Smuggler Archive

Thread: Suggested Slight Revision to Smuggler Skill Mods

HeadRoll
Thu Oct 27, 2005 9:57 am
#14






KaiRan wrote:


Gimme those 15 SP and the world gets alot brighter...







Yes, 15to justtrain novice brawler, then add another 14 to fill the 4boxes up to meet prerequisites. Total of29 points are wasted in that box. Ugh, pains me just thinking about it.

HeadRoll
Thu Oct 27, 2005 1:17 pm
#15






KaiRan wrote:

Unfortunately those other 14 SP need to go somewhere, as we must have 2 lines of something to get to novice.


I just realized in my stupidity above that dropping the brawler requirement does not in fact get me closer to adding Commando into my template... lol! oops!







True, at this point I will take Artisan over Brawler. At least that will be somewhat useful going up the business tree and placing a merchant bot.

KaiRan
Thu Oct 27, 2005 1:58 pm
#16


Actually, that will be of no use to you at all in the grand scheme!


According to the Smuggler "In Concept" docs- All contraban will be unable to be sold through a Vendor or Bazzar.


No Merchant for you!




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
-Firestar-
Thu Oct 27, 2005 2:23 pm
#17

How bought trade brawler for the scout tree that gives Terrain negotiation? We're built to mezz stuff and run away right? How bought a compliment? ( My secret reason for having BH in my temp :smileytongue




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