Smuggler Archive
Thread: Daze / Mez: What is the point on...
PikechickLei wrote:
Thomen wrote:
having a timer onDaze Effects( Concussion Shotand Panic Shot)before you canreaply it on a target?... Irealy hope its not just because someone with a Glowstick got pwned..
That's exactly why it happened, but it doesn't change anything if you're using it correctly anyway (so long as the reapply counter is shorter than the daze duration). It means you can't daze, attack, daze, attack someone, but it shouldn't prevent you from dazing gurk A and C while your group worries about gurk B.
Just make sure they're not 'accidentally' attacking the ones you're trying to herd.
Yeah, but what if you need to daze Gurk A again. How long you gotta wait inbetween Consussion Shot and another Concussion Shot? And in PvP, How long do you have to wait before you can reaply our handy dandy root+Mez? That will either make or break this shot. I'm betting it will break it....
......Dang a Jebi saw this post!
Nicolas_Frost wrote:
Solution #1: Go Commando for AREA EFFECT WEAPONS so you can hit multiple MObs simultaniously. There are cooldowns on specials so that they don't get spammed once per second or alternated with damage attacks. The answer to your problem is there, you just have to be willing to do what is neccesary to achieve it.
Thats onlya Solution to have the group of Mobs mezzed ONCE. You and your group have then the Option to a.) Hope for the best; b.) Split up and try to keep all remaining mobs busy after the daze effects wears off and then stop fighting so that you can mez them again. Keeping them busy should be done right when the Daze wears off.. otherwise.. you will have a dead smuggler there, that gets jumped by a group of Mobs.
Solution #2: Take your worst opponent out of the fight. Continue to fight other guys off for a few seconds. Take your second worst opponent out of the fight. Continue this. Don't be surprised when trying to solo multiple opponents that its increasingly difficult. Its ment to be that way. Fight tactically, and try to take them on as few at a time as possible.
I m not worried about fighting multiple Mobs alone.. i m so not gonna do that. Burt Run FTW.
Message Edited by Nicolas_Frost on 06-26-200502:15 AM
PikechickLei wrote:
Thomen wrote:
having a timer onDaze Effects( Concussion Shotand Panic Shot)before you canreaply it on a target?... Irealy hope its not just because someone with a Glowstick got pwned..
That's exactly why it happened, but it doesn't change anything if you're using it correctly anyway (so long as the reapply counter is shorter than the daze duration). It means you can't daze, attack, daze, attack someone, but it shouldn't prevent you from dazing gurk A and C while your group worries about gurk B.
Just make sure they're not 'accidentally' attacking the ones you're trying to herd.
uhm.. the reaply timer in this game kicks usualy in AFTER the effect wears off as far as i know. thats how it is with Root, KD, Snare etc etc
I think you guys are thinking of the timer thing wrong. I think- I reiterate- I THNINK the timer would be on the victim.
For example:
When I underhand shot a NS, she falls and then I pop her with Critical Shot for max damage.
If I try to underhand shot her again right away- it ALWAYS fails to knock her down. Because there is a timer in which she is allowed to be knocked down again by that shot.
I think this is the type of timer they want to put in. Not a timer on how often you shoot Concussion Shot.
HOTDOG wrote:
I think you guys are thinking of the timer thing wrong. I think- I reiterate- I THNINK the timer would be on the victim.
For example:
When I underhand shot a NS, she falls and then I pop her with Critical Shot for max damage.
If I try to underhand shot her again right away- it ALWAYS fails to knock her down. Because there is a timer in which she is allowed to be knocked down again by that shot.
I think this is the type of timer they want to put in. Not a timer on how often you shoot Concussion Shot.
Well yea.. thats what i said.. i guess.. mhm..
This is my understanding too. I hope that the timer is not on the mez effect, but on the shot ie. concussion having just worn off does not stop you using panic.
HOTDOG wrote:
I think you guys are thinking of the timer thing wrong. I think- I reiterate- I THNINK the timer would be on the victim.
For example:
When I underhand shot a NS, she falls and then I pop her with Critical Shot for max damage.
If I try to underhand shot her again right away- it ALWAYS fails to knock her down. Because there is a timer in which she is allowed to be knocked down again by that shot.
I think this is the type of timer they want to put in. Not a timer on how often you shoot Concussion Shot.
Solution #2: Take your worst opponent out of the fight. Continue to fight other guys off for a few seconds. Take your second worst opponent out of the fight. Continue this. Don't be surprised when trying to solo multiple opponents that its increasingly difficult. Its ment to be that way. Fight tactically, and try to take them on as few at a time as possible.
Message Edited by Nicolas_Frost on 06-26-2005 02:15 AM
Thomen wrote:
having a timer onDaze Effects( Concussion Shotand Panic Shot)before you canreaply it on a target?... Irealy hope its not just because someone with a Glowstick got pwned..
JoKen_Jash wrote:
I don't get it, why is everyone so happy with the changes to concussion shot? Don't you get it? EVERY TIME YOU HIT THE TARGET AFTER YOU MEZ IT, THE TARGET WILL GO UN-MEZZED. This makes it so that you'll either have to make your auto fire concussion shot or use commando weapons in a macro that will immediately switch to a non-AoE weapon as soon as you fire the shot. The break on damage will basically make the skill useless except for running from a target, which I rarely use anyway.
If they now add a timer like the timers on kds, ANDmake itbreak on damage, we can kiss our whole mez description goodbye.
I don't think we would kiss our description goodbye. We will get a target-side timer so we can't spam Concussion Shot, but as a Commando, I'd be able to pound enemy teams with AoE elemental damage during the time that I cannot reapply Conc. Shot.
We also havequite a bit of other states and debuffs we can apply during that time as well.
JoKen_Jash wrote:
I don't get it, why is everyone so happy with the changes to concussion shot? Don't you get it? EVERY TIME YOU HIT THE TARGET AFTER YOU MEZ IT, THE TARGET WILL GO UN-MEZZED. This makes it so that you'll either have to make your auto fire concussion shot or use commando weapons in a macro that will immediately switch to a non-AoE weapon as soon as you fire the shot. The break on damage will basically make the skill useless except for running from a target, which I rarely use anyway.
If they now add a timer like the timers on kds, ANDmake itbreak on damage, we can kiss our whole mez description goodbye.
I'll tell you why I dig it.
With the Concussion Shot we have now (the root) when I run across more than one MOB with a gun- I get my ass handed to me. Especially if they are like level 54 or more.
I don't know if you have noticed but there are A LOT of ranged enemies out there now.
With this new move- I can take them out one at a time (shooting each person and dealing with them at my lesiure) without worrying about takin' damage from 3 or 4 targets while I run around and try to stay out of their range.
With this move- I can add even as low as Novice Commando- and use the Launcher pistol (which has arange of 45m) to mez a group of MOBs both (melee and ranged) then deal with them one on one.
With this move- I can mez someone (or agroup). Heal myself. Pull out abomb droid.Start the counter. Fire off a KD so my target is down by the time droid detonates.
With this move- andFeign Death and Last Ditch- there is really no reason for me to EVER see the inside of a cloningcenter again.
With this move and the simple addition of Pistoleer 0004 (Stopping Shot) I can STILL root AND mez like a champ.
Message Edited by HOTDOG on 06-26-2005 04:01 PM
IM A FREAKIN SMUGLER PISTOLEER AND SHOULDNT HAVE TO TAKE COMANDO JUST SO THAT MY ELITE PROFESION IS FREAKIN USEFULL OMG WAKE UP AND SMELL THE FOAM CUZ THE NERF BAT IS HEADING OUR WAY WITH A VENGANCE