Smuggler Archive

Thread: wave goodbye to the triple master....

JediArashi
Tue Mar 22, 2005 10:34 am
#79






Nicolas_Frost wrote:




DRWolfe wrote:





Nicolas_Frost wrote:
Its called a "joke".




Hard to tell sometimes, especially when it was the only "joke" in the post. I've just read one too many posts with similar "jokes" I guess.







-
Fencer: Area/DOT whores In other words, dealing high damage, but through DOTs and potentially multifighting(via area attacks)
Pikeman: Crowd Controling Tank, debuffing, state-usage
Teras Kasi Artist: TANK armed with a .22 Low-Mid damage which avoids most damage delt to it
-



One of my main forms of humor is to go mostly serious for a little while, then slap ya in the face with something off the wall or unexpected.






Or just slap you in the face...period.




Edit: added the smiley considering the content of the issue.

Message Edited by JediArashi on 03-22-2005 12:35 PM



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
Ipseck
Tue Mar 22, 2005 11:49 am
#80

I need 9 more skill points :-/

M Pistols M Smugg 3040 bh !!! :-/





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
fairbrother1969
Tue Mar 22, 2005 12:24 pm
#81

i'm currently a triple master ( smuggler,tkm,pistolier) and have been sincesept of 2003, i've been away from the game for a long time awaiting the CU and improvements to smuggler ( we all knowwhat type of love smuggler get's "PRISON LOVE"), now i read that all my hard work in getting the template i wanted is in vain, Not forgetting the cost of keeping my char alive while i waited. DOES ANYONERESPONSABLE FOR SWG EVERREAD ANDLISTEN TOTHE SMUGGLER FORUM? I've seen long time freinds and fellow smugglers leave because they couldn't takebeing messed around anymore, i fear if the revision to the triple master actually comes into play then we may well lose at least another one.
Ternque01
Tue Mar 22, 2005 9:51 pm
#82






fishbrains wrote:

stuff and other things


looks like I'll be returning to a pure pistol template.....






*holds hat over his heart*


These were good days... I look forward to better.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
vizakohmen
Sat Mar 26, 2005 8:51 am
#83

>TKAs though are ridiculous jack of all trades, being able to hit all three HAM bars quickly and accurately, as well as states, as well as a lot of defenses, as well as meditation.

Dunno, I have a pikeman, and he hits all three HAM bars pretty ridiculously and has area stun/dizzy/knockdown. For one on one PvP I switch to TKM for the mind hit accuracy(after a quick little mind poison pike injection). In PvE... Pikeman. TKM isn't nearly as good as Pikeman for PvE. Perfect example... Merek layers where every other merek is a harvester. Try that with TKM, you'll be dead right quick if you are stunned and can't burst run. I can slice through 8 harvesters like butter with an electric damage pike by throwing polearmarea2 with sweep.

I do agree that TKM is ridiculous. Kinda funny that a good TKM player can kill a jedi knight with predictable regularity. Especially when you weigh the amount of work and training a knight has gone through, that a n00b whose been grinding for 5 days can take him out in a duel with some synthsteak and pikatta is a little nutz.

I'll enjoy it while it lasts... don't much care since I have 5 buffs left before capping my last FS tree, just have to wait to unlock ranged defense next cycle. Should be done grinding by monday.

New character will be a pistoleer/smuggler, depending on whether that template turns out to work or not. not sure if skill points will be changed...

viza/kammris,
MWS/MMerchant/Novice BE
TKM/MPikeman/MBrawler



swg is GREAT
(my other sig got me banned)
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