Smuggler Archive

Thread: This is not a please read post.

Datink_Nieleft
Fri Jun 10, 2005 10:59 pm
#92






cpz wrote:





JFreeman wrote:
The new slicing system is done.

Keep in mind, once a dev finishes a project like that, he checks it in. It goes into our version control software ... and we have little control over when it will get to you. Sometimes the developer isn't even 100% sure which publish his change will be in: the next one, or the one after that?

At that point, it's in for an upcoming publish with a lot of other stuff. Any of that "other stuff" could delay the publish. Or we could hear back from QA, "We don't have time to test that properly, so let's hold it for the next publish and give ourselves time to test all this other stuff." Or this could delay the publish itself. Or we could discover other issues with it in testing that cause us to sit on it for another publish, and so on. Really, anything could happen.

Most of the time, nothing bad happens, we haven't scheduled anything that requires more QA time than QA can accommodate, and what we check-in arrives on Live servers when it's supposed to. But this is just not something we can promise, so we try not to do that.

This particular torpedo has left the tube, but we can't say when precisely it will make contact with the USS Smuggler.

"Soon".








So thatpresumably makes Wes the captain?


SpinningCloud and NickHeel the grizzly old seafarers?



Caylin would be the previous captain's ghost?


Yimaz the endearing cabin boy?


Hotdog the idealistic junior officer?


What's your rank on this particular pirate ship?




I'm the guy who swings from the riggings...you don't know my job but you do know to steer clear after I've had a pint or 90 because I tend to cease wearing pants and I don't come down for ANY bodily function!




GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


NickHeel
Fri Jun 10, 2005 11:01 pm
#93







Datink_Nieleft wrote:

I'm the guy who swings from the riggings...you don't know my job but you do know to steer clear after I've had a pint or 90 because I tend to cease wearing pants and I don't come down for ANY bodily function!




Cabin boy?





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
HaughtyElf
Sat Jun 11, 2005 12:40 am
#94






MISTagent01 wrote:





Alpha_Bits wrote:
You can't win, Veela.







I know, that's why I decided not to share any more info that I garner with the community. It sucks, but if half the community can't trust me, why should I trust them? It makes sense to me, for the time being.





I can completely understand where you are coming from on this one, however I do hope you change your mind. I personally want to see more communication.


I work in the IT industry, I realize that nothing is set in stone until it happens.


And if half the community doesn't trust you, let them eat cake.


We have pie!!!







We Diggs The Tiggs
Col. Micte Badul, Imperial Smuggler
Master Smuggler, Master Bounty Hunter, Master Pilot
Dirty rotten scoundrel and all around swindler

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways,
martini in one hand, cigar in the other, body thoroughly used up, totally worn out and screaming "WOO HOO - What a Ride!"


Bzzzz
Sat Jun 11, 2005 12:57 am
#95

Ok, look.. I understand Veela's anger about not being trusted. But that's not even what this is about. When the newest, freshest, most reliableand ONLYinformation that we have comes from a conversation between one of our regulars and a dev at a fanfest/E3/c3/etc., then something is seriously wrong with the lines of communication.Trust shouldn't even be an issue. Somewhere along the line there should be some kind of hard data about where we're at. TH/Tiggs should have communicated (either directly or through Wes) what the plan is by now. Relying on "a guy I talked to at E3"is a horrible way to predict the future. No matter how reliable the information is.


TH and Tiggs get paid to COMMUNICATE. Not ignore. Announcing a total lack of information doesn't cut it either. Somewhere in the figurative office in which they work, development is happening. They know that. They probably also know where it's being directed. We shouldn't have to put good folks like Veela under the pressure of sneaking around, figuring out what that direction is when people are being paid to know and communicate it.


Then again, with all the misdirection in the past couple of years from On High, it's not like we'd trust TH/Tiggs either.



-Zz

Wolfmann31
Sat Jun 11, 2005 1:09 am
#96

Hmm, Gunner here!


Always ready to shoot at the capt...the enemy!


*fires a broadside at a seagull*






RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Capt_Baobab
Sat Jun 11, 2005 7:10 am
#97

I'll take the cooks job... ya may never know what yer eatin.. but damn if it doesn't taste like beer-basted chicken......



R.I.P. Chenlambec 6-23-04 to 8.9.05. Rogue Wookie,Smuggler, and Go To Wookie for Radical Limb Removal.
"I was born a smuggler, and I died a smuggler, and only the spicefiends mourned my passing."
The Inimitable Capt. Baobab
Tiggs
Sat Jun 11, 2005 8:02 am
#98






JFreeman wrote:
The new slicing system is done.

Keep in mind, once a dev finishes a project like that, he checks it in. It goes into our version control software ... and we have little control over when it will get to you. Sometimes the developer isn't even 100% sure which publish his change will be in: the next one, or the one after that?

At that point, it's in for an upcoming publish with a lot of other stuff. Any of that "other stuff" could delay the publish. Or we could hear back from QA, "We don't have time to test that properly, so let's hold it for the next publish and give ourselves time to test all this other stuff." Or this could delay the publish itself. Or we could discover other issues with it in testing that cause us to sit on it for another publish, and so on. Really, anything could happen.

Most of the time, nothing bad happens, we haven't scheduled anything that requires more QA time than QA can accommodate, and what we check-in arrives on Live servers when it's supposed to. But this is just not something we can promise, so we try not to do that.

This particular torpedo has left the tube, but we can't say when precisely it will make contact with the USS Smuggler.

"Soon".








I normally don't post anything unless it is 100% solid because things change daily around here. I will break this rule and see how well you do with a tentative answer.


Currently slated for Publish 19 is some slicing loving. We are hoping to get a document posted to "In Dev" this week for you all to view. QA still needs to bang away at the slicing changes which could push it out another publish or two.



Red-Dwarf
Sat Jun 11, 2005 8:12 am
#99







Tiggs wrote:

I normally don't post anything unless it is 100% solid because things change daily around here. I will break this rule and see how well you do with a tentative answer.


Currently slated for Publish 19 is some slicing loving. We are hoping to get a document posted to "In Dev" this week for you all to view. QA still needs to bang away at the slicing changes which could push it out another publish or two.





Tiggs, how about putting it on TC whatever state it is in, but not pushing it live till it is fixed. We did this for months with the LoS changes that sat on TC without going to live, we could start banging away at it and help QA out. A number of players on TC first came there to prepare for the smuggler revamp (myself included) and we would be happy to have a crack at it in the early state to help QA get this in the earliest patch possible.


TC doesn't just have to be for stuff that is absolutely ready for release, you could put stuff out early while it is finished, as I said LoS was an example, and so was the Entertainer Theatre Manager Quest that was on TC for a while before it went live (in an unfinished state where system messages and rewards weren't ready)





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Tiggs
Sat Jun 11, 2005 8:14 am
#100






Bzzzz wrote:

Ok, look.. I understand Veela's anger about not being trusted. But that's not even what this is about. When the newest, freshest, most reliableand ONLYinformation that we have comes from a conversation between one of our regulars and a dev at a fanfest/E3/c3/etc., then something is seriously wrong with the lines of communication.Trust shouldn't even be an issue. Somewhere along the line there should be some kind of hard data about where we're at. TH/Tiggs should have communicated (either directly or through Wes) what the plan is by now. Relying on "a guy I talked to at E3"is a horrible way to predict the future. No matter how reliable the information is.


TH and Tiggs get paid to COMMUNICATE. Not ignore. Announcing a total lack of information doesn't cut it either. Somewhere in the figurative office in which they work, development is happening. They know that. They probably also know where it's being directed. We shouldn't have to put good folks like Veela under the pressure of sneaking around, figuring out what that direction is when people are being paid to know and communicate it.


Then again, with all the misdirection in the past couple of years from On High, it's not like we'd trust TH/Tiggs either.



-Zz






I look at posts like this and realize it is a catch-22. When information was communicated in the past (before my time) everyone went wild. If that information missed the target or was removed then everyone was upset and the community felt the team was lying. This is why when I first started posting not only to this profession but to all, I stood firmly with if it is not 100% solid, I wouldn't post. Players were across the board on my posting that but for the most part many agreed that this would be a better route to take.


Our communication has been down lately with the following events hitting us from all sides: Celebration, Combat Upgrade, Rage of the Wookiee, E3 and Fan Fest. While these are not excuses the actuality of it all is releasing Combat Upgrade and RoW was like releasing two expansions at once. Something that no game has ever done.


We all learned some valuable lessons from doing two simultaneous releases and in the future our goal is to improve the communication flow so we don't run into that situation again.
Tiggs
Sat Jun 11, 2005 8:16 am
#101






JFreeman wrote:





Ramsey_Lanclo wrote:
Fair enough... How about telling us _WHAT_ it is? There was an "In Concept" a couple months ago, but we've been told that it changed from that... How about letting us in on what's coming "soon"?



Ah. It's pretty neat. I'll recommend this for a Friday Feature when Tiggs stops by to yell at me for replying to a "PLEASE READ"-thread.








Would I yell at you for that? *grins*
Lotussutol
Sat Jun 11, 2005 8:21 am
#102






Tiggs wrote:





Bzzzz wrote:

Ok, look.. I understand Veela's anger about not being trusted. But that's not even what this is about. When the newest, freshest, most reliableand ONLYinformation that we have comes from a conversation between one of our regulars and a dev at a fanfest/E3/c3/etc., then something is seriously wrong with the lines of communication.Trust shouldn't even be an issue. Somewhere along the line there should be some kind of hard data about where we're at. TH/Tiggs should have communicated (either directly or through Wes) what the plan is by now. Relying on "a guy I talked to at E3"is a horrible way to predict the future. No matter how reliable the information is.


TH and Tiggs get paid to COMMUNICATE. Not ignore. Announcing a total lack of information doesn't cut it either. Somewhere in the figurative office in which they work, development is happening. They know that. They probably also know where it's being directed. We shouldn't have to put good folks like Veela under the pressure of sneaking around, figuring out what that direction is when people are being paid to know and communicate it.


Then again, with all the misdirection in the past couple of years from On High, it's not like we'd trust TH/Tiggs either.



-Zz






I look at posts like this and realize it is a catch-22. When information was communicated in the past (before my time) everyone went wild. If that information missed the target or was removed then everyone was upset and the community felt the team was lying. This is why when I first started posting not only to this profession but to all, I stood firmly with if it is not 100% solid, I wouldn't post. Players were across the board on my posting that but for the most part many agreed that this would be a better route to take.


Our communication has been down lately with the following events hitting us from all sides: Celebration, Combat Upgrade, Rage of the Wookiee, E3 and Fan Fest. While these are not excuses the actuality of it all is releasing Combat Upgrade and RoW was like releasing two expansions at once. Something that no game has ever done.


We all learned some valuable lessons from doing two simultaneous releases and in the future our goal is to improve the communication flow so we don't run into that situation again.






Smugglers are mad and rightfully so...they have been promised loving for well over a year and instead of getting love the smuggler system get gutted and Jedi keep getting loving/fixes over smuggler and every other system in the game.


Jedi is an alpha class and people are REALLY getting tired of it...


Tiggs
Sat Jun 11, 2005 8:22 am
#103






teh_n00b123 wrote:





JFreeman wrote:
The new slicing system is done.

Keep in mind, once a dev finishes a project like that, he checks it in. It goes into our version control software ... and we have little control over when it will get to you. Sometimes the developer isn't even 100% sure which publish his change will be in: the next one, or the one after that?

At that point, it's in for an upcoming publish with a lot of other stuff. Any of that "other stuff" could delay the publish. Or we could hear back from QA, "We don't have time to test that properly, so let's hold it for the next publish and give ourselves time to test all this other stuff." Or this could delay the publish itself. Or we could discover other issues with it in testing that cause us to sit on it for another publish, and so on. Really, anything could happen.

Most of the time, nothing bad happens, we haven't scheduled anything that requires more QA time than QA can accommodate, and what we check-in arrives on Live servers when it's supposed to. But this is just not something we can promise, so we try not to do that.

This particular torpedo has left the tube, but we can't say when precisely it will make contact with the USS Smuggler.

"Soon".







Nice post, you know....an excellent friday feature would be to have a QA on how SOE acts. Pictures of your offices, how bugs get fixed. An example of the game in code... The processes for pushing features in a game, like the example above. Those would really do wonders for us....



FYI - It might be best to put the smuggler fixes on high priority







This is really a great suggestion (not the included of the game code part) and would wind up being a few Friday features. I can check on Monday to see what we can do for this.
Tiggs
Sat Jun 11, 2005 8:24 am
#104






Taln2 wrote:
It's ok, I got JFreeman covered. If Tiggs tries anything, I'll rally the Brooklyn, Bronx,and yes, the Jersey boys. It'll be a rumble.




LOL! As if!!
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