Smuggler Archive
Thread: Revamp Discussion: Overview
Ipseck wrote:
guessit wrote:"Smuggler Bounties"Smuggler bounties would be complete BS if smuggler combat skills are still gonna be half-a$$ed. I am totally against adding bounties until/unless smugglers have a serious chance of winning against a bh.
change "beat" to escape and I'd agree. No way should a smuggler ever be able to contend with a bounty hunter.
Depends on the Bounty Hunter. Greedo, yes. Boba Fett, no.
The point is, there are ways around the tefs, but you may actually have to think about it. You might even have to feel a bit like a criminal when doing this work. And less like a slicing monkey. You would have to discuss a meeting place, maybe even in your own smuggling house, but come on care-bears! Use your noggin! Is it so bad that they actually stop pussyfooting around professions making them so vanilla? Can the devs not finally implement some real content that causes you to feel a little nervous when performing an illegal action? Unless you just refuse to put any brains into this game at all, you can easily think of ways to slice stuff in an "underground" setting.
Now, i'll step off my soapbox and throw out some other changes i'd like to see.
1. No merchant can sell sliced goods or spices on his vendor. All illegal product can only be "moved" or sold by the individual. (now you've implemented actual smuggling into the game with this one change)
2. For the SideKick Idea, how about its done like a marriage deal. Where you could choose one other player of any profession to be your "sidekick" and he/she gets certain smuggler "enhancements" whenever he/she is grouped with you. The ability to hide illegal items. Some combat enhancements even, but only when grouped with you. You could see the uses for this with idea # 1 in effect.
3. On the smuggler missions, make them hard for Master Smugglers. Very hard with a high pay-off. That's why people get into the life of crime, to get large amounts of money fast. In other words, 20k missions won't cut it. No Master will do any of these because it isn't worth their time. With JTL I'm thinking this is a good set-up: You talk to a "contact" npc hanging around Coronet who tells you he needs you to deliver these 10 experimental rifle barrels to Jabba along with some scopes. Only the scopes will be delivered to you at this WP. The WP is located in space in the Naboo system. There you get the scopes delivered to you from another ship, but also spawning are some pirates that you will have to fight your way out of, or escape. Or they take your scopes and your barrels. Jabba puts a price on your head, and all BH's are notified.
Don't just make the content for the novices as a way to get xp. Give the masters stuff too please. What'dyathink?
Larki wrote:
silversaber wrote:
Larki wrote:
silversaber wrote:
I agree with an earlier poster, please make PvP optional, not required to play the profession. Something like special missions for Master Smugglersthat are really hard, and state from the outset that if the Smuggler fails, they get a player bounty on thier head and gives a really good payout upon success. All the rest of the missions would stay PvE.
Another thing I would add to your list, is a mechanics skill line added. I have yet to see a Smuggler in the any of the Star Wars movies or stories that didnt fix and maintain thier ships.
Don't agree with you on that... It's supposed to be star wars, you know, danger and stuff? If you do something illegal in game you should be punished, I suppose you could limit this (BH coming for you)to higher paying missions (risk vs reward) and have the safer, lower paying missions have STs come for you.
Disagree all you want, but if the Devs make Smugglers a PvP only profession, then they will alienate a hack of alota players that cannot stand PvP in any form.
Games are made to be enjoyed, not destroyed by some immature idiot that is a wana-be Boba Fett standing over your incapped body, cursing you and saying what he wants to do your mother next.
No.
You guys havemore than adequatePvP implemented in the game with the GCW.
Actually too much, in my opinion.
Enough that it has kept me out of the GCW altogether. I thank you deeply for that SoE. /sarcasm off
I accepted that PvP should not be forced, and offered that bit in red to the debate. But my point remains: risk vs reward. You want the more rewarding (higher paying) missions then you should be subjected to the risk of a BH.
If that's the case then I better damn well be able to take him on regardless of the skillpoint argument. I want to be a smuggler and not every smuggler runs into a combatitive conflict every time. I loathe PvP especially since I have to rely on my character's skills which are way sub-par compared to a BH who gets buffed and wears god armor. I have no way of determining the outcome. Push F4 here..F12 there or whatever "you get hit with eyeshot over and over" I"m dead and I didn't make a dent in the BH.
- Jedi hiding from Bounty Hunters
- Rebels wanting to use Bestine starport
- Imperials wanting to get into Rebel bases (and vice-versa)
- Sneaking groups into player controled city's ready to attack
with the up and coming GCWI think this skill would be highly useful and could become a real money spinner for smugglers
let me set the scene for you, a low level jedi has just been attacked by a Bounty hunter, he managed to force run to the nearest town, he walks into the nearest cantina and shouts out "help i need hiding". One of you smugglers sends a tell "meet me in the backroom and keep your mouth shut" you both go to the backroom and negociate a price, then you hide the Jedi's tef for him and take him off everybodys radar. then the two of you move to the nearest Starport and safely remove the jedi from the planet, the jedi gets away scott free and you the smuggler makes a healthy profit.
The second idea is a smuggler has the ability to use the spare seat in his landspeeder to give other players lifts to where they want to go, this would be useful to new players who cannot afford transport and maybe a Smuggler can slice his Landspeeder to make it go faster than a swoop. Also when JTL is released they could give other players lifts in there space-craft.
these are just two ideas what do you think?
GreenMarine wrote:
PhoenixOrion wrote:
GreenMarine:
Will Dirty Fighting be revamped at the end of the year with the rest of the Smuggler Revamp...
Or will it be revamped when every other combat profession gets fixed in the Combat Revamp, as it is a Combat Tree?
Dirty Fighting is on the list. We'll get to a specific thread sometime in the future. In general, I want to disassociate "smuggler" from pistols& pistoleer. Smugglers should have combat skills (being a smuggler is dangerous), but should be able to pick what kind of combat skills to use. The profession should not favor pistols, just because Han Solo was a pistol man.
Not to rain on the much-deserved Smuggler fixes, but we BHs are in the same boat, and damn, are we a testy lot these days for the same reasons.
Message Edited by Mafaza on 06-15-2004 12:05 AM
silversaber wrote:
I agree with an earlier poster, please make PvP optional, not required to play the profession. Something like special missions for Master Smugglersthat are really hard, and state from the outset that if the Smuggler fails, they get a player bounty on thier head and gives a really good payout upon success. All the rest of the missions would stay PvE.
Another thing I would add to your list, is a mechanics skill line added. I have yet to see a Smuggler in the any of the Star Wars movies or stories that didnt fix and maintain thier ships.
JTGAlpha wrote:
Well what's wrong with changing it to ranged support 4? It doesn't mean it HAS to be a ranged weapon, since we STILL have the brawling pre-req. Just that we need to know our way around basic ranged and melee tactics. /shrug
Still would rather swap out Unarmed IV with Business IV but that's just me I know.
I hope that one day professions like smuggler, or BH will be either:
Smuggler - any one of the available marksmanskills and any one of the available brawler skills. [*Ex.* carbines/polearms can take you to novice smuggler] Or any two of the available marksman skills or any two of the available brawler skills/ [*Ex.* pistols/ranged support or fencer/swordsman can take you to novice smuggler]
Bounty Hunter - eiter all marksman skills and all of scout or all of brawler and all of scout. [*Ex.* master marksman/master scout or master brawler/master scout can take you to novice bounty hunter.]
This does away with a lot of the cookiee cutter templates you see now in the game.