax for large resource loads, etc), or is a complete upheaval of Smuggler planned?






MMMNJaran Anduuth - The White RaspNMMM
Den of the Rasp: Perishables and Equipment Black Market - Dantooine (-3939, 1285)

PhoenixOrion
Wed Jun 09, 2004 2:20 pm
#13

My question:


Will Dirty Fighting Tree be updated with the rest of the professions in the Combat Revamp, or do we have to wait for that to get updated in December with the rest of the profession? It seems unfair to update every other professions combat trees in Publish 11 and push us back till AFTER the Space Expansion.



Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


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