Smuggler Archive

Thread: Suggested Slight Revision to Smuggler Skill Mods

Sirgleno
Sun Oct 23, 2005 6:55 am
#1

I suggest the Smuggler skill mods "Unarmed Accuracy" +45 and "Unarmed Speed" +25 should be changed to "General Melee Accuracy" +45 and "General Melee Speed" +25.

dooit dooit dooitThank you,



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TalKurgan
Sun Oct 23, 2005 6:03 pm
#2

Approved. Devs, make it so.



"And so our player base was coming around the corner and we were all BOOM! HEADSHOT! And then the veterans were coming down the stairs and, you know what? BOOM! HEADSHOT!" -FPSDev
KureJiBaka
Sun Oct 23, 2005 6:07 pm
#3

I agree, too. That would be nice.



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WesBelden
Mon Oct 24, 2005 8:27 am
#4

This was suggested as early as the Alpha stage of the CU, given that the profession's ranged mods are general and Smuggler's ranged prerequisite is pistols, you might think it logical (or at least enjoy the symmetry ) that melee mods would also be general..

Nothing indicates that such a change will be made however...



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Drakenya
Mon Oct 24, 2005 8:29 am
#5

But you'd still be left with a few mods but no melee specials. Of course, the ranged specials are not all that special, so maybe that's a good thing.




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KaiRan
Mon Oct 24, 2005 3:09 pm
#6

Who knows? Perhaps the "In Concept" doc will reveal a use for these mods when viewed in the light of "In Testing"? I know I wouldnt complain if they stuffed all the new smuggling concepts into the Underworldbranch and the proposed removal of the Spice branch ment a new unarmed combat branch with mirrored melee specials.


After all, read the description for Low Blow. Then imagine it donein melee. I walk funny in sympathy just thinking about that. Throw in our own knuckle-duster at xxx4? (none of this bladed junk- a real set of knuckles, flat and jaw-busting blunt) Sure, why not.


Not my favorite idea, mind you, but makes that line of Brawler a bit more sensical. Not to mention resurecting some of the old "barroom-brawler" feel we pre-CU tripple-threats enjoyed. Sometimes to get the job done, you've got to leave your sidearm at the door... but get within swingin' distance and that dont matter much. Nothing more underestimated than an "unarmed" being.




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
flounder05
Mon Oct 24, 2005 4:37 pm
#7

I would just rather see the brawler requirement dropped. I've not run into too many smugger/tka's since the CU.



CROSYK ~ LIGHTINGRIDER
Down With Pants
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Dark_Jedi88
Mon Oct 24, 2005 6:37 pm
#8


flounder05 wrote:
I would just rather see the brawler requirement dropped. I've not run into too many smugger/tka's since the CU.







Ganan Fireraven
Master of Teräs Käsi
Smuggler in Illegal Goods
Colonel in the Rebel Army
Captain of the Smugglers' Pride
"The Teräs Käsi have formed their body into the ultimate weapon, we are never unarmed."

flounder05
Mon Oct 24, 2005 7:28 pm
#9

I didn't say they didn't exist. I've just not seen too many.

Message Edited by flounder05 on 10-24-2005 09:28 PM



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
Dark_Jedi88
Mon Oct 24, 2005 9:18 pm
#10


flounder05 wrote:
I didn't say they didn't exist. I've just not seen too many.

Message Edited by flounder05 on 10-24-2005 09:28 PM



I was not arguing that fact, the exclamation of aggresion was directed at the mention of the removal of the brawler line. To which the rest of us left would highly disagree.



Ganan Fireraven
Master of Teräs Käsi
Smuggler in Illegal Goods
Colonel in the Rebel Army
Captain of the Smugglers' Pride
"The Teräs Käsi have formed their body into the ultimate weapon, we are never unarmed."

KaiRan
Tue Oct 25, 2005 9:00 am
#11






KaiRan wrote:

Not my favorite idea, mind you, but makes that line of Brawler a bit more sensical...






QFE



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
-Firestar-
Wed Oct 26, 2005 10:55 pm
#12


Sensical or not, it's a waste of SP IMHO.



That precious 15 sp just from the novice box could be used for elite profession boxes and put us up to par with the other players with templetes that have better skill mods in them (defensedefensedefense). Would definatly get us back into groups again.


Edit: Okay, lets pretend you are a TKM. Now the pistol requirement is useless. Either way, that's a whole tier just sitting there doing nothing.

Message Edited by -Firestar- on 10-26-2005 11:57 PM



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KaiRan
Wed Oct 26, 2005 11:34 pm
#13


Gimme those 15 SP and the world gets alot brighter...


Add Novice Commando


Add bh xxx2 or 2 sequential boxes of Commando that offer access to a decent AOE weapon (if any tier 2 boxes do)




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
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