Smuggler Archive
Thread: Wes the critical issue for the Smuggler profession?
Though the biggest problem I seem to see at this very moment is that the slicing system doesn't give the proper percentages to damage increases and the loot drops are insanely in need of fixing. Though I don't slice weapons, so in the name of the community... it would be benefitial to fix this problem, though it wouldn't really concern me too much. I would like to see smuggler missions as my number one priority.
Message Edited by Antonnio on 08-02-2005 11:37 PM
riotcontrol wrote:
According to Tanks, "The devs asked for THE critical issue for all professions", care to share what the Smuggler issue was?
I love this line from Tanks' post:
Depends how you look at it.
Obviously the biggest issue to our ability to role play into our characters is being able to smuggle.
The biggest issue with making the most of what we currently have is fixing the broken slicing.
The biggest thing that would stop the exodus is probably open communication - kept promises, regular and detailed updates.
The biggest issue for smugglers in the game wide arena is the policy of pushing unnecessary and buggy content while not addressing long standing and game breaking bugs.
I have the feeling that if Wes said "smuggling" they wouldn't take him seriously- or would think that he was starting trouble.
Now, having said that I TRULY hopeWes said smuggling is the problem. Because it is.
This is NOT some big last minute request. This is something that we have been told over and over again "is just around the corner" or "in the next publish" or "Is sompletely done except for the dialogue".
Seriously. And I AM being serious... If it IS just the dialogue I will write it my damn self. If that's what it takes.
The bottom line is we've been having our chains jerked for a SERIOUSLY long time and they need to do more than acknowledge their wrong doings. SOE needs to do right by us.
We have been told more than once (or twice- or three times) that it was coming only to have it snatched at the last minute- WE WANT TO SMUGGLE.
That is our critical issue!
HOTDOG wrote:I have the feeling that if Wes said "smuggling" they wouldn't take him seriously- or would think that he was starting trouble.
I think that, given the general sensitivity around the issue, you may well be right--but Wes is the perfect person to be presenting sensitive issues without making a big deal about the emotional entanglements surrounding them.
It's critical issues, by the way. We're allowed more than one.
Anyway, here's what I put,
WesBelden wrote:
- 1/3 of Slicing is effectively broken: While the slicing process works fine, the Critical Strike Chance, when causing a +critical+ to apear above an enemy in combat, has no effect; this is known ot work on layers however.
- The limits on speed and damage that slices can reach are lower than those crafters can reach when creating weapons.
- Slicing components do not stack (despite being identical in every way), meaning a lot of inventory/storage space needs to be taken up (in the previous system Smugglers would carry round many slicing tools on them in crates which meant leaving room for other things in their inventory).
While you're posting issues with slicing, can you possibly go back to include
- Slicing 4 skill branch can slice as high as Master Smuggler rather than being capped at 75% customization as was stated.
I mean, it isn't like the Master Smuggler box isn't mostly pointless already.....
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
QFE to the tenth power.
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.
Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.
How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?
We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.
This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.
THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
JerethBane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
Anyway, here's what I put,
WesBelden wrote:
- Slicing components do not stack (despite being identical in every way), meaning a lot of inventory/storage space needs to be taken up (in the previous system Smugglers would carry round many slicing tools on them in crates which meant leaving room for other things in their inventory).
Well....I guess that was one way to clear up the old crate bug.
Then again, with what I hear about these drop rates....is having them clutter up your inventory really a major issue?
Seriously tho (provided I am allowed to be serious here) good luck with this stuff guys.
(Former Smuggler)
yes it is. I now have 8 hair trigger assembly's without having fine toolkit counterparts. I have countless other tier3 slicing components all collecting a finite amount of space waiting on their tier2 counterparts. Given the fact that they dont have serial numbers and the stats do not change makes them exact copies in every way. ANY item in the game that meets these criteria should be combinable. This is the case in nearly every MMO going all the way back to UO. Its as fundamental as grey cons not attacking you which took forum ranting to fix aswell.
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.
Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.
How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?
We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.
This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.
THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
BRA- to the fcukin'- VO!
How difficult is it to install something that is "already completed except for the dialogue"? How difficult is it to insert something that has already been through several stages of the QA process and is near completion? This iswhat they told us- right?
We deserve more than a pat on the back and "sorry, this comes first"-
Now to be fair- no, they haven't said they are not going to impliment it ever but Zane is dead on when he says they consider it some kind of extra feature. They need to clarifiy and state that they do consider our inability to smuggle a serious design flaw that needs to change as soon as possible.
See this for the embarrasment it is. What the hell happened to honor people?
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
whoa... very well put.
i think we all realize Wes is caught between a rock and a hard place here. and i think we all know he's done, and continues to do, a great job for us.
but Zane, you really hit the nail on the head in finding the problem of why the Devs and the Smuggler community aren't even on the same plane of thought here.
SOE, you got some 'splaining to do!