Smuggler Archive

Thread: Post 19. Slicing Information Datatables, Walkthroughs, FAQ

Balzan
Wed Jun 29, 2005 8:18 am
#1

Slicing is now effectively done without any tools. You can use loot to allow you to slice more, however you do not need components to slice. Just select the weapon/armour you want to slice and use the radial menu to "slice."
Components are now looted. It's discussed lower down in the FAQ.
Slicing is done sequentially from Level 1 to Level 3. You cannot bypass Level 2 to get to Level 3, just like you can't bypass Level 1 for 2. The Numbers represent the customisation/increases at each level, they are independant of each other.

Slicing no longer "breaks" a weapon, this risk was removed by the devs. Thus no recalibrating for us smugglers.

Weapons
Speed: (Apparently cannot slice over weapons speed cap, this should NOT take customisation points or components if you attempt a slice) Check your cap here!
Level 1 | 2% Increase | 20% customisation | No Components
Level 2 | 4% Increase | 45% customisation | Simple Toolkit
Level 3 | 7% Increase | 70% customisation | Finely Crafted Toolset
Level 4 | 12% Increase | 100% customisation | Delicate Trigger Assembly

Damage: (Apparently cannot slice over weapons damage cap, this should NOT take customisation points or components if you attempt a slice) Check your cap here!
Level 1 | 2% Increase | 20% Customisation | No Components
Level 2 | 4% Increase | 40% Customisation | Simple Toolkit
Level 3 | 8% increase | 60% Customisation | Illegal Core Booster

Critical Shot Chance:(Apparently Critical shots are currently not working)
Level 1 | 3% Increase | 20% Customisation | Simple Toolkit
Level 2 | 5% Increase | 60% Customisation | Finely Crafted Toolset
Level 3 | 10% Increase | 100% Customisation | Delicate Trigger Assembly

Armour - Thanks to Inamalcus
The data here was collected by Inamalcus, so I'm assuming the system is similar to weapons, except with Resilience, Impact Deflection, Hardening and Armour Break Resisdence being the options.
Resilience: (Makes the armour keep effectiveness at lower conditions)
Level 1 | Drops after 40% | 25% Customisation | No Components
Level 2 | Drops after 30% | 50% Customisation | Simple Toolkit
Level 3 | Drops after 20% | 75% Customisation | Shock Absorbant Padding

Impact Deflection: (Allows a chance armour isn't damaged when hit)
Level 1 | 20% Armour mitigates damage | 25% Customisation | No Components
Level 2 | 40% Armour mitigates damage | 50% Customisation | Finely Crafted Toolkit
Level 3 | 60% Armour mitigates damage | 75% Customisation | Powered Motivators

Hardening: (Absorbs 50% of damage when hit)
Level 1 | 1% Absorbtion | 15% Customisation | None
Level 2 | 2% Absorbtion | 50% Customisation | Trandoshan Intraframe
Level 3 | 3% Absorbtion |100% Customisation | Mandalorian Intraframe

Armour Break Reduction: (chance to mitigate Armour Break effects)
Level 1 | 25% Armor Break Reduction | 20% | No Components
Level 2 | 50% Armor Break Reduction | 40% | Shock Absorbant Padding
Level 3 | 75% Armor Break Reduction | 60% | Reactive Micro Plating

All Information is the complete information about that level. IE a FWG5 Pistol that has a level 4 slice has 100% customisation, and 12% speed increase.

Mision Terminals
Just select "Slice" on the radial menu and voila.
Master Smuggler | +~50% payment | No Components
Resets to unsliced after REFRESH is pressed.
So far there does not appear to be a bonus given for slicing BH terminals, it may however be so minimal that it's not noticed.
Locked Containers
Select "slice" on the radial menu, no more fussing about with laser knives and modular clamps, now all it needs slicing xp put back inplace of pistols.
Master Smuggler | 5/5 Successful openings | No Components

FAQ
Looting:
Looting appears to be random. There seems to be no certain crits/NPCs that drop the slicing components. Only certain ones are Krayts, and Nightsisters. They frop the level 3 weapon components.

You can convert old AUKs and WUKs into new system looting components. To do this click the AUK/WUK in your inventory, and select the option "salvage" this should convert it to a random new tool (absolutely purely random chance of conversion).
Crated WUKs and AUKs do not convert to the new system, even after unstacking. However the very last WUK/AUK taken from a crate will have the "convert" option (thanks Kindbeer), not as good as all having the convert option, however it's better than loosing all of them.
This was fixed recently in a Hotfix. You can now pull AUKs and WUKs from crates and get all of them slavaged.
Laser Knives and Molecular Clamps do not appear to have a salvage option.

WUKs and AUKs have been removed from our friendly WS and AS schematics trees. So you can't have newly created WUKs, and AUKs without looting . Also so have laser knives and molecular clamps from our own crafting tables. So any ideas that they will be useful is falacious. Interjection: do not destroy them all yet, chances are a little later they might be able to be slavaged also.

Most translate to "Simple Toolkits", with the occasional "Finely Crafted Tool Set" thrown into the mix. Illegal Core Booster, and "Delicate Trigger Assembly Kits" are both extremely rare to have salvaged, I'm gonna guess less than 1/100. For AUKs I converted I got quite a few shock absorbant paddings, as well as 2 trandoshan Interframes. There were only 50 AUKS, so not as many

Salvaging at 80/80 backpack destroys the item you are trying to salvage.

Old Sliced Utilities. As it stands people have been unable to slice weapons that were already sliced pre Publish 19. However there is no longer the line in the examine window that details that the weapon/armour has been sliced already. I would assume this is a bug that is yet to be fixed.

That should be everything that you'll need to know about the new slicing system, if you have any questions please post them here, and I'll try to get answers for you.

I will do my best to make updates when it is necessary, unless of course it gets lost on page 58 and it isn't stickified

Disclaimer: The following are only possibilites for slices, I am not trying to force you to do either of these. Just give you more information
Slicing ideas #1
Slicing ideas #2

Message Edited by Balzan on 07-14-2005 06:01 PM



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Phizuol
Wed Jun 29, 2005 8:31 am
#2

So we need loot just for the level 2 stuff? I guess they want the game to be less attractive for those "crafter" type people.


Edit: At least it looks like GM did increase the slice values as he promised.

Message Edited by Phizuol on 06-29-2005 08:35 AM




- Starsider -
Phizuol :: Trandoshan :: Freelance Pilot
- Radiant -
Phizuol :: Trandoshan :: Master Smuggler :: Freelance Pilot
Kaemo Stormbender :: Master Shipwright :: Imperial Pilot
Balzan
Wed Jun 29, 2005 8:43 am
#3

Hope this helps some people...



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
MasterARP
Wed Jun 29, 2005 8:47 am
#4

what does your customization percents mean--you can no longer get level 4 on a weapons??? your percents exceed 100 in all cases O.o




Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

MTaffin
Wed Jun 29, 2005 9:03 am
#5








Weapons


Increase Attack Speed:
This slice increases the attack speed of a weapon.

OrderTotal BonusCustomisation Rating
12%5%
24%15%
36%30%
410%50%


Enhance Damage
This slice increases the weapons damage range.

OrderTotal BonusCustomisation Rating
1 2% 5%
2 4% 15%
3 8% 30%


Increase Critical Strike Chance
This slice will give the weapon a small base chance to hit vital areas for double damage; this bonus is applied in addition to any critical hit chance supplied to an attack.

OrderChanceCustomisation Rating
1 1% 15%
2 2% 35%
3 3% 50%







Hi Arp, I cut and pasted this from another thread on here. Looks like you can mix and match a bit, but not max more than one stat.



Taffy

MasterARP
Wed Jun 29, 2005 9:06 am
#6

thanks taffy --those percentages i can understand--but the original poster had some wacky customizations percentages that he said he just got as he tested today (so i wondered if there was changes with the live version)




Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

MTaffin
Wed Jun 29, 2005 9:06 am
#7

Thanks for the info on what tools we need to do each weapon slice. I know I also saw it in herethis past week but can't seem to find it, what tools do we need for each slice when doing armor?


Taffy
Balzan
Wed Jun 29, 2005 9:08 am
#8



MasterARP wrote:
what does your customization percents mean--you can no longer get level 4 on a weapons??? your percents exceed 100 in all cases O.o


OOPs sorry fixed



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
MTaffin
Wed Jun 29, 2005 9:12 am
#9

Not sure myself Arp, I'll be loggin in shortly to do a few of my own weapons shortly (that's assuming that all the Auk's and Wuk's I stockpiled convert to the parts I need) but I got that from a post from our Smuggler corespondent so it should be pretty close to the final result.
Balzan
Wed Jun 29, 2005 9:12 am
#10



MTaffin wrote:


Weapons

Increase Attack Speed:
This slice increases the attack speed of a weapon.

Order Total Bonus Customisation Rating
1 2% 5%
2 4% 15%
3 6% 30%
4 10% 50%

Enhance Damage
This slice increases the weapons damage range.

Order Total Bonus Customisation Rating
1 2% 5%
2 4% 15%
3 8% 30%

Increase Critical Strike Chance
This slice will give the weapon a small base chance to hit vital areas for double damage; this bonus is applied in addition to any critical hit chance supplied to an attack.

Order Chance Customisation Rating
1 1% 15%
2 2% 35%
3 3% 50%


Hi Arp, I cut and pasted this from another thread on here. Looks like you can mix and match a bit, but not max more than one stat.

Taffy




NO, those stats are all wrong now. There were changes after that.



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Phizuol
Wed Jun 29, 2005 9:13 am
#11

Awesome work, Balzan. Thanks for the quick work!




- Starsider -
Phizuol :: Trandoshan :: Freelance Pilot
- Radiant -
Phizuol :: Trandoshan :: Master Smuggler :: Freelance Pilot
Kaemo Stormbender :: Master Shipwright :: Imperial Pilot
Inamalcus
Wed Jun 29, 2005 9:13 am
#12





Data so far from me on Armor, will keep editing as I slice.


Format is


Slice type | Total customization used at that point | Component Needed | What's it do


Normally your armor starts to offer less protection at 50% Condition. Resilience slices make it offer full protection longer!

Resilience1| 25%| None| Effectiveness drop at 40%
Resilience2| 50% | Simple Toolkit | Effectiveness drop at 30%
Resilience3| 75% | Shock Absorbant Padding | Effectiveness drop at 20%


When you take damage, your armor takes damage to it's condition. Impact Deflection will offer a chance each hit that the armor will not take that damage.

Impact Deflection1| 25%| None| 20% Chance armor not damaged
Impact Deflection2|50% | Finely Crafted Toolkit | 40% Chance armor not damaged
Impact Deflection3| | |


Hardening offers a critical save to take half damage if hit in that armor peice. Chances are quite low, however.

Hardening1| 15%| None| 1% Crit Chance
Hardening2| 50%| Trandoshan Intraframe| 2% Crit Chance
Hardening3| 100% | Mandalorian Intraframe | 3% Crit Chance


Armor Break Reduction reduces the effectiveness of any armor break used against you if they hit that armor peice with their armor break attack.

Armor Break Red1| 20%| None| 25% Armor Break Reduction
Armor Break Red2| 40%| Shock Absorbent Padding| 50% Armor Break Redution
Armor Break Red3|60% |Reactive Micro Plating | 75% Armor Break Reduction

NOTE: I'm having trouble with this last part, I'm out of Finely Crafted Toolkits and I can't see the stats on Impact Deflection 3. If anybody finds them, please let me know. Once I get that last peice of data I'll make this ... prettier.

Message Edited by Inamalcus on 06-29-2005 12:48 PM



-I think ribbons are pretty.
MaxSteele
Wed Jun 29, 2005 9:14 am
#13

So there is no level 4 customization for speed and critical hit?



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
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