Smuggler Archive
Thread: Should we actualy be a combat profession?
Message Edited by EnderUK on 02-21-2005 05:20 AM
Message Edited by unde on 02-21-2005 01:34 AM
Message Edited by KaiburrBossMan on 02-21-2005 02:35 AM
To me the pure combat professions represent those who would focus on methods and traditions in a great deal of their training. Smugglers to me received a great deal of their training on the streets. The ones who didn't learn to cope, didn't live.
"His sense of honor saved my life. I didn't fight with honor, I fought to win." - Orson Scott Card in Ender's Game
I don't feel we should have to take up a profession like Pistoleer just to be able to use pistols, which is supposedly a Smuggler's prefered weapon. We should be able to take up Pistoleer to furthur our pistol skills, but not just so we can use a better pistol then a Marksman's FWG5.
Smuggler's should be experts with pistols. We should be able to hold our own in a fight and not have to count on another profession's abilities to let us live.
Not to mention we should be getting our own Smuggler-only pistol or two.
Message Edited by Zeon_Zaku on 02-21-2005 08:41 AM
Message Edited by JacobHiggins on 02-21-2005 09:35 AM
Message Edited by Sephia on 02-21-2005 02:03 PM
dlc3007 wrote:
Hate to be the fly-in-the-ointment, but I'm not sure I agree with this. I'm basing my opinion on the two smugglers that we ever saw in the movies: Han and Lando.
The simple fact is that both of these characters had strong combat skills, Han most of all. In all three movies, he demonstrated skill and planning in combat situations. I know the "not every smuggler is Han Solo" argument, but he is also the best example of a smuggler in all the movies. Lando we saw less of, but he still would show signs of combat experience.
As much as people may not like it, combat really is part of being a smuggler. I have to suggest the same response I have for people who want to get rid of spices: If you don't like it, don't use it. Please don't suggest that they take more away from us rather than fix what we have.
your certainly are not a fly in the onintment, but much like every other profession that was and will be revamped, including the combat redo, people love to hold onto the past status quo. They hold things close and say no not mine, go change someone elses stuff around. DF line is unique none the less but just about as useless as you can get. Yes i read the post of the players experiences in the GEO cave but honestly that was almost a picture of what he wanted but not reality in this game. The only reason he was able to survive was not his smuggler skill set but the armor he was wearing with the little stats that he may of had left coupled with a statbuff.
DF line if staying around needs to be adjusted to one that addes specials all ranged combants may use. As it turns out FD looks like it will be death blowed soon. PvP it will not exsist and honestly if anyone really thought they could use it to solo MOB its just not gonna happen anylonger.
So i understand why you dont want changed but smuggler really is a waste of time in the game as it stands, pushing smuggler more to a support profession that kicks tail end and allows us to smuggle is what we should strive for in our revamp.
I have to sit and think about Han and Lando and their combat prowess, neither of which were masters of their combat weapon of choice. Both relied on LUCK to get the job done not precision shot to take out an enemy. Look closely at Han firing his trustie blaster, he is not aiming he is just firing it off, most times the blaster is flailing in the air, randomly shooting here and there. Don't mistake his killing of stormtroopers as skill but more it should be looked at as Lucas' desire to show the hero winning the battle against countless odds. The greatest single time that shows how little Han cared or knew about his blaster came when he shot into the garbage hold, thinking he was good he almost shot them with a bolt that was bouncing off the magnetically sealed hull.
I am sure the DEVS are short sighted here and will feel compelled to keep the DF line, they will most likely feel they need to keep the pistol moves and in an effort to keep the unarmed requirement there to prevent people from easily obtaining noive smuggler they will add some just as useless specials for unarmed.
I can only hope they change the line from dirty fighting to something slightly different that merely has a few nice tricks a smuggler may use with his chosen ranged weapon.
Emperador wrote:
DF line if staying around needs to be adjusted to one that addes specials all ranged combants may use. I would have no problem what-so-ever with changing the DF branch -- I just think that being able to defend yourself and your shipment when it "hits the fan" is an important part of being a smuggler.
So i understand why you dont want changed but smuggler really is a waste of time in the game as it stands, pushing smuggler more to a support profession that kicks tail end and allows us to smuggle is what we should strive for in our revamp. Hear, hear!
I have to sit and think about Han and Lando and their combat prowess, neither of which were masters of their combat weapon of choice. Both relied on LUCK to get the job done not precision shot to take out an enemy. Look closely at Han firing his trustie blaster, he is not aiming he is just firing it off, most times the blaster is flailing in the air, randomly shooting here and there. Actually, the example I was thinking of was the battle on Endor's moon. As annoying as those pesky little ewoks were, Han was actually doing more than his "scream and shoot wildly" attack that he used in the Death Star.
I am sure the DEVS are short sighted here and will feel compelled to keep the DF line, they will most likely feel they need to keep the pistol moves and in an effort to keep the unarmed requirement there to prevent people from easily obtaining noive smuggler they will add some just as useless specials for unarmed. I almost said, "What ever they do will have to be an improvement," and then I had to stop myself.
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