Smuggler Archive

Thread: Smuggler IC Answers

WesBelden
Tue Oct 11, 2005 2:14 pm
#1


Tiggs wrote:


WesBelden wrote:
Questions gathered so far:
  • Will Smugglers still be able to 'fast talk' their way out of situations as was previously planned?
    • Not under the current design
  • Will there be a space component to missions or are they 100% ground based? (the previous system indicated there would be develiveries/combat/fast talking in space and on the ground).
    • Not initially
  • How do we get missions? Will we see NPCs or terminals/sliced terminals or an ingenius (ooh er) combination of both? (NPCs prefered!)
    • Underworld Contact NPCs that you will have to build faction with.
  • If NPCs are used, will they be from the likes of Jabba, or Dave the minor minion?)
    • Still in development.
  • Given that Smugglers will be pursued by both BHs and Rangers, are any Smuggler evasion skills planned that might be used both in our missions and in attempts to avoid being intercepted?
    • Not in the current design
  • Who can we work for? (Various criminal factions/NPCs? Rebel or Imperial?)
    • Still in development
  • How does faction standing interact with the system (Will we gain or lose FP for those we work for?)
    • As you succeed at smuggling mission, your underworld faction will increase. As you fail, you will lose Underworld standing.
  • Outside of a mission setting, is there any penalty for a player carrying contraband? for example, will players carrying large amounts of contraband be unable to use public transport as with some Smuggler missions?
    • Not under the current design
  • What happens to contraband on a vendor at the time the patch hits?
    • This has not been decided yet at this time.
  • What happens to existing spice schematics?
    • They will no longer work.
  • Are there any changes to spice effects? (Currently Spice is not thought of as something people would seak out so readily given most types are redundant)
    • Not under the current design
  • What are the rules for player bounties? (will they be the same/similar to the current Jedi missions? i.e. timers, visibilty, decay all the same as Jedi?)
    • Still in development
  • What mission payouts will BHs receive for Smugglers and will it alter depending on our Underworld rating?
    • This has not been decided yet at this time.
  • Will Smugglers receive any warning through underworld contacts etc. of them being on the BH terminals?
    • If we implement “BH hunting smugglers” then you will opt into the system. Only PvP missions can possibly put you on the terminals.
  • Will we be able to skim money/contraband of the top of these missions?
    • Still in development
  • Will Smugglers be able to pay off the debt/bounty as Greedo attempted to extort from Han/Han tried to pay Jabba off with?
    • Not under the current system.
  • Will the cargo actually be visible in our inventory? (e.g. some form of locked container)
    • Still in development
  • Would said cargo itself count as contraband in a scan and would there be more serious repercussions to having it than a 500cr fine?
    • Not under the current design, but possibly.
  • Will a character's CL have any affect on the difficulty and/or content of a mission? (could, for example, a CL 55 Master Smuggler complete the highest level of Smuggler mission?)
    • Yes
  • Will the rewards of a successful Smuggling mission come in various forms (e.g. credits, spice, slice components, AAs etc.)? Some Smugglers worry that they will spend more time being spice pusher on the streets than actually Smuggling in order to make ends-meat.
    • Yes, there are various forms of rewards
  • Will any Smuggler profession trees (such as Underworld) be based on Smuggling XP given for completing missions?
    • Still in development
  • Is there scope with this system at a later date to introduce other contraband items that need to be Smuggled? (an example could be rare resources found only on a certain planet... such as what we see on Mustafar! )
    • Sure, the system can support it. But not under the current design.
  • Since spice crafting has been removed from the Delinquency tree, what if anything will take its place?
    • No replacement has been considered at this time, but that may change.
  • Once a Ranger has stolen a Smuggler's cargo, can the Smuggler still get the cargo back by killing the Ranger?
    • Still in development
  • When in space, will a craft's cargo hold have anything to do with what is transportable? (Smuggling crates of spice in a Z-95 or Tie-Fighter isn't exactly, well, practical, while cargo holds on POB sized ships would be able to hold far more/make more sense).
    • No space interaction with this version of the system at all.




The first thing that stands out like a sore thumb is that there's no space content, which no doubt many will be furious at because we were told for so long that we're really a space based profession etc. The wording of "Not initially" makes me hopeful that it will be done at a later date, but there's nothing else to indicate as such for now.

I just asked whether, "Not under the current design." is simply another way of saying, "Not this time around." or if items reffered to as such are still open to feedback/change. Until I get an answer though it'd be best if you just assumed "not this time around".

For the stuff that's, "still in development", say what you want to see.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
riotcontrol
Tue Oct 11, 2005 2:17 pm
#2

Summary: "We're kind of thinking of doing something, but not really. =)"

/rolleyes



__
wieland argosy <gunslinger>
VolatileMan
Tue Oct 11, 2005 2:19 pm
#3

W T F ?? ??


You call those answers?


/flaberghasted


VolatileMan



Docbengal
Tue Oct 11, 2005 2:24 pm
#4

My favorite was this little gem of a non answer:


  • Will a character's CL have any affect on the difficulty and/or content of a mission? (could, for example, a CL 55 Master Smuggler complete the highest level of Smuggler mission?)


    • Yes

    So which is it? Yes CL makes a difference in what level of mission a smuggler can take or Yes, a CL 55 smuggler can take the same missions as a lvl 80 smuggler? Communication from Tiggs never ceases to amaze (aka make me vomit)





    00101000100110011101001011011111110100100010011111
    00111010000011000011000110101111010011010110111000 Thraxus Kobalai
    00101000000010010110000111011000001101110000110101 EE
    11010011000100010110011101001000001000001110110111 Retired Smuggler
    11100111100011011001010110100101010110110011101000 Imperial Colonel
    01101000110100101101110000011110011010100100110001
    10100010100001110000101111101110010010100000000111


    Tante
    Tue Oct 11, 2005 2:30 pm
    #5

    Hmmm there was a lot of talk about "underworld faction". Will that be a real faction or just like the current "Nym's faction", "Jabba Faction" or "Valerian's Faction" and all those millions of differnt factions.



    _______________________________________________________
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    Thille Runningcloud <TorSo>
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    Vampiric_Hoshi
    Tue Oct 11, 2005 2:42 pm
    #6

    Wes, I seriously hope you will be digging their eyes out over the "no space interaction" part. Quite frankly what is the point in adding Smuggling if we STILL can't frickin smuggle it! I'm sorry but carrying a container of spice on public transport doesn't seem very "smuggler-esq" to me and neither does using the "travel" button.


    My **modbot** hair knows more about game development than this lot. Maybe my butt should take over SWG ... they all talk out their arse so it wouldn't be that big of a shock.



    Abandon all hope
    Wild__Bill
    Tue Oct 11, 2005 2:46 pm
    #7

    Tries very hard to get the image of the Jawa junk dealers that will only talk to smugglers out his mind.






    Dracul Sturm Master Smuggler - Rebel Colonel - Alliance Ace Pilot - Intrepid
    Wraythe Sturm +12 Master Weaponsmith - Imperial Ace Pilot - Intrepid
    Corndog Force Sandwhich Slicer - Smuggler Alliance Master Pilot - Intrepid
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    yimaz
    Tue Oct 11, 2005 2:49 pm
    #8

    OMG not only is 1/2 of what needs to be in the system "not under the current system" but the answers we got....well lets say I get more info from my 3yr old son on howhis day was then the pile of crap dished out in this Q&A.What the hell? Why don't you just admit you have a crap system in place and it will go live in 6 months baring any little thing that might makeyou need to push us back yet again. My god dont you people take any pride in your work? Is it that you have no clue how to code a good game or do you just hate the smuggler profession? Do you all want to be Jedi and BH's or have you never seen a Star Wars file, ever. I dont get it, thanks tigg's for that indepth Q&A great job and from what I can see it looks like Smuggling will be about as worth wild as any other "mission" offered here. Prove me wrong...please prove me wrong.




    Yimayz Samoot
    Master Smuggler & Master Pilot
    Captain of the Auto de fé

    EnemyOfReality
    Tue Oct 11, 2005 2:52 pm
    #9

    Gah, say it ain't so. I really really wanted to be able to pilot a POB ship with a friend or two along in the turrets. Or even run from trouble in merely a fighter. Smuggling without a space component is only half-smuggling IMO.



    Thracken Darcola
    Elder Smuggler

    Tomrok Dane
    Master Bounty Hunter
    WesBelden
    Tue Oct 11, 2005 2:54 pm
    #10



    Docbengal wrote:
    My favorite was this little gem of a non answer:
  • Will a character's CL have any affect on the difficulty and/or content of a mission? (could, for example, a CL 55 Master Smuggler complete the highest level of Smuggler mission?)
    • Yes

    So which is it? Yes CL makes a difference in what level of mission a smuggler can take or Yes, a CL 55 smuggler can take the same missions as a lvl 80 smuggler? Communication from Tiggs never ceases to amaze (aka make me vomit)


    That's the answer I asked for clarification on; Tiggs thinks it's a yes to both, but is checking on it now.



    =======================================================================
    WesBelden the last Smuggler Correspondent.
    Who's the more foolish? The fool, or the fool who follows him?
    yimaz
    Tue Oct 11, 2005 2:54 pm
    #11

    Wes...dude Ive always respected you and I know your working in C forum butbro come on what is this!



    Yimayz Samoot
    Master Smuggler & Master Pilot
    Captain of the Auto de fé

    riotcontrol
    Tue Oct 11, 2005 2:55 pm
    #12



    EnemyOfReality wrote:
    Smuggling without a space component is only half-smuggling IMO.




    There is no fully developed concept in this game at all. Even the most brilliant ones are, for some inexplicable reason, only half-done.



    __
    wieland argosy <gunslinger>
    MISTagent01
    Tue Oct 11, 2005 2:56 pm
    #13

    Wow. Just wow.

    SOE, thank you for making my angst at not logging in so much easier.



    V E E L A "her royal hawtness"
    I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
    Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


    That magic is gone now, but I'd pay 50 bucks a month to have it back.

    Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


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