Smuggler Archive

Thread: why pistol and unarmed?

Eulbobo
Mon Jul 07, 2003 1:26 am
#1

why pistol and unarmed?

Because master CH and master Image designer took too much skill points as prerequist skills

Let's see why it should have been a wise prerequist


Additional Pets +3 : because you need at least a wookiee, a bothan and a suluustan friend
Bodyform +9 : any smuggler should change form
Burst Run Efficiency +40 : guess why? you will need to run !
Camping +5 : You need to camp in order to slice properly
Creature Harvesting +45 : useless, but may become usefull in bext smuggler revamp
Creature Knowledge +40 : so that you know which creature is dangerous not to slice around dangerous creatures
Creature To-Hit Bonus +10 : to hit more frequently dangerous creatures
Dance Knowledge +5 : so that your ennemy would wonder W-T-F you're doing.... and them let you a second to burst run
Face-form +11 : once your ennemy is dead, it's sweet to change his fance
Hair Styling +10 : so that you can smuggle jedi hairs
Marking Design +10 : tatoos are cool, just tatoo you !
Mask Scent +70 : smugglers stink.... any smuggler should mask their scent
Max number of pet levels +70 : because a wookiee is a high CL pet
Music Knowledge +5 : same as dance
Stored Pets +20 : to have other friends to pull out your pockets when one is dead
Taming Vicious Creatures +50 : in cantinas, to be able to chat with female dancers
Taming Wild Creatures +95 : in cantinas, to be able to chat with barmaids
Terrain Negotiation +40 : every smuggler should be able to negociate everything (guess the devs made a mistake about what negociation it was about)
Trapping +5 : to trap anyone that would need you.... (same as above)
Wound Healing (Dancing) +5 : to heal your wounds while you are dancing (after you worked)
Wound Healing (Music) +5 : same as above

Message Edited by Eulbobo on 12-06-2004 01:34 AM

Message Edited by Eulbobo on 12-06-2004 01:35 AM



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JeCy
Sat Dec 04, 2004 4:25 pm
#2


I was a smuggler once, and left for lack of content and not wanting to eb a slice monkey.. making spice was lame, what 2 spices work? Sure the combat tree has some nice speicals, but a totally botched underground = uselss tree. language bonus is a joke takesa newbie all of a min to learn everything.Oky soo faction point trading works. Im not here to flame the class, even despite all this i still loved and still love the idea of being a smuggler. I did my own smuggling. I would work trades, buy weapons and slice them and then sell the 30%+ slices and destroy the rest or bazzar um cheap. This was back when there was a 3k limit. I did my best to RP a smuggler despite all that works against you..well i did finally leave with the thought of going back at revamp which has been a long time coming..


Anyway this leads to now. Ive made a wookie WS/smuggler which i plan to make the best bowcasters in the galaxie selling only 35% sliced bowcasters speed or damage.. ill probly sell heavy weapons too but i dont think much else. But there is one problem


having to take pistol tree, and lack of any nice smuggler speical for a rifle. Now i understand the ideas behind why they need a ranged and melee requirement and thats not what im here to talk about. But why does it have to be unarmed and pistol?


Just following what i know about RL smugglers and fictional smugglers, they dont always use these.Many smugglers use machine guns, rifles, knives, swords, and heck maybe even polearms if the situation was right. Soo why make us chose pistol/unarmed?


why not make it one ranged, one brawler soo we all dont get pigeon holed into a template and woud give a much wider varriety to the smuggler population.


Why can my smuggler go with fencer, and use a dagger? why cant my smuggler decide to use a carbine ? Why cant my wookie use a bow caster? now i know some will say you can just pick up the skill. Well why should i be forced to use a pistol when i dont want to? Let me first let you know i love blasters and have been a pistoler with 3 different characters and yea the smuggler specials rock. But this time in my mind and characters mind pisol just doesnt fit one bit.


Would it totally break the image or design of smuggler to say be a rifle/dagger ? or carbin/polearm? I dont think soo. I think it would add much more diversity to a class that needs some love. Add new smuggler specials just for these different weapons, and im sure some of them could be used on all last ditch comes to mind. To me that could be you sticking um in the gut with a knife or running for your life with a carbine blasting on full auto, aka a drug runner fleeing with machine gun blasting 100's of rounds.


I in no way think it would wreck the class but instead add soo much flavor to a class that defiantly needs some spice. I guess some would say then anyone could be a smuggler as long as they had a ranged and bralwer tree mastered.. but then i would say soo what?Why cant they smuggler too? afraid of a little compiton? besides having smuggler for just combat tree doesnt make one a smuggler,, nor does being a master and sitting at a starport yelling "slicing weapons"


Je'Cy
LowbaTherf
Sat Dec 04, 2004 5:26 pm
#3

The reasoning for this may be programming simplicity. It would seem to meit wouldbe easier to say you needx tree anda tree, instead of saying either x, y, or z, and either a, b, c. But I could of course be wrong.



Lowca server character name: Leo Therf Ranger/Rifleman/Pilot
The wisdom of Solid Snake-
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Zandergeef
Sat Dec 04, 2004 5:39 pm
#4

They sort of base the model smuggler for the game off of Han Solo. Han Solo is a pistol user and also a hand to hand fighter when needed. This is the reason why, they had to pick something and I actually like the way they went with it.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Nicolas_Frost
Sat Dec 04, 2004 10:52 pm
#5

Also consider that Smuggler is one of the most templatedprofessions for pistol specials(it sure isn't for pistol mods) if the specials were made usable for carbines and rifles too, it would become the most templated ranged profession. Period.


Forgetting its partially based off of Han Solo, Smuggler is the "thief class" of SWG, which implies that Smugglers use light and fastweaponry when they fight, but prefering to get out while the getting is good.


Personally, I prefer the prerequisits were they are, I just wish pistol experience wasn't so damned difficult to get, and unarmed actually had some decent damage at just Unarmed 4.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


AarunLightseeker
Sun Dec 05, 2004 11:46 am
#6

Jaecob,


I agree as well that I like it the way it is, but I wish the pistols was not so hard to get.. ALSO.... Unarmed SHOULD continue up the DIRTY FIGHTING line...


But hey, opinions are like...


Well...



Aarun Lightseeker (Intrepid)
Master Smuggler o Master Rebel Pilot
(PRE-CU Rebel Colonel - Demoted Due To Lack Of PvP & Power-Gaming)

Lightseeker Family Museum
Lok, City of Unknown -6363 -6244

Vet Player: 7/10/03 - Present (looking for HOPE!)

"We are not MMO players for the most part, we are Star Wars fans."
JeCy
Sun Dec 05, 2004 11:06 pm
#7

I am A wookie with a bow caster,,,,


I am the master smuggler. With out skills. I dont car about if i have skills or not.. What are you gonna do about it ! ! !
JeCy
Mon Dec 06, 2004 1:38 am
#8


Ehh yea it is based of han to some respect but let me throw this out there.. what are the creature handlers based off? I only saw 3 jedi at the time this is based. I never saw anyone in composite. I never saw a tka knock down a at-st. Mos esiley was suposed to be the most dangeous space port in the galaxie. Tat was a mostly barren planet. Endor was soo far of the beaten path that most didnt even know about it. Where is beggars canyon? where is tashi station? Porticol droids translated.imperials boarded transports looking for cargo. I think you get my point.


There where also other smugglers in starwars recall jabba's palace. Not all had blasters. And that was basically my whole point a smuggler shouldnt be a hansolo clone or atleast have to be.. and i think you are all forgetting hans partner in crim cheewy, he used a bowcaster though he still had unarmed. I distincly recall a threat of having your arms riped off......


On a side not, about then everyone would pick up smuggler for the speicals? well i know im on a small side of the fence but i think fiegn should be a master thing. Also tons of people pick up BH and one tree cuase they love the pistol/carb specials.And last as i said before a combat tree, or even master in title doesnt make you a smuggler. It gives you the tools, but i dont like being forced into a certain weapon type just cuase i have to be.I do love pistiol and pistoler and the smuggler pistol speicals and BH pistol speicals,, ive done um all.In this situation however i dont and i think the reasons i gave a totally valid :


lastly i would love engineering beable to take the place on a combat tree if you chose.. or maybe be used to modify slicing like give a higher base %. It only masks since that an engineer would have a greater knowlege or maybe a master armorer or master weponsmith have a chance for a higher over all % or chose your slice at that lvl. that might make for a bit of imbalance though with the smiths but then again they can do it know anyway and just toss the stuff they dont want. trust me ive done that l many of times. Possible balanced would be a great reduction in durrabiltly. this would be achived by using differnt slicing methods that would be skills given at master smith, perhaps more involved equipment, higher slicing costs, and the great reduction indurra. Take say a scout blaster that is normally 75-160 2.0 1k durra a nice slice on this would make it 100-200 2.0 1k durra Perhaps the master smith/smuggler would have the chance for 115-225 2.0 600k you would have a higher damage gun but the thing wouldnt last long at all. Still would not be the lvl of a nice krayt scout.. I got one thats 200-300 2.0 unsliced /grin Still waiting for them to let us chose /sigh thats with out a power up BTW


Je'Cy

Message Edited by JeCy on 12-05-2004 12:51 PM

Eulbobo
Mon Dec 06, 2004 2:26 am
#9

why pistol and unarmed?

Because master CH and master Image designer took too much skill points as prerequist skills

Let's see why it should have been a wise prerequist


Additional Pets +3 : because you need at least a wookiee, a bothan and a suluustan friend
Bodyform +9 : any smuggler should change form
Burst Run Efficiency +40 : guess why? you will need to run !
Camping +5 : You need to camp in order to slice properly
Creature Harvesting +45 : useless, but may become usefull in bext smuggler revamp
Creature Knowledge +40 : so that you know which creature is dangerous not to slice around dangerous creatures
Creature To-Hit Bonus +10 : to hit more frequently dangerous creatures
Dance Knowledge +5 : so that your ennemy would wonder W-T-F you're doing.... and them let you a second to burst run
Face-form +11 : once your ennemy is dead, it's sweet to change his fance
Hair Styling +10 : so that you can smuggle jedi hairs
Marking Design +10 : tatoos are cool, just tatoo you !
Mask Scent +70 : smugglers stink.... any smuggler should mask their scent
Max number of pet levels +70 : because a wookiee is a high CL pet
Music Knowledge +5 : same as dance
Stored Pets +20 : to have other friends to pull out your pockets when one is dead
Taming Vicious Creatures +50 : in cantinas, to be able to chat with female dancers
Taming Wild Creatures +95 : in cantinas, to be able to chat with barmaids
Terrain Negotiation +40 : every smuggler should be able to negociate everything (guess the devs made a mistake about what negociation it was about)
Trapping +5 : to trap anyone that would need you.... (same as above)
Wound Healing (Dancing) +5 : to heal your wounds while you are dancing (after you worked)
Wound Healing (Music) +5 : same as above

Message Edited by Eulbobo on 12-06-2004 01:34 AM

Message Edited by Eulbobo on 12-06-2004 01:35 AM



----------------------------------------------------------------------------------
Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
DRWolfe
Mon Dec 06, 2004 8:46 am
#10

Pistols and Unarmed because with the exception of the Vibroblade, they are the most concealable types of weapons. Smugglers are sneaky types, so this fits.

They are also (supposed to be) the fastest weapons, so that pretty much fits as well.

Unarmed gets an extra vote because it's bad form to pull a real weapon in a bar fight (unless someone else does first, in which case you need a fast weapon, so pistols end up with an extra vote also as a result, see above).



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Mentski
Mon Dec 06, 2004 9:14 am
#11






JeCy wrote:
Where is beggars canyon?where is tashi station?






1) Part of the Mos EspaRace Track. 2)Despite the pronounciation, it's Tosche Station. Its on the hill in Anchorhead, Lukes friend Fixer is in there, he gives out missions. Check the map when you are there, its marked.


However, I'd personally like to know where the Dowager Queen is in Eisley. I certainly can't see it.






Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Aden_Nak
Mon Dec 06, 2004 11:21 am
#12

I have always thought that Smuggler (and a few other Professions, might I add) should have the option of taking ANY given tree in Marksman. Or, barring that, Ranged Support, since that provides skill enhancements to every ranged tree. I still don't see why Smuggler isn't Ranged Support and then an Artisan tree (since 50% of their trees involve item manipulation, perhaps Domesic or Engineer), but I am getting ahead of myself. Ranged Support from Marksman as an alternative to Pistols would allow Smugglers more variety in how they build their classes, and would not lock all Smugglers into Pistols lest they sacrifice a tree's worth of skill points.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

LaughingWolf
Mon Dec 06, 2004 3:49 pm
#13

Part of it is that all professions, not only smugglers, are based on a "you need a + b (etc) to be c" model. There is no "or" in the actual system, for anyone.

So to chance that would be a change in all the system, and to be fair they would have to offer that flexibility to other professions, not only Smuggler (and anyway after putting that much work on changing the system, it would make sence)

It would be great, a bit more flexibility on the prerequesites, but I am not holding my breath.

I think pistol and unarmed are not a bad choice, but I would like to see her combat specials actually offer something to thoses Smugglers who choose to go more Unarmed then pistol. Personally, if at all possible, I would have loved to see small vibroknive ase part of the Smuggler arsenal, but ah well.

Message Edited by LaughingWolf on 12-06-2004 05:52 PM



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
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