Smuggler Archive

Thread: New Slicing System

AngusMacGregor
Thu Jun 23, 2005 4:12 am
#79

We didn't get a new Slicing System. All we got is a Slicing fix to make it work in the CU.


That's what it boils down to.


We waited 2 years for this? SOE should be ashamed of themselves.

Message Edited by AngusMacGregor on 06-23-2005 07:13 AM




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IndySWG
Thu Jun 23, 2005 7:10 am
#80






AngusMacGregor wrote:

We didn't get a new Slicing System. All we got is a Slicing fix to make it work in the CU.


That's what it boils down to.


We waited 2 years for this? SOE should be ashamed of themselves.

Message Edited by AngusMacGregor on 06-23-2005 07:13 AM




QFE - shout it from the mountain tops people



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SpinningCloud
Thu Jun 23, 2005 8:28 am
#81

QFFE!


WHEN are they going to hear and acknowledge us?


DId they REALLY think this is what we wanted and would make us happy?


Did they REALLY think we'd just forget about the In Concept concept and find THIS an acceptable replacement?


What garbage are they going to thrust upon us for actual SMUGGLING content? I'm sure it won't bear any resemblance to what was posted In Concept since they were so quick to yank that document.


Perhaps all that will happen is we'll get the following statement; "We realized we could not provide the smuggling content as outlined In Concept at this time. We do not want to compromise that concept so we are going to take the time to do it right. We will have more information 'soon'(TM), please be patient."






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
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Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

JediMelvis137
Thu Jun 23, 2005 9:00 am
#82


EDIT: Woo hoo! My first double post!!!

Message Edited by JediMelvis137 on 06-23-2005 12:01 PM




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



Phizuol
Thu Jun 23, 2005 9:22 am
#83



AngusMacGregor wrote:
We didn't get a new Slicing System. All we got is a Slicing fix to make it work in the CU.
That's what it boils down to.
We waited 2 years for this? SOE should be ashamed of themselves.

Message Edited by AngusMacGregor on 06-23-2005 07:13 AM





Oh noes, slicing got fixed. Pandamonium!

Its a step in the right direction if you ask me. Personally I wouldn't trust the devs to release one huge system all at once. This is a good solid core system that they can build on. There's always the possibily to add tools, breakage, and maybe even a mini-game later. They can always tweak the improvement percentages around.

What is important is that we will have a WORKING slicing system again. Once with CHOICES. How long have we asked for that? Maybe it is only a small victory for Smugglers, but a victory all the same. I doubt anyone on this board is giving up those big dreams, we'll keep pushing for more. For us this is only the beginning, but I feel its a good beginning at least.




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Ragnaat
Thu Jun 23, 2005 9:31 am
#84



JediMelvis137 wrote:

Ok. So I was bored and made a table (X's are for combinations which are not possible due to the maximum 100 customization limit):

Assuming attack speed 2.0 / Damage 500 weapon
Base Speed 2.0
Base Damage 500
Base DPS 250

Modified DPS Table:

No Damage Slice | Damage +2% | Damage +4% | Damage +8%
No Speed Slice 250.00 | 255.00 | 260.00 | 270.00
Speed +2% 255.10 | 260.20 | 265.31 | 275.51
Speed +4% 260.42 | 265.63 | 270.83 | 281.25
Speed +6% 265.96 | 271.28 | 276.60 | 287.23
Speed +10% 277.78 | X | X | X

The earlier poster was correct that the yellow slice is the best DPS slice on a weapon which is nowhere near its MAX on speed or damage, and this equates to a 14.89% DPS increase.
The only problem I see is some weapons will come to you already maxed out on allowed damage, so you will not be able to do the +8% damage slice. Same goes for speed. You're going to have to play it on a case by case basis for each weapon you slice. If a customer hands you a weapon that's already over its maximum "allowed" damage level, you will have to explain this to the customer and ask if they would like a max speed slice instead. Or maybe ask if they want Critical Strike.
My main point is simply that every weapon is experimanted on differently, and thus will have different possible slice combinations. If the WS put all of their experimentation into damage with excellent materials, you will not be able to slice damage at all. This is a side effect of the weapons balancing pass we all know and "love."
Also, not everyone is looking for max DPS, believe it or not. Some seek max damage, some seek lower speeds. It has to do with play styles and their conception of the whole DPS issue. Not to mention SAC and powerups! So my choice would be to get a low SAC weapon that I can apply the 6% speed/8% damage slice to, and hope it's as good or better at killing things as if the WS had used their experimentation points for damage/speed...
Anyway, peace!



nice work, but i've never found speed (and thus dps) to matter anyhting worth giving a damn about. I kill things faster with high damage weps that have 30 or more dps less then my highest dps weps... its all amount maximizing the damage per hit and minimizing delays by moving between specials.

(no, i'm not saying speed is totally pointless and everyone should pick up their acklay powerhammers again, just that in cases where there are two already good weps i'm looking at damage over DPS.)



:: Retired... For the moment ::
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focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
GanymedePharuu
Thu Jun 23, 2005 9:42 am
#85



SpinningCloud wrote:

QFFE!

WHEN are they going to hear and acknowledge us?

DId they REALLY think this is what we wanted and would make us happy?

Did they REALLY think we'd just forget about the In Concept concept and find THIS an acceptable replacement?

What garbage are they going to thrust upon us for actual SMUGGLING content? I'm sure it won't bear any resemblance to what was posted In Concept since they were so quick to yank that document.

Perhaps all that will happen is we'll get the following statement; "We realized we could not provide the smuggling content as outlined In Concept at this time. We do not want to compromise that concept so we are going to take the time to do it right. We will have more information 'soon'(TM), please be patient."






seriously. if our "Smuggling missions" live up to the same standard as our "Slicing 'mini-game'" then i think i'm gonna call it quits. because our slicing mini-game is not a mini-game at all.



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<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
XrioT
Thu Jun 23, 2005 9:43 am
#86


It's probably been mentioned, but I think they should still have some random factor to slicing.


Not to say that we can 'fail', but maybe to make the customization and/or dmg/spd/crit slice percentages variable. It seems kinda dry that anyone could go to any master smuggler and get the exact same slice on everything every time. Also this would open the door to having +Slicing attachments in the future that may increase the chances hitting the higher end of the range so we can establish ourselves as unique slicers.


Just imagine having a possible customization range of 5%-15% for the first slice, 15-25% for the second, 25-35% for the third and 35-45% for the fourth on a damage slice, this could lead to an increase of 8% to damage after the four slices but have the potential of leaving you with anywhere between 75%-100% customization, with 75% being all perfect slices. Most of the time you would land at 100% on the fourth, but at least giving us the potential to do better would be nice.


Also the max 8% damage slice that currently exists could become a range obviously, like increase in damage by 2%-4% for the first, 4%-6% for the second, 6%-8% for the third, and 8%-10% for the fourth.


I liked having an incentive for people to buy a whole crate of the same weapon just to have them all sliced for different amounts so they can choose thebest one.


Message Edited by XrioT on 06-23-2005 09:44 AM

JediMelvis137
Thu Jun 23, 2005 9:49 am
#87






Ragnaat wrote:

nice work, but i've never found speed (and thus dps) to matter anyhting worth giving a damn about. I kill things faster with high damage weps that have 30 or more dps less then my highest dps weps... its all amount maximizing the damage per hit and minimizing delays by moving between specials.

(no, i'm not saying speed is totally pointless and everyone should pick up their acklay powerhammers again, just that in cases where there are two already good weps i'm looking at damage over DPS.)




That was actually the point I was trying to make. A LOT of people will go for the Critical strike as opposed to speed after they max damage. There are plenty of powerups for speed, none for Critical Strike.


I was just giving the table as an example because I'm bored. But the point I was trying to make was that not every customer is going to ask for the 6/8 slice combo...




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



KaiRan
Thu Jun 23, 2005 11:39 am
#88



JediMelvis137 wrote:

Ok. So I was bored and made a table (X's are forcombinations which are not possible due to the maximum 100 customization limit):

Assuming attack speed 2.0 /Damage 500 weapon
Base Speed2.0
Base Damage500
Base DPS250

Modified DPSTable:

No Damage Slice| Damage +2%| Damage +4%|Damage +8%
No Speed Slice 250.00| 255.00| 260.00| 270.00
Speed +2% 255.10| 260.20| 265.31| 275.51
Speed +4% 260.42| 265.63| 270.83| 281.25
Speed +6% 265.96| 271.28| 276.60| 287.23
Speed +10% 277.78| X| X| X

The earlier poster was correct that the yellow slice is the best DPS slice on a weapon which is nowhere near its MAX on speed or damage, and this equates to a 14.89% DPS increase.
The only problem I see is some weapons will come to you already maxed out on allowed damage, so you will not be able to do the +8% damage slice. Same goes for speed. You're going to have to play it on a case by case basis for each weapon you slice. If a customer hands you a weapon that's already over its maximum "allowed" damage level, you will have to explain this to the customer and ask if they would like a max speed slice instead. Or maybe ask if they want Critical Strike.
My main point is simply that every weapon is experimanted on differently, and thus will have different possible slice combinations. If the WS put all of their experimentation into damage with excellent materials, you will not be able to slice damage at all. This is a side effect of the weapons balancing pass we all know and "love."
Also, not everyone is looking for max DPS, believe it or not. Some seek max damage, some seek lower speeds. It has to do with play styles and their conception of the whole DPS issue. Not to mention SAC and powerups! So my choice would be to get a low SAC weapon that I can apply the 6% speed/8% damage slice to, and hope it's as good or better at killing things as if the WS had used their experimentation points for damage/speed...
Anyway, peace!





I see a small problem here... Can we not effect the *minimum* damage as well? thus driving up the *average*, and thereby increasing the DPS in greater incrimets than the above suggests? For example, could we slice a max damage capped weapon for an 8% increase in it's minimum damage output?

I'd be curious to see how that plays into the system...



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gassygunslinger
Thu Jun 23, 2005 11:47 am
#89






JediMelvis137 wrote:





Ragnaat wrote:

nice work, but i've never found speed (and thus dps) to matter anyhting worth giving a damn about. I kill things faster with high damage weps that have 30 or more dps less then my highest dps weps... its all amount maximizing the damage per hit and minimizing delays by moving between specials.

(no, i'm not saying speed is totally pointless and everyone should pick up their acklay powerhammers again, just that in cases where there are two already good weps i'm looking at damage over DPS.)




That was actually the point I was trying to make. A LOT of people will go for the Critical strike as opposed to speed after they max damage. There are plenty of powerups for speed, none for Critical Strike.


I was just giving the table as an example because I'm bored. But the point I was trying to make was that not every customer is going to ask for the 6/8 slice combo...





I dunno... The point I was trying to make, was the slice combination to get max damage, and the slice combo to get max DPS was one in the same.There's no choice for them to make about which to get, when they can have the best of both.That was the point I was trying to get across. I see your point about maxed out speed, and that they would have to choose another slice type, but I'll bet that typically, they will just go for the 6/8 combo.I just really wishthey either lower the customization levels of speed and critical strikeor increase their effectiveness.I just don't like the idea that critical strikeis just something you settle for if you can't have something else. It should be useful on its own, and not have 1% chance of doing equal damage as an 8% damage slice.



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HimFan
Fri Jun 24, 2005 12:15 am
#90

Wes! PLEASE make sure you note so EVERYONE knows that the 8% damage slice almost always never works! Weapons have damage caps on then you get a message when you try to slice it saying that the weapon is already as power as it will become.



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JediMelvis137
Fri Jun 24, 2005 12:23 am
#91

It's all a moot point now. Check out GM's post...


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=193343






Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



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