Smuggler Archive
Thread: Our next question for 19 Answers (June 16 est.)
MonkeyLite wrote:
how about...
when are smugglers gonna stop getting @#$%ed in the ass by the devs? TH - "we are talking about this internally and while it is a very sore topic for smugglers I just cant pull out the dev's idea's on this subject."
or
does anyone at sony care about this profession anymore?
or TH - "smuggler? we have a profession named smuggler? Let me confirm this with the dev's. I will get back to you as soon as I know."
smuggler revamp: actual thing or mythical beast? TH- "what is an actual thing? A childs cry? Rain on a warm summer day? The soft touch of your lover on a cold winter day? What is a mythical beast? The first time I got to see Star Wars I was...................................yadda,yadda,yadda.
frankly smugglers your getting the shaft and we can all see it. im glad some of you have stuck through it and played with your broken ass profession, but i wouldnt hold your breath for soe to do anything... they have been promising fixes for almost a year now and they dont look like they are coming any sooner than they were last year.
Sorry I had to do it. It was just begging for a response. AHH! I CANT STOP!!! PLEASE.....HELP.....ME!
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Spice downer change in a nutshell...
Before Change
1. Eat spice
2. Kill for length of spice effect
3. Downer - Stats drop to reflect downer effect
4. Downer wears off, stats instantly return to normal
After Change
2. Kill for length of spice effect
3. Downer - stats drop to reflect effect
4. Downer wears off,- stats then begin to regen to normal as if recovering from damage. This results in increased downtime, thus making spices even more unattractive, thus the market for spices grows smaller.
How about this:
Given that the smuggler revamp has been delayed again, will anything be done to tide us over while we wait for our revamp that is coming post-JTL? Basically, will we see any minor fixes (i.e. Dirty Fighting fixes w/ the combat rebalance, new spices, skill tree documentation) prior to our now far-away revamp?
Will we see any minor fixes (i.e. Dirty Fighting fixes w/ the combat rebalance, new spices, skill tree documentation, etc...) prior to our revamp? Andin regard to spice can you also explain why the spice downer has beenchanged. Was this change designed to increased down time?
Asside from brandy/canape destroying the muon market, the added downer issue, and smugglers being cut out of the combat revamp... Is there or will there be anything else negative released that will effect smuggler(And in which case, we'll have nothing to counter with)? The devs are refusing to even touch smuggler until a full scale revamp is being worked on. They claim that smuggling will be space related in JTL. What does smuggling/JTL have anything to do with the spice issues, our ground/combat issues, and text missing in our skill boxes? Should we really take the ignorant route and expect a revamp within the first 3 months after the release of JTL, with the given of JTL issues/bugs appearing within that time period? Will we more or less be required to buy an expansion in order to smuggle / make use of the revamp?
Give them a question you won't mind hearing a BS response to. Seriously.
'When will they add text to our skill boxes'
-With the smuggler revamp
'Why was the spice downer changed'
-Balance issue blah blah blah, may change blah blah blah, no change planned now, blah blah blah, combat balance, blah.
'Will we ever be able to pick a slice'
-We hope so?
'Can we get a buy/sell faction UI window and buy faster than 100 fp at a time'
-Our UI guy is very busy with (insert something way more important)
'Where do you see the profession's role going'
-We're hoping you could tell us in another new post, blah blah, dynamic content, blah blah, vision statement, blah blah, revamp, blah blah blah.
Or, give them a loaded question.
'Have you decided to stop **edit**ing smugglers over yet?'
'What else (aside from that great emote revamp) is more important than the smuggler revamp?'
'Could you place any classes above smuggler as being more pooly implemented?'
'Can we get the ART department to redo drugs so that their use as decoration might be better implemented?'
Message Edited by Smuggler_Caylin on 06-11-2004 12:26 AM
DrevenStrobe wrote:
Spice downer change in a nutshell...
Before Change
1. Eat spice
2. Kill for length of spice effect
3. Downer - Stats drop to reflect downer effect
4. Downer wears off, stats instantly return to normal
After Change
1. Eat spice
2. Kill for length of spice effect
3. Downer - stats drop to reflect effect
4. Downer wears off,- stats then begin to regen to normal as if recovering from damage. This results in increased downtime, thus making spices even more unattractive, thus the market for spices grows smaller.
I think I got that right anyway. Someone who is more of a Spice dealer can come in and correct me. I never personally got into that market, so I'm basing this solely on what I've picked up from other discussions.
Well to be honest, doesn't that kind of make sense? I mean, we get the bonus of the spice being like an insta-heal already (rather than just increasing the max, it increases the max and fills the pools by that amount), so yes it's worse but I could totally see the "before change" being a bug rather than an intended effect.
This seems like kind of a waste of a question to ask about then. I predict the answer would be "It was a bug, we fixed it. Actual spice improvements will be part of the revamp and not just reinstating of bugs. This is being discussed internally blah blah blah..."
Will we see any minor fixes (i.e. Dirty Fighting fixes w/ the combat rebalance, new spices, skill tree documentation, etc...) prior to our revamp? Andin regard to spice can you also explain why the spice downer has beenchanged. Was this change designed to increased down time?
How does this look?
Vampirerobot wrote:
Well to be honest, doesn't that kind of make sense? I mean, we get the bonus of the spice being like an insta-heal already (rather than just increasing the max, it increases the max and fills the pools by that amount), so yes it's worse but I could totally see the "before change" being a bug rather than an intended effect.
This seems like kind of a waste of a question to ask about then. I predict the answer would be "It was a bug, we fixed it. Actual spice improvements will be part of the revamp and not just reinstating of bugs. This is being discussed internally blah blah blah..."