I think the smuggler should have some combat focus, but more like additional abilites that build on combat professions.
I think the slicing and dirty fighting lines seem cool.
But, slicing seems more like a single skill,that would fit better in underworld or if they
add an artisan type line then some might be put into underworld and some put into some artisan skillish line.
I would also move spice into the slicing line as a single skill, maybe slicing chef made food or something.
I might also make the dirty fighting less weapon specific so you could have carbine, pistol, or
rifle adds for dirty tricks allowing for added ranged weapon support and a resone to take differrent parts
of the marksmen line. For that matter if you wanted brawler these should be non specific enough
so that you pick the weapon or style and get some adds for that combat.
A concealmentor disguise line sounds like it could be cool, depending on how it is done.
But seems like a skill and not a whole line to replace spice. Might be useful as a
skill in underworld. WOuld keep the +100languagebut maybeaddsomething like this to it.
maybe add some slicing to starship stuff. Of course, I think the skills in swg should have added something to
the JTL expereince in some way also. so smuggler pilots vs pistol pitols vs artisan pilots would have some
maneuvers that make them just a little differrent.
But by doing the above two new lines could be created.
I like that smugglers need brawler just for the ability to go TKA easily, but would rather see some
of the skills from tka that many people take added to smuggler line, like better defenses(harder to hit, better recovery when hit)
or soemthing like the meditate skills line, power boostish or force of willish. Might also be interesting to have some buffing ability or
combat strategy ability, like a presence line that can aid self or group members in combat with a slant toward dirty fighting
or an underworld bent to them. Perhaps even an evac skill for groups.
If they switch the req to artisan might be better if they added some level of artisan/business line to smuggler also.
So, you might end up with underworld doing more, Dirty fighting more flexable, add some business type of line
to make having to have artisan as a req mroe interesting; then add a line that has some defense ,healing or presence or strategy
type of self or group bffing buffing ability;to make up for the loss of TKA types of skills that may no longer be able to be gotten.
making the smuggler a little more interesting for groups.
then you could have more interesting and dynamic missions, that use skills along these lines.
maybe add to that missions where you have someting
to do with bounties on npc's or even other players, helping them evade bounties or losebounties for a while.
Maybe having some skills or advanced abilites or missioons to find good equipment instead of having to
do vague searches on bazaar terminals - more business orientated missions that might fit better with having artisan instead of brawler.
Like being able to search and find items based on stats and not just type; or comparison searches based on the existing item that
someone may have; Or being able to transport goods to the current bazaar terminal so you don't have to run to the vender or other planet. So, a smuggler would be useful to find and get better items for people quicker.
Underworld connections might be useful if added stuff like being able to hide a players GCW or bounty status or allow
a neutral or some other non combatent to help a GCW person temporarily, like being able to grant a sort of short term leave
to players and still be able to reenter fights. Or to hide wounded characters so they can get away. Thereby
making all smugglers neutral useful in the GCW or change how they enter the conflict, as opposed to choosing sides like other classes
but being able to choose sides of the moment in any conflict; making it so that they can be changed quickly from one faction to the other or back to neutral or something. maybe allowing them to put others on leave and back once those changes are in. Maybe a charm or sawy
ability to change the status of a person in the gcw so that they are taken out of battle for short periods of time like sway a PvPer to neutral
or "switch sides". Of course it would be nice to have some out of GCW functionality with this line like some sort of real underworld
and some of the above mentioned missions havine PVE types of ability as opposed to just GCW.