Smuggler Archive

Thread: Test center patch update concerning Feign Death

MISTagent01
Sat Feb 19, 2005 1:21 am
#92

Well, no one ever cares when I say this (as I've said it a million times...)


But FD was never intended to be a PvP move. At Fan Fest, one of the panel members in the Hybrid Forum made that perfectly clear.



If this changes and makes it totally useless in PvP, I'd spin around and dance a jig. Expel me from the circle of trust if you will.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Zhagadska
Sat Feb 19, 2005 1:23 am
#93






MISTagent01 wrote:

Well, no one ever cares when I say this (as I've said it a million times...)







it's ok...you're pretty, thats all that counts




*runs for cover*



InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
TheClay
Sat Feb 19, 2005 1:24 am
#94



NasherUK wrote:
I think people are fogetting that, if in the smuggler revamp smugglers are to be able to get bountys (as they have asked for), FD is going to have to be "nerfed" sooner or later, or they will be no point in BHs going after smugglers because every one will just FD (I know I wouldnt waste my time doing it). Not only that but many BH have feign death in their template aswell, so neither would be able to win, it would be stupid.





I just came here to post that very same thing I know that most smugglers would like to be hunted, but no Bounty Hunter in his right mind would take a mission on you as you would all have FD.

I am a Bounty Hunter on Live, and I do not have FD (though this probably explains why I am glad to see it removed from pvp). At the moment I would love to be the Jedi population control that most people expect a BH to be. Problem is, I can only hunt Knights at the moment and I have to do a lot of faction switching to do that as I hunt solo, and they tend to be grouped. Any mid-level Jedi can still ahve FD (they usually don't drop it until 60% of their template is done) and for low level Jedi it is certain they have it.

There is no way I would ever hunt a smuggler if FD was working in pvp.



=Deathcube K=
Aboard an old pirate ship made of wet souls,
We plunder and pillage from north to south poles.
We only steal metal like guns, tanks and toasters,
We melt it all down and we make rollercoasters!


NickHeel
Sat Feb 19, 2005 1:25 am
#95






NasherUK wrote:

I think people are fogetting that, if in the smuggler revamp smugglers are to be able to get bountys (as they have asked for), FD is going to have to be "nerfed" sooner or later, or they will be no point in BHs going after smugglers because every one will just FD (I know I wouldnt waste my time doing it). Not only that but many BH have feign death in their template aswell, so neither would be able to win, it would be stupid.





Smuggler Revamp?! What's that? Is that the thing they've been telling us for the past 2 yearsis around the next bend and over the next hill?


"But Tiggs said they're working on it and it was mentioned in a question that you yourself asked in the HoC Chat, Nick!"


How many references to past posts and threads that said the same thing do you want? 3? 4 or 5? how about 10? I can pull 'em up real quick.


I want that Smuggler Revamp baaad but I sure as Hell ain't counting on it for any time in the near future. I want to work my damnedest to get that quality revamp for this community but that's all there is. It's that mystical pot of gold at the other end of the rainbow and will be until it hits Test Center.


The "Let us nerf you now and fix you in the revamp" scheme won't work any more. That's what happened with slicing, it's what's happened with spices, it's what is happened to every single frackin' line in Smuggler. Gah, I'm sick of it





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
DRWolfe
Sat Feb 19, 2005 1:27 am
#96



NickHeel wrote:
I'll agree that this does see new light with the option to go into PvP mode or enter into Jedi where it's perfectly stated and clarified that you could and will see Player versus Player combat.
However, like I said about Spice above and what LM here is saying, it doesn't justify removing the skill from an area of the game without giving compensation to make up for the hole that it causes. This was the problem with Spices and the Chef Revamp/Doctor buff overhaul. We have a big ass hole on the right 1/4 of our skill tree. Now the bottom half of our only combat line is a pothole.
Not to mention that NPCs still reaggro in PvE, so you're fracked if you FD in PvE when solo. And Panic Shot...well, say you use it and somehow peace, the MoB is still aggro'd on you so you can't pull your bike to run away and the MoB can still chase after you on foot and wait the 10 seconds before attacking again.
This is effectively kills half our combat skills in PvE and PvP along with a useless Spices line. Let's throw in the Underworld line for non-factioned Smugglers too. And the autopull and "color" problems in the Slicing line. Yippy!
I wanna fight someone Knuckle up, Tyrant! I'm coming to cram that rocket launcher so far down your throat, you won't even taste the depleted uranium!



Ooooh, he's on a roll!



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

DrevenStrobe
Sat Feb 19, 2005 1:28 am
#97






MISTagent01 wrote:

Well, no one ever cares when I say this (as I've said it a million times...)


But FD was never intended to be a PvP move. At Fan Fest, one of the panel members in the Hybrid Forum made that perfectly clear.



If this changes and makes it totally useless in PvP, I'd spin around and dance a jig. Expel me from the circle of trust if you will.







I'm gonna agree with you Veela...


In the old (current) system, with TEFs and having to be Overt to perform FP transfers, this was more of an issue...since it truly was the only thing a Smuggler could do sometimes to survive...


However, with the new (TC) system, no more TEFs, and an active choice by the user to accept the consequences of participating in PvP makes this a little easier to swallow.


Though, I do agree with consensus that there should be something put in place to offset the loss of one of our specials in PvP...something that COULD be used effectively in PvP...




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
riotcontrol
Sat Feb 19, 2005 1:33 am
#98

/shrug

My solution for the whole 'FD issue' would be to disable FD in PvP and leave it for PvE and introduce a new active escape skill (lots of good examples have been provided in almost every FD-related discussion on this forum). BH missions would be working properly and in a realistic manner, and there would still be a unique means to escape.

This, if it's indeed intended to make FD not viable in PvP, but still as it is right now in PvE, sounds like one half of the solution, the only problem I see here is that they should've done it the other way around - first introducing a new skill, and then changing the old one. This way you never know if there will ever actually be a second skill, and it's quite possible it will be delayed for the Revamp in 2034* or simply forgotten.

* - disclaimer: I don't actually know that the Revamp will happen in 2034, it might happen later, this is just an optimistic estimate

Message Edited by riotcontrol on 02-18-2005 09:35 PM



__
wieland argosy <gunslinger>
Zhagadska
Sat Feb 19, 2005 1:35 am
#99






NickHeel wrote:


I'll QFE this to slow myself down. I'm getting too worked up and looking like a n00b.







pffft....n0ob!!



InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
NickHeel
Sat Feb 19, 2005 1:36 am
#100







riotcontrol wrote:
[snip]


This, if it's indeed intended to make FD not viable in PvP, but still as it is right now in PvE, sounds like one half of the solution, the only problem I see here is that they should've done it the other way around - first introducing a new skill, and then changing the old one. This way you never know if there will ever actually be a second skill, and it's quite possible it will be delayed for the Revamp in 2034* or simply forgotten.

* - disclaimer: I don't actually know that the Revamp will happen in 2034, it might happen later, this is just an optimistic estimate


Message Edited by riotcontrol on 02-18-2005 09:35 PM



Exactly.


Point taken




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
SmugglinZane
Sat Feb 19, 2005 1:37 am
#101






MISTagent01 wrote:

Well, no one ever cares when I say this (as I've said it a million times...)


But FD was never intended to be a PvP move. At Fan Fest, one of the panel members in the Hybrid Forum made that perfectly clear.



If this changes and makes it totally useless in PvP, I'd spin around and dance a jig. Expel me from the circle of trust if you will.







Why is any combat move not intended for PvP. Is there any other Elite/Hybrid Profession combat move that's not intended for use in combat? Thank you for pointing that out though.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Shrendyc
Sat Feb 19, 2005 1:39 am
#102






riotcontrol wrote:
...they should've done it the other way around - first introducing a new skill, and then changing the old one. This way you never know if there will ever actually be a second skill, and it's quite possible it will be delayed for the Revamp in 2034* or simply forgotten.





This is what should have happened. Introduced a skill to replace what we are about to lose (after all, although they told us that FD was never intended to be used in PVP, it did work, and therefore should not be stripped off the tree without an appropriate replacement skill put back), and then remove the old skill from the game.


But before we get all up in arms, lets see what Wes has to offer, if anything. This may not be as bad as we suspect it will be. We're too jaded here when something like this happens - come on, folks, we're better than this. We're a civil forum. Lets not grab the torches and pitchforks until...well, never, really, since it doesn't do any good, anyway...


"have fun stormin' the castle...."



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
Zhagadska
Sat Feb 19, 2005 1:40 am
#103






Shrendyc wrote:



But before we get all up in arms, lets see what Wes has to offer, if anything. This may not be as bad as we suspect it will be. We're too jaded here when something like this happens - come on, folks, we're better than this. We're a civil forum. Lets not grab the torches and pitchforks until...well, never, really, since it doesn't do any good, anyway...


"have fun stormin' the castle...."




QFE!!!




InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
TheClay
Sat Feb 19, 2005 1:40 am
#104



SmugglinZane wrote:
Why is any combat move not intended for PvP. Is there any other Elite/Hybrid Profession combat move that's not intended for use in combat? Thank you for pointing that out though.





Ranger traps on animals only
Ranger camo on PvE NPC's only
Rifleman conceal in PvE only
Warningshot (marksman skill) in PvE only



=Deathcube K=
Aboard an old pirate ship made of wet souls,
We plunder and pillage from north to south poles.
We only steal metal like guns, tanks and toasters,
We melt it all down and we make rollercoasters!


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