Smuggler Archive

Thread: Wes the critical issue for the Smuggler profession?

riotcontrol
Tue Aug 02, 2005 8:08 pm
#1

According to Tanks, "The devs asked for THE critical issue for all professions", care to share what the Smuggler issue was?



__
wieland argosy <gunslinger>
Antonnio
Tue Aug 02, 2005 8:34 pm
#2

Hmm... I would say that it is that very illusive yet gamebreaking bug that prevents smugglers from smuggling.

Though the biggest problem I seem to see at this very moment is that the slicing system doesn't give the proper percentages to damage increases and the loot drops are insanely in need of fixing. Though I don't slice weapons, so in the name of the community... it would be benefitial to fix this problem, though it wouldn't really concern me too much. I would like to see smuggler missions as my number one priority.

Message Edited by Antonnio on 08-02-2005 11:37 PM



Smuggler4LifeSmuggler4LifeSmug  |
gler4LifeSmuggler4LifeSmuggler | Antonnio J. Rossi
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eSmuggler4LifeSmuggler4LifeSmu | For Profit Only
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feSmuggler4LifeSmuggler4LifeSm | My Holonet Page
uggler4LifeSmuggler4LifeSmuggl |
er4LifeSmuggler4LifeSmuggler4L | We're made to suffer. It's our lot in life.
LM
Tue Aug 02, 2005 9:06 pm
#3






riotcontrol wrote:
According to Tanks, "The devs asked for THE critical issue for all professions", care to share what the Smuggler issue was?




I love this line from Tanks' post:


"Artisans can craft on any planet. Medics can heal on any planet. Let us hunt PC bounties on any planet."


I SO wanted to say "Artisans can craft on EVERY planet. Entertainers can entertain on EVERY planet. Medics can heal on EVERY planet. Chefs can cook on EVERY planet. Jedi can swing glow-bats on EVERY planet. Everyone can fight on EVERY planet.


Let the Smugglers SMUGGLE -- on ANY planet."



Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
Juspar
Tue Aug 02, 2005 9:13 pm
#4

Depends how you look at it.


Obviously the biggest issue to our ability to role play into our characters is being able to smuggle.


The biggest issue with making the most of what we currently have is fixing the broken slicing.


The biggest thing that would stop the exodus is probably open communication - kept promises, regular and detailed updates.


The biggest issue for smugglers in the game wide arena is the policy of pushing unnecessary and buggy content while not addressing long standing and game breaking bugs.





Juspar - DELTA : Rebel Combat Medic/ Smuggler, Bria

After CU I stuck it out because my guild friends were still here, the good was good enough and the bad could be worked around.
With NGE:
  • My guildies hated it so much they quit
  • They nerfed my uniquness
  • They nerfed my ability to role play
  • They nerfed my strategic combat
  • They disregarded Star Wars canon
  • As a level 80 smuggler, I have out dueled every level and every profession. Only beated since NGE by a level 90 Bounty Hunter.
HOTDOG
Tue Aug 02, 2005 9:32 pm
#5

I have the feeling that if Wes said "smuggling" they wouldn't take him seriously- or would think that he was starting trouble.


Now, having said that I TRULY hopeWes said smuggling is the problem. Because it is.


This is NOT some big last minute request. This is something that we have been told over and over again "is just around the corner" or "in the next publish" or "Is sompletely done except for the dialogue".


Seriously. And I AM being serious... If it IS just the dialogue I will write it my damn self. If that's what it takes.


The bottom line is we've been having our chains jerked for a SERIOUSLY long time and they need to do more than acknowledge their wrong doings. SOE needs to do right by us.


We have been told more than once (or twice- or three times) that it was coming only to have it snatched at the last minute- WE WANT TO SMUGGLE.


That is our critical issue!








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
TomoRainer
Tue Aug 02, 2005 9:45 pm
#6



HOTDOG wrote:

I have the feeling that if Wes said "smuggling" they wouldn't take him seriously- or would think that he was starting trouble.






I think that, given the general sensitivity around the issue, you may well be right--but Wes is the perfect person to be presenting sensitive issues without making a big deal about the emotional entanglements surrounding them.

It's critical issues, by the way. We're allowed more than one.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


WesBelden
Tue Aug 02, 2005 11:55 pm
#7

It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time

Anyway, here's what I put,


WesBelden wrote:


  • 1/3 of Slicing is effectively broken: While the slicing process works fine, the Critical Strike Chance, when causing a +critical+ to apear above an enemy in combat, has no effect; this is known ot work on layers however.

  • The limits on speed and damage that slices can reach are lower than those crafters can reach when creating weapons.

  • Slicing components do not stack (despite being identical in every way), meaning a lot of inventory/storage space needs to be taken up (in the previous system Smugglers would carry round many slicing tools on them in crates which meant leaving room for other things in their inventory).





=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
dlc3007
Wed Aug 03, 2005 5:45 am
#8

While you're posting issues with slicing, can you possibly go back to include



  • Slicing 4 skill branch can slice as high as Master Smuggler rather than being capped at 75% customization as was stated.

I mean, it isn't like the Master Smuggler box isn't mostly pointless already.....




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
SmugglinZane
Wed Aug 03, 2005 6:20 am
#9






WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time






And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.


Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.


How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?

We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.


This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.


THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
AngusMacGregor
Wed Aug 03, 2005 6:23 am
#10






SmugglinZane wrote:





WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time






And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.


Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.


How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?

We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.


This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.


THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!




QFE to the tenth power.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
EEMAN
Wed Aug 03, 2005 6:26 am
#11



JerethBane wrote:


WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time

Anyway, here's what I put,


WesBelden wrote:


  • Slicing components do not stack (despite being identical in every way), meaning a lot of inventory/storage space needs to be taken up (in the previous system Smugglers would carry round many slicing tools on them in crates which meant leaving room for other things in their inventory).


Well....I guess that was one way to clear up the old crate bug.

Then again, with what I hear about these drop rates....is having them clutter up your inventory really a major issue?

Seriously tho (provided I am allowed to be serious here) good luck with this stuff guys.

(Former Smuggler)





yes it is. I now have 8 hair trigger assembly's without having fine toolkit counterparts. I have countless other tier3 slicing components all collecting a finite amount of space waiting on their tier2 counterparts. Given the fact that they dont have serial numbers and the stats do not change makes them exact copies in every way. ANY item in the game that meets these criteria should be combinable. This is the case in nearly every MMO going all the way back to UO. Its as fundamental as grey cons not attacking you which took forum ranting to fix aswell.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
HOTDOG
Wed Aug 03, 2005 6:53 am
#12






SmugglinZane wrote:





WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time






And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.


Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.


How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?

We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.


This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.


THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!






BRA- to the fcukin'- VO!


How difficult is it to install something that is "already completed except for the dialogue"? How difficult is it to insert something that has already been through several stages of the QA process and is near completion? This iswhat they told us- right?


We deserve more than a pat on the back and "sorry, this comes first"-


Now to be fair- no, they haven't said they are not going to impliment it ever but Zane is dead on when he says they consider it some kind of extra feature. They need to clarifiy and state that they do consider our inability to smuggle a serious design flaw that needs to change as soon as possible.


See this for the embarrasment it is. What the hell happened to honor people?








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
twotimes
Wed Aug 03, 2005 6:57 am
#13



SmugglinZane wrote:


WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time



And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.
Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.
How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?
We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.
This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.
THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!





whoa... very well put.

i think we all realize Wes is caught between a rock and a hard place here. and i think we all know he's done, and continues to do, a great job for us.

but Zane, you really hit the nail on the head in finding the problem of why the Devs and the Smuggler community aren't even on the same plane of thought here.

SOE, you got some 'splaining to do!



[][][][][][][][][][][][][][][][][][][][][][][][][]
the ghost of Kohs - i am Jack's IGNORED profession

Ceci n'est pas une Smuggler
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