Smuggler Archive
Thread: This is not a please read post.
Vampiric_Hoshi wrote:
So in other words Tiggs, don't expect to see slicing fixed for a good 3-6 months. Great
Red-Dwarf wrote:
Tiggs wrote:
I normally don't post anything unless it is 100% solid because things change daily around here. I will break this rule and see how well you do with a tentative answer.
Currently slated for Publish 19 is some slicing loving. We are hoping to get a document posted to "In Dev" this week for you all to view. QA still needs to bang away at the slicing changes which could push it out another publish or two.
Tiggs, how about putting it on TC whatever state it is in, but not pushing it live till it is fixed. We did this for months with the LoS changes that sat on TC without going to live, we could start banging away at it and help QA out. A number of players on TC first came there to prepare for the smuggler revamp (myself included) and we would be happy to have a crack at it in the early state to help QA get this in the earliest patch possible.
TC doesn't just have to be for stuff that is absolutely ready for release, you could put stuff out early while it is finished, as I said LoS was an example, and so was the Entertainer Theatre Manager Quest that was on TC for a while before it went live (in an unfinished state where system messages and rewards weren't ready)
We have to make sure internally that things work properly first. When anything is fixed or added to the game it is introduced and checked that it doesn't make things go haywire. Then it is sent out to TC.
Tiggs wrote:
We have to make sure internally that things work properly first. When anything is fixed or added to the game it is introduced and checked that it doesn't make things go haywire. Then it is sent out to TC.
I'm not saying zero check, after all the dev would have reviewed it, but given current TC patch has sent things "haywire" (have you tried harvesting anything on there?) and the track record of putting things on TC even though they aren't in the next patch (Theatre managers) why not?
All it would do is get you some free QA time from TC players and make things go quicker, not slower (and it could really help attract more people to TC, which is desperately in need of more people)
Red-Dwarf wrote:
Tiggs wrote:
We have to make sure internally that things work properly first. When anything is fixed or added to the game it is introduced and checked that it doesn't make things go haywire. Then it is sent out to TC.
I'm not saying zero check, after all the dev would have reviewed it, but given current TC patch has sent things "haywire" (have you tried harvesting anything on there?) and the track record of putting things on TC even though they aren't in the next patch (Theatre managers) why not?
All it would do is get you some free QA time from TC players and make things go quicker, not slower (and it could really help attract more people to TC, which is desperately in need of more people)
I dont think thats up to her.
Lotussutol wrote:
Tiggs wrote:
Bzzzz wrote:
Ok, look.. I understand Veela's anger about not being trusted. But that's not even what this is about. When the newest, freshest, most reliableand ONLYinformation that we have comes from a conversation between one of our regulars and a dev at a fanfest/E3/c3/etc., then something is seriously wrong with the lines of communication.Trust shouldn't even be an issue. Somewhere along the line there should be some kind of hard data about where we're at. TH/Tiggs should have communicated (either directly or through Wes) what the plan is by now. Relying on "a guy I talked to at E3"is a horrible way to predict the future. No matter how reliable the information is.
TH and Tiggs get paid to COMMUNICATE. Not ignore. Announcing a total lack of information doesn't cut it either. Somewhere in the figurative office in which they work, development is happening. They know that. They probably also know where it's being directed. We shouldn't have to put good folks like Veela under the pressure of sneaking around, figuring out what that direction is when people are being paid to know and communicate it.
Then again, with all the misdirection in the past couple of years from On High, it's not like we'd trust TH/Tiggs either.
-Zz
I look at posts like this and realize it is a catch-22. When information was communicated in the past (before my time) everyone went wild. If that information missed the target or was removed then everyone was upset and the community felt the team was lying. This is why when I first started posting not only to this profession but to all, I stood firmly with if it is not 100% solid, I wouldn't post. Players were across the board on my posting that but for the most part many agreed that this would be a better route to take.
Our communication has been down lately with the following events hitting us from all sides: Celebration, Combat Upgrade, Rage of the Wookiee, E3 and Fan Fest. While these are not excuses the actuality of it all is releasing Combat Upgrade and RoW was like releasing two expansions at once. Something that no game has ever done.
We all learned some valuable lessons from doing two simultaneous releases and in the future our goal is to improve the communication flow so we don't run into that situation again.
Smugglers are mad and rightfully so...they have been promised loving for well over a year and instead of getting love the smuggler system get gutted and Jedi keep getting loving/fixes over smuggler and every other system in the game.
Jedi is an alpha class and people are REALLY getting tired of it...
I totally get that but there is nothing I can do about what happened back then. I have come in this forum a few times and got blasted. Does it stop me from coming back? Nope, it does make me choose my words wisely when talking to this profession because every statement is ripped apart and taken 10 different ways.
I broke my rule and gave you tentative information, lets see how it goes.
HimFan wrote:
While your here Tiggs, can you tell us if slicing will be the only loving we get or will there be real smuggler content some time soon (I hope) after the slicing revamp?
Right now I am locked out of email *blushes* so I can't really say without checking first.
Red-Dwarf wrote:
Tiggs wrote:
We have to make sure internally that things work properly first. When anything is fixed or added to the game it is introduced and checked that it doesn't make things go haywire. Then it is sent out to TC.
I'm not saying zero check, after all the dev would have reviewed it, but given current TC patch has sent things "haywire" (have you tried harvesting anything on there?) and the track record of putting things on TC even though they aren't in the next patch (Theatre managers) why not?
All it would do is get you some free QA time from TC players and make things go quicker, not slower (and it could really help attract more people to TC, which is desperately in need of more people)
It is not my call Red.I will bring your suggestions to the people that do make the call.
We need more non-deliverable related discussions between players and staff. We need to get back on that same page, so that when you do have some solid information we're not starving and your visits here aren't met with confrontation by default.
I don't know how to work ourselves into that position, it certainly feels to me like there was more interaction before you got here - both generally and specifically.
I don't know if it means you and TH making more time, devs making more time, explicit "forum fridays" to go along the old idea (dunno if its still happining) of a forced few hours of ing game play time each week. Maybe its some transition from the correspondent program into paid positions that can gather info and instead of post in another forum attend meetings with everyone else. I'm sure there are other ways as well. More frequent use of the in concept / in dev forums... posting smaller ideas and concepts so players can vet ideas like the slicing mini game before QA signs off on the code.
I dunno. I could go on, but don't want to dilute my point - that there is a lot more to communication then delivering news to us - and that what we really need around here is more of an ongoing conversation, then merely info dumps.
Message Edited by Ragnaat on 06-11-2005 11:48 AM
Katalepsis wrote:
I like Star Wars.
Completely off the subject here, but yeah, i like it too.
Thank you, sorry for not making clear but that is exactly what I hoped you would do.
Tiggs wrote:
It is not my call Red.I will bring your suggestions to the people that do make the call.