Smuggler Archive
Thread: Smuggler IC Answers
WesBelden wrote:
Tiggs wrote:
WesBelden wrote:
Questions gathered so far:
- Will Smugglers still be able to 'fast talk' their way out of situations as was previously planned?
- Not under the current design
- Will there be a space component to missions or are they 100% ground based? (the previous system indicated there would be develiveries/combat/fast talking in space and on the ground).
- Not initially
- How do we get missions? Will we see NPCs or terminals/sliced terminals or an ingenius (ooh er) combination of both? (NPCs prefered!)
- Underworld Contact NPCs that you will have to build faction with.
- If NPCs are used, will they be from the likes of Jabba, or Dave the minor minion?)
- Still in development.
- Given that Smugglers will be pursued by both BHs and Rangers, are any Smuggler evasion skills planned that might be used both in our missions and in attempts to avoid being intercepted?
- Not in the current design
- Who can we work for? (Various criminal factions/NPCs? Rebel or Imperial?)
- Still in development
- How does faction standing interact with the system (Will we gain or lose FP for those we work for?)
- As you succeed at smuggling mission, your underworld faction will increase. As you fail, you will lose Underworld standing.
- Outside of a mission setting, is there any penalty for a player carrying contraband? for example, will players carrying large amounts of contraband be unable to use public transport as with some Smuggler missions?
- Not under the current design
- What happens to contraband on a vendor at the time the patch hits?
- This has not been decided yet at this time.
- What happens to existing spice schematics?
- They will no longer work.
- Are there any changes to spice effects? (Currently Spice is not thought of as something people would seak out so readily given most types are redundant)
- Not under the current design
- What are the rules for player bounties? (will they be the same/similar to the current Jedi missions? i.e. timers, visibilty, decay all the same as Jedi?)
- Still in development
- What mission payouts will BHs receive for Smugglers and will it alter depending on our Underworld rating?
- This has not been decided yet at this time.
- Will Smugglers receive any warning through underworld contacts etc. of them being on the BH terminals?
- If we implement “BH hunting smugglers” then you will opt into the system. Only PvP missions can possibly put you on the terminals.
- Will we be able to skim money/contraband of the top of these missions?
- Still in development
- Will Smugglers be able to pay off the debt/bounty as Greedo attempted to extort from Han/Han tried to pay Jabba off with?
- Not under the current system.
- Will the cargo actually be visible in our inventory? (e.g. some form of locked container)
- Still in development
- Would said cargo itself count as contraband in a scan and would there be more serious repercussions to having it than a 500cr fine?
- Not under the current design, but possibly.
- Will a character's CL have any affect on the difficulty and/or content of a mission? (could, for example, a CL 55 Master Smuggler complete the highest level of Smuggler mission?)
- Yes
- Will the rewards of a successful Smuggling mission come in various forms (e.g. credits, spice, slice components, AAs etc.)? Some Smugglers worry that they will spend more time being spice pusher on the streets than actually Smuggling in order to make ends-meat.
- Yes, there are various forms of rewards
- Will any Smuggler profession trees (such as Underworld) be based on Smuggling XP given for completing missions?
- Still in development
- Is there scope with this system at a later date to introduce other contraband items that need to be Smuggled? (an example could be rare resources found only on a certain planet... such as what we see on Mustafar!
)
- Sure, the system can support it. But not under the current design.
- Since spice crafting has been removed from the Delinquency tree, what if anything will take its place?
- No replacement has been considered at this time, but that may change.
- Once a Ranger has stolen a Smuggler's cargo, can the Smuggler still get the cargo back by killing the Ranger?
- Still in development
- When in space, will a craft's cargo hold have anything to do with what is transportable? (Smuggling crates of spice in a Z-95 or Tie-Fighter isn't exactly, well, practical, while cargo holds on POB sized ships would be able to hold far more/make more sense).
- No space interaction with this version of the system at all.
The first thing that stands out like a sore thumb is that there's no space content, which no doubt many will be furious at because we were told for so long that we're really a space based profession etc. The wording of "Not initially" makes me hopeful that it will be done at a later date, but there's nothing else to indicate as such for now.
I just asked whether, "Not under the current design." is simply another way of saying, "Not this time around." or if items reffered to as such are still open to feedback/change. Until I get an answer though it'd be best if you just assumed "not this time around".
For the stuff that's, "still in development", say what you want to see.
PersianLegionary654 wrote:
Hey, Tiggs, care to step out of your role as official cheerleader for whatever the devs throw out here and maybe communicate our concerns to the Devs?
Thanks, that's the funniest thing I've read all week.
Jaspor wrote:
PersianLegionary654 wrote:
Hey, Tiggs, care to step out of your role as official cheerleader for whatever the devs throw out here and maybe communicate our concerns to the Devs?
Thanks, that's the funniest thing I've read all week.![]()
I think even this bunch must realize that they're totally and completely out of excuses.
Glad Icould help. These receant events have frankly disgusted me. Compounding that with the true nature of Mustufar revealed, and I'm that much closer to cancelling my SWG. Too bad I bought in a 6 month chunk...
Begone, lol. If only it were that easy.
And I DO agree our profession needs help. And I do think we need to get more than empty promises, so do not dismiss me as someone not part of our community.
My point, once again, for those who can't see it, is stop being so damned negative about everything. It doesn't help anyone and only ends up frustrating you.
Anyway, as they say, misery loves company, so I WILL stop trying to be positive in a thread clearly designated as a pity party.
is it me or can everyone else see the devs slouching in the chairs and letting out a massive sigh "what the F have we just done" lmao
Let me enlighten said devs
Stoked a fire that has been burning for 2.5 years now to the point where its set a spark off which has landed into a popcorn factory and ALL that popcorn is now spraying everywhere while all the little kiddies of SOE town run around eating it till there fat and obese and eventualy die of heart faliure then only to have there parents SUE you for the reason there dea since the fire was ORIGINALY your fault. = your screwed
Like everyone else I'm amazed that our profession that couldn't work until JTL came out will not require anything to do with space. We have been waiting to get Star Wars type smuggling implemented and they come back with a simulation of life as a drug mule. Swallow some recreational pharmaceuticals and take a comerical flight then hope to get through customs without dying from an overdose. Woot! I don't really want to think about what rangers will need to do to steal it from us. Hopefully they'll allow tailors to craft rubber gloves for the body cavity searches. They can use some content too.
WesBelden wrote:
Tiggs wrote:
WesBelden wrote:
Questions gathered so far:
- Will Smugglers still be able to 'fast talk' their way out of situations as was previously planned?
- Not under the current design
This could use some attention, but I can't think of how it could be implemented off hand.
- Will there be a space component to missions or are they 100% ground based? (the previous system indicated there would be develiveries/combat/fast talking in space and on the ground).
- Not initially
This has to be changed from "Not initially" to "Yes" for all the reasons we've stated time and time again.
- How do we get missions? Will we see NPCs or terminals/sliced terminals or an ingenius (ooh er) combination of both? (NPCs prefered!)
- Underworld Contact NPCs that you will have to build faction with.
Cool...
- If NPCs are used, will they be from the likes of Jabba, or Dave the minor minion?)
- Still in development.
Just to clarify for the Devs - We don't get along with Dave, we don't like Dave, Dave is not a nice guy. Jabba we like, we get along with Jabba - we want to work for Jabba.
- Given that Smugglers will be pursued by both BHs and Rangers, are any Smuggler evasion skills planned that might be used both in our missions and in attempts to avoid being intercepted?
- Not in the current design
If we're going to be chased by Bounty Hunters and/or Rangers we need some way to evade them.
- Who can we work for? (Various criminal factions/NPCs? Rebel or Imperial?)
- Still in development
Rebels, Empire (i guess... how can you smuggle for the Empire?), Jabba, Valarian, Nym, Talon Karrde are all on the list of who we want to work with. Not limted to that list, but it's a start.
- How does faction standing interact with the system (Will we gain or lose FP for those we work for?)
- As you succeed at smuggling mission, your underworld faction will increase. As you fail, you will lose Underworld standing.
I like this...
- Outside of a mission setting, is there any penalty for a player carrying contraband? for example, will players carrying large amounts of contraband be unable to use public transport as with some Smuggler missions?
- Not under the current design
This is why we seriously need contraband scans much more frequently.
- What happens to contraband on a vendor at the time the patch hits?
- This has not been decided yet at this time.
And I'm still not decided on whether it's a good thing or not, we'll see...
- What happens to existing spice schematics?
- They will no longer work.
Fair enough, I can live with that.
- Are there any changes to spice effects? (Currently Spice is not thought of as something people would seak out so readily given most types are redundant)
- Not under the current design
Just my personal opinion here, but I'd say do away with a bunch of the redundant spices and add ones we know from the EU, such as Ryl and the ever so famous Glitterstim.
- What are the rules for player bounties? (will they be the same/similar to the current Jedi missions? i.e. timers, visibilty, decay all the same as Jedi?)
- Still in development
Fair enough, as long as it's something that those that don't wish to be involved in can opt out.
- What mission payouts will BHs receive for Smugglers and will it alter depending on our Underworld rating?
- This has not been decided yet at this time.
Not much to say there...
- Will Smugglers receive any warning through underworld contacts etc. of them being on the BH terminals?
- If we implement “BH hunting smugglers” then you will opt into the system. Only PvP missions can possibly put you on the terminals.
As I said, as long as we can opt out. I honestly hope that this will be kept to those that actually want to PvP and not where you will have to do those PvP missions to gain some super reward.
- Will we be able to skim money/contraband of the top of these missions?
- Still in development
I think this one goes without saying, if we can do this we should have to take a pay cut or faction point loss or something similar.
- Will Smugglers be able to pay off the debt/bounty as Greedo attempted to extort from Han/Han tried to pay Jabba off with?
- Not under the current system.
If bounties are implemented, and they will be on players that want to be hunted in the first place, I don't know... it would be a good idea if a player suddenly changed their mind, but I'm sure the first time a Bounty Hunter got a "mission incomplete" because of it there would be trouble.
- Will the cargo actually be visible in our inventory? (e.g. some form of locked container)
- Still in development
If we're going to be able to "skim" the cargo, we'd have to see it...
- Would said cargo itself count as contraband in a scan and would there be more serious repercussions to having it than a 500cr fine?
- Not under the current design, but possibly.
500 credit fines are a joke, but to even have this as an issue, you'd have to increase scan frequency.
- Will a character's CL have any affect on the difficulty and/or content of a mission? (could, for example, a CL 55 Master Smuggler complete the highest level of Smuggler mission?)
- Yes
Good...
- Will the rewards of a successful Smuggling mission come in various forms (e.g. credits, spice, slice components, AAs etc.)? Some Smugglers worry that they will spend more time being spice pusher on the streets than actually Smuggling in order to make ends-meat.
- Yes, there are various forms of rewards
Good...
- Will any Smuggler profession trees (such as Underworld) be based on Smuggling XP given for completing missions?
- Still in development
I think the Underworld tree is the obvious answer to this.
- Is there scope with this system at a later date to introduce other contraband items that need to be Smuggled? (an example could be rare resources found only on a certain planet... such as what we see on Mustafar!
)
- Sure, the system can support it. But not under the current design.
No comment.
- Since spice crafting has been removed from the Delinquency tree, what if anything will take its place?
- No replacement has been considered at this time, but that may change.
Delinquency would be the perfect place to put those evasion skills we mentioned...
- Once a Ranger has stolen a Smuggler's cargo, can the Smuggler still get the cargo back by killing the Ranger?
- Still in development
If a Ranger steals a Smuggler's cargo, there must be a way to retrieve it. No self-respecting smuggler would let someone get away with that and ruin their reputation.
- When in space, will a craft's cargo hold have anything to do with what is transportable? (Smuggling crates of spice in a Z-95 or Tie-Fighter isn't exactly, well, practical, while cargo holds on POB sized ships would be able to hold far more/make more sense).
- No space interaction with this version of the system at all.
This is theissue in my opinion. Without space, it's just delivery missions.
The first thing that stands out like a sore thumb is that there's no space content, which no doubt many will be furious at because we were told for so long that we're really a space based profession etc. The wording of "Not initially" makes me hopeful that it will be done at a later date, but there's nothing else to indicate as such for now.
I just asked whether, "Not under the current design." is simply another way of saying, "Not this time around." or if items reffered to as such are still open to feedback/change. Until I get an answer though it'd be best if you just assumed "not this time around".
For the stuff that's, "still in development", say what you want to see.
If NPCs are used, will they be from the likes of Jabba, or Dave the minor minion?)
- Still in development.
Given that Smugglers will be pursued by both BHs and Rangers, are any Smuggler evasion skills planned that might be used both in our missions and in attempts to avoid being intercepted?
- Not in the current design
Who can we work for? (Various criminal factions/NPCs? Rebel or Imperial?)
- Still in development
There are about 40 different factions in SWG that can be counted as "underworld". Are they all going to have a contact NPC? Perhaps it would be better to have underworld NPCs in each city that you could get smuggling missions from for all of the underworld factions on that planet.
Once a Ranger has stolen a Smuggler's cargo, can the Smuggler still get the cargo back by killing the Ranger?
- Still in development
Didn't the devs say that some special items will be lootable off of players? I will have to track that post down. That should pretty much resolve the issue of getting your cargo back. Ranger steals cargo -->Smuggler kills Ranger -->Smuggler loots Ranger corpse and gets the cargo back.
edit: found it ![]()
"PvP stealing is supported by the system, but it is limited to only specially marked "steal-able" items. Steal-able items are clearly marked and currently only take the form of special mission and/or event objects. Steal-able objects are issued to players under the similar circumstances as other PvP events/missions/quests. PvP stealing is only possible versus players that one could already attack (factional enemies for instance) under existing rules"
Message Edited by KenjiTokugawa on 10-12-2005 03:47 PM
- No space interaction with this version of the system at all.
Dear Tiggs, Please send a message to your team to change the preceeding answer. Your treatment of JTL since after ROTW has been pitiful.
After reading this over and having read the changes comming to roots and snares thus wiping out 90% ofa crowd control's effectiveness, I have a few thoughts:
Thank God I have a ton of resources laying around to grind on.
Thank God I put my DE Exp. tapes into clothing humans can wear.
Thank God that I don't have to delete my character to take up a new profession.
I started SWG with Smuggler as my goal. Funny thing is, I got to Master Smuggler and all I got was this lousy badge.
For what it's worth, in each of these posts here, you can substitute LA for SOE in all of them 'cause LA has the final word on what we see.
Fixed.
CommTampers wrote:
When in space, will a craft's cargo hold have anything to do with what is transportable? (Smuggling crates of spice in a Z-95 or Tie-Fighter isn't exactly, well, practical, while cargo holds on POB sized ships would be able to hold far more/make more sense).
- No space interaction with this version of the system at all.
Dear Tiggs, Please send a message to your team to change the preceeding answer. Your treatment of JTL
since after ROTWhas been pitiful.