Smuggler Archive
Thread: Wes the critical issue for the Smuggler profession?
Their view on smugglers is kinda like: We've implimented a pilot profession, but you don't have any ships to fly.
Now... are ships an extra feature for a pilot profession or is it freakin' essential to the profession?
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.
Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.
How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?
We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.
This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.
THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
I want to agree with you, but I can't. The games original design did not include smuggling quests. So the fact that we still can't smuggle is not a bug, but a change request or an update. If Wes or any of us would log that as a bug, they would immediately close it as WAD (Working as Designed).
I am agreeing that this is a HUGE HUGE HUGE problem, but it's not a bug that they need to fix. My understanding of this report that correspondants need to submit is for break/fix issues. I may be wrong.
I do, however, agree that the waiting for content is unacceptable. I guess I'll be flamed, but oh well.
Makris wrote:
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
I want to agree with you, but I can't. The games original design did not include smuggling quests. So the fact that we still can't smuggle is not a bug, but a change request or an update. If Wes or any of us would log that as a bug, they would immediately close it as WAD (Working as Designed).I am agreeing that this is a HUGE HUGE HUGE problem, but it's not a bug that they need to fix. My understanding of this report that correspondants need to submit is for break/fix issues. I may be wrong.
I do, however, agree that the waiting for content is unacceptable. I guess I'll be flamed, but oh well.
wait a minute. the game's design included a profession it called Smuggler. therefore by default should include the ability to Smuggle. /bug.
twotimes wrote:
Makris wrote:
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.
Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.
How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?
We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.
This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.
THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
I want to agree with you, but I can't. The games original design did not include smuggling quests. So the fact that we still can't smuggle is not a bug, but a change request or an update. If Wes or any of us would log that as a bug, they would immediately close it as WAD (Working as Designed).
I am agreeing that this is a HUGE HUGE HUGE problem, but it's not a bug that they need to fix. My understanding of this report that correspondants need to submit is for break/fix issues. I may be wrong.
I do, however, agree that the waiting for content is unacceptable. I guess I'll be flamed, but oh well.
wait a minute. the game's design included a profession it called Smuggler. therefore by default should include the ability to Smuggle. /bug.
I guess that's the issue. Our concept of smuggler was very different than the developers' concept of smuggler.
Jaspor wrote:
HOTDOG wrote:
How difficult is it to install something that is "already completed except for the dialogue"? How difficult is it to insert something that has already been through several stages of the QA process and is near completion? This is what they told us- right?
I think it's fairly safe to say that whoever said this was blatantly lying.Where did this info come from again anyways, the FanFest? Anybody got a name we can lynch.. errr... I mean hold accountable for claiming this?As far as our Critical Issues go, I think Wes got them right considering he's discouraged from using the S-word. One other I might throw in there would be putting Knockdown back on Low Blow (like it is supposed to be, no?) to give our Crowd Control ability a tiny boost that it needs to get closer to a 5.
It was E3, it was me, and I spoke to GreenMarine. Since he's not with the company anymore, I suppose I'm the one to lynch.
So lynch away.
MISTagent01 wrote:
Jaspor wrote:
HOTDOG wrote:
How difficult is it to install something that is "already completed except for the dialogue"? How difficult is it to insert something that has already been through several stages of the QA process and is near completion? This is what they told us- right?
I think it's fairly safe to say that whoever said this was blatantly lying.Where did this info come from again anyways, the FanFest? Anybody got a name we can lynch.. errr... I mean hold accountable for claiming this?As far as our Critical Issues go, I think Wes got them right considering he's discouraged from using the S-word. One other I might throw in there would be putting Knockdown back on Low Blow (like it is supposed to be, no?) to give our Crowd Control ability a tiny boost that it needs to get closer to a 5.
It was E3, it was me, and I spoke to GreenMarine. Since he's not with the company anymore, I suppose I'm the one to lynch.
So lynch away.
no way. no one's lynching you.
you weren't lying to us. it may be possible, however highly unlikely, that GreenMarine was lying to you...
if anyone needs lynching, it's the people who decided to put the breaks on completing whatever they began coding for the Smuggling missions.
A. Didn't like the new stuff and scrapped it; or
B. Told him the release was getting pushed back, and he snapped.
MISTagent01 wrote:
Jaspor wrote:
HOTDOG wrote:
How difficult is it to install something that is "already completed except for the dialogue"? How difficult is it to insert something that has already been through several stages of the QA process and is near completion? This is what they told us- right?
I think it's fairly safe to say that whoever said this was blatantly lying.
Where did this info come from again anyways, the FanFest? Anybody got a name we can lynch.. errr... I mean hold accountable for claiming this?
As far as our Critical Issues go, I think Wes got them right considering he's discouraged from using the S-word. One other I might throw in there would be putting Knockdown back on Low Blow (like it is supposed to be, no?) to give our Crowd Control ability a tiny boost that it needs to get closer to a 5.
It was E3, it was me, and I spoke to GreenMarine. Since he's not with the company anymore, I suppose I'm the one to lynch.
So lynch away.
Whachootalkin' bout Veela?
"Not with the company"?
I go away for a couple of weeks and everyone gets delusions of...well, everything gets f'd up!
Your neck is quite safe, Veela. ![]()
GreenMarine, on the other hand... yeah, hrmm, that kind of makes it hard to hold him accountablesince he's gone. I did trust him to do the right thing while he was here, but who knows if the system was REALLY done. And who knows if his departure kind of means the system was scrapped or something. Maybe someone who he likes can harass him on his blog and get more info? ![]()
But if he was telling the truth, and the system is done, and the only thing missing is dialogue text.. why the heck hasn't someone who still IS with the company told us as much? I mean, wouldn't that sort of confirmation from a red name here do a whole lot towards making us feel better?
As is, we've lost a ton of good people due to this latest "long term" BS, the only red name to show up in here was an artist type who pretty much said himself he has no clue what's going on with actual game design decisions, and the frustration level grows even single day.
If all they need to finish the Smuggling is some dialogue written, hell, let us write it if that means we'll see Smuggling before we get old and die. ![]()
Makris wrote:
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
I want to agree with you, but I can't. The games original design did not include smuggling quests. So the fact that we still can't smuggle is not a bug, but a change request or an update. If Wes or any of us would log that as a bug, they would immediately close it as WAD (Working as Designed).I am agreeing that this is a HUGE HUGE HUGE problem, but it's not a bug that they need to fix. My understanding of this report that correspondants need to submit is for break/fix issues. I may be wrong.
I do, however, agree that the waiting for content is unacceptable. I guess I'll be flamed, but oh well.
Actually it WAS supposed to be part of the original game design. There was a lot of pre-alpha discussion about roles and the concept that one person made items and another person had to smuggle them to other planets for distribution was definitely in development. In fact the original player bounty system was specifically targeted for THIS not for jedi. It went like this.. Design planner A needs plans smuggled to a factory on Yavin IV so he hires a courier (aka smuggler) to take the plans to said factory. Said courier, in order to take the asigned task, must put up a financial retainer in order to transport said data. If the transaction is successful the courier (smuggler) recovered his retainer along with payment for delivery. If the courier failed or the courier decided to keep the plans for himself to perhaps make more credits on the side, the retainer was used as bounty for the death of said courier.
This was the original concept. The fact of the matter is "The games original design did not include smuggling quests" is only a half truth. The whole truth is the smuggling design/development never launched. The game was a year behind in development and LucasArts made the announcement that the game would go live Jun 26th which was as late as possible a date and still have a sales boost for the 2nd quarter earnings report. Two weeks before the game went live was the first time a smuggler trainer even showed up in beta. It was never beta tested, it was never alpha tested. It was never even designed. Some programmers put in some serious overtime just to get slicing and spicing out the door and thats why quality of tools never mattered.
EEMAN wrote:
Makris wrote:
SmugglinZane wrote:
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
And that sir, is the fundamental problem. They look at it as a feature request, we look at it as game breaking bug that's over 2 years old.Maybe you can post a follow up to them that asks how we get them to change their attitude regarding this. The fact that we cannot make smuggling our number one issue is a huge problem. Right now, you'd be much better to convey this than I would. Hearing this, even though I already knew it, really pisses me off.How do we change this attitude? When are they going to hear us that this is game breaking, not a want for a new feature? When are we going to see them actually follow through with their stated intentions for us?We are now going to have the "features" of other professions worked on when we have never had ours, and we can't even make an issue of it. Nothing against the BH community, but they've had more work done to their bounty system than we've seen done to our slicing system... which isn't even what Smuggler should be about, and now they get to list a "problem" with their "feature" when we can't even list our lack of a "feature" as a problem.This is some serious BS, and someone needs to come explain all this to us. No double talk. No changing their wording because it sounds less inflamatory. They need to come here, spend more than a couple days and explain where the disconnect in their perception of our profession is. It's gonna take a serious IRC chat or a good couple days of honest talking with us through the forums to clear this up.THIS IS WHY PEOPLE ARE CANCELLING THEIR ACCOUNTS SOE SO FIX IT!!!
I want to agree with you, but I can't. The games original design did not include smuggling quests. So the fact that we still can't smuggle is not a bug, but a change request or an update. If Wes or any of us would log that as a bug, they would immediately close it as WAD (Working as Designed).I am agreeing that this is a HUGE HUGE HUGE problem, but it's not a bug that they need to fix. My understanding of this report that correspondants need to submit is for break/fix issues. I may be wrong.
I do, however, agree that the waiting for content is unacceptable. I guess I'll be flamed, but oh well.
Actually it WAS supposed to be part of the original game design. There was a lot of pre-alpha discussion about roles and the concept that one person made items and another person had to smuggle them to other planets for distribution was definitely in development. In fact the original player bounty system was specifically targeted for THIS not for jedi. It went like this.. Design planner A needs plans smuggled to a factory on Yavin IV so he hires a courier (aka smuggler) to take the plans to said factory. Said courier, in order to take the asigned task, must put up a financial retainer in order to transport said data. If the transaction is successful the courier (smuggler) recovered his retainer along with payment for delivery. If the courier failed or the courier decided to keep the plans for himself to perhaps make more credits on the side, the retainer was used as bounty for the death of said courier.
This was the original concept. The fact of the matter is "The games original design did not include smuggling quests" is only a half truth. The whole truth is the smuggling design/development never launched. The game was a year behind in development and LucasArts made the announcement that the game would go live Jun 26th which was as late as possible a date and still have a sales boost for the 2nd quarter earnings report. Two weeks before the game went live was the first time a smuggler trainer even showed up in beta. It was never beta tested, it was never alpha tested. It was never even designed. Some programmers put in some serious overtime just to get slicing and spicing out the door and thats why quality of tools never mattered.
that is so depressing just to read
WesBelden wrote:
It was strongly put that just bugs of a serious nature should be listed, along with an emphasis on not including feature requests... and given the last time I submitted one of these (not too long ago) I included "we can't smuggle", I thought I might abstain from doing so this time
Anyway, here's what I put,
WesBelden wrote:
- Slicing components do not stack (despite being identical in every way), meaning a lot of inventory/storage space needs to be taken up (in the previous system Smugglers would carry round many slicing tools on them in crates which meant leaving room for other things in their inventory).
Well....I guess that was one way to clear up the old crate bug.
Then again, with what I hear about these drop rates....is having them clutter up your inventory really a major issue?
Seriously tho (provided I am allowed to be serious here) good luck with this stuff guys.
(Former Smuggler)