Smuggler Archive
Thread: The Art of Combat Smuggler Style
Message Edited by Vampiric_Hoshi on 07-08-2005 04:13 PM
I'll try out your ideas and tactics and see how they work out.
I hope that this is changed soon. I wouldn't mind Panic Shot being stripped of it's damage ability myself.
Vampiric_Hoshi wrote:
While your auto-attack continues to fire PanicShot, it will do a small amount of damage (my 560 dps pistol tends to do around 100 points of damage with panicshot) while keeping them in a mezed state. You can either stand there and continue this until they are eventualy incapped
KenjiTokugawa wrote:
I hope that this is changed soon. I wouldn't mind Panic Shot being stripped of it's damage ability myself.
Vampiric_Hoshi wrote:
While your auto-attack continues to fire PanicShot, it will do a small amount of damage (my 560 dps pistol tends to do around 100 points of damage with panicshot) while keeping them in a mezed state. You can either stand there and continue this until they are eventualy incapped
I don't mind if its damage is stripped, as long as the devs provide it with an animation so people in a group know it is active on target. In combat with an uneducated group, it is worthless.
If you strip the damage from PanicShot it just becomes a carbon copy of ConcussionShot only it lasts half the time and doesnt root which, basicaly, turns it into a completly worthless special (basicaly the same deal we currently have with LowBlow versus Restraining).
If they remove the damage, they need to make PanicShot put on some other kind of state, like possibly a KD or something to make it usable still comared with Concussion.
Vampiric_Hoshi wrote:
If you strip the damage from PanicShot it just becomes a carbon copy of ConcussionShot only it lasts half the time and doesnt root which, basicaly, turns it into a completly worthless special (basicaly the same deal we currently have with LowBlow versus Restraining).
If they remove the damage, they need to make PanicShot put on some other kind of state, like possibly a KD or something to make it usable still comared with Concussion.
Disarming shot variations and startle shot variations can also be spammed at a target to prevent the target from attacking until they are dead...yet they have been able to do this since the beginning of CU yet there is no public outcry over these specials. Advanced startle shot also does a lot more damage than panic shot. If people don't like panic shot as a mez then make panic shot a delay attack like it used to be and more similar to advanced startle shot's delay effect...maybe just make panic shot have a longer delay effect than advanced startle and deal slightly less damage than advanced startle shot. I'm of the opinion that if we had advanced startle shot put in smuggler renamed it improved panic shot and removed the position up effect people would still scream for panic to be nerfed but not want startle shot nerfed. Simply because an ability is a smuggler ability that is effective doesn't mean it needs to be nerfed.
I'd personally like to see a test done. Take a master rifleman with advanced startle shot and another player...for fun a jedi...have the two players duel and tell the rifleman to spam advanced startle shot on the Jedi. See how fast the Jedi drops dead unable to attack. Next test have a master smuggler duel a Jedi and have the smugglerspam improved panic shot. See how fast the Jedi drops dead unable to attack. I'm guessing that you will find that eventhough the Jedi "may" be able to heal while delayed with startle they will still die quicker when attacked by advanced startle shot spam. The Jedi would run out of force from healing his/her health from the damage dealt by startle shot. Panic shot and concussion shot are not viable to be spammed by themselves in order to kill a jedi because panic shot does a very small amount of damage and concussion shot uses a lot of action. You could alternate panic shot with a damage attack from another profession but each time you used the other damage attack you would break the mez and allow the Jedi to heal and/or attack you. You would then have to wear the Jedi's force down to near nothing and then you would be able to kill them. To me advanced startle shot is much more effective in this regard since it delays and does pretty decent damage for a delay attack.
Thats the beauty of concussion shot. So much of combat is spent with you panicking and trying to react quickly to what your opponent is doing by slamming in moves as quick as your fingers will allow.. which doing so typicaly gets yaself into all kinds of situations you'd rather avoid. Concussion then allows you to recompose yaself, get ya action back up and go at it again with a cooler head.
I've tried lowblow in both PVE and PVP and it does work but its effects are so barely noticable compared to the effects of restrain then its simply a wasited move. The fact is, restrain a snare (which doesnt seem to break on damage) and a speed reduction which effectively gives you TWO speed reductions as aposed to lowblow's one. This really was a matter of devs looking at specials and not knowing what to do with them. Why else would they give smuggler two moves that are exactly the same... and then give us two other moves that are praticaly the same (panicshot/concussionshot)
Absolutely Excellent Post, this should get a sticky, I do both pvp and pve, I have used some of these tactics I have yet to beat a Jedi but you bet I am going to try this tonight, with one of my friends. I am also a BH/Smuggler, gonna love this if it works. for those melee guys I usually use Pistol Whip/Critcal/Consussion/Critical/panic/Crictical, give that a whirl, they usually dont even get a shot off. And I usally can't get my dam psitol unequipped for COB, but I thought it didn't matter if it was or not, and why not use Duelist stance I have that macroed also. That also helps with defense.