Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
Message Edited by Krutchu on 12-03-2004 08:31 AM
Czar_Tim wrote:the problemm is, smugglers fly their cargo, its not nessisarly their job to bring it to the person , second we r not a combat proffesion, nor should we be, we dont need to be able to fight.
Arr than ya better take down the skill requirment a notch or two. It can git mighty dangerous out thar, and we'll be needin' the SP ta defend ourselves.
edited, now with more pirate!
Message Edited by MavriK512 on 01-25-2005 12:52 PM
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The ability to "cheat" the missions at a cost of visibility also adds a lot of flavor, and allows the player to assume as much risk as he/she is willing to bear. If you're a triple-master or have a hot ship, of course you're going to be willing to live more on the edge than someone just starting out.
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Czar_Tim wrote:
the problemm is, smugglers fly their cargo, its not nessisarly their job to bring it to the person , second we r not a combat proffesion, nor should we be, we dont need to be able to fight.
I disagree rather strongly with that. Smuggling is traditionally outlawed by most if not all governments, throughout history. This means that you will inevitably come into contact with law enforcement, who aim to stop your activities, meaning conflict. Now you have the choice of running, and/or fighting your way to safety. You need combat skills to do this and live. Of course you can surrender, but then you won't be a smuggler for long (and SOE will have to design a simple convict profession for you, where you get to sit in jail all day and have specials like playing blues on a harmonica, or dodging Tiny).
Currently the Smuggler profession isn't a full-on combat prof. It has some nice and useful escape skills, so currently I view the combat side of smuggler being spot on. Most smugglers, like me, decide to pick up some other elite combat profession on the side to stack the odds of survival in a fight in our favour.
gassygunslinger wrote:
Don't you people realize its never going to happen? They said there would be no revamp, just (possible) smuggling missions (like I beleive that) from pre-existing systems (aka a delivery mission with a bit of combat slapped on it... Yeah, you've been taking this long to make that... I beleive you!) and they consider this to be "new content" and "new content" won't get fixed after bugs (but of course in the case of a jedi themed expansion, it can be pushed back all the way to never!)... A week ago, I was still hopeful for them to implement at least SOMETHING... But now, after the info about the expansion, I have no hope. Read the "History of Smugglers" thread if you haven't already, andlook ata few of the more recent updates not posted there.
Have you hit the cancel button yet? I have, and it feeeeeeeeels good.