Smuggler Archive

Thread: Does anyone else think the devs play bounty hunters.

Taewyn
Tue Sep 09, 2003 6:35 am
#79

Mhhh...Eye shot?


Read one of Holo's myriad number of posts on mind damage...


When you die your Mhhh eye shot shall be answered .


BTW yes once skill mods work right, alot of things will be diffrent...





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Lowca_Fatal
Tue Sep 09, 2003 7:47 am
#80






naruto_uzumaki wrote:

For the dark mysterious folk Bounty Hunters are supposed to be, you all whine an awful lot.


Shall I make arrangements for a wahmbulance?


/Naruto


P.S. Rate me 1 star, I don't like you anyway. Go back to your own forum.







You mustbe inbred. Look at the first post in this stupid thread. "Waa devs must play bounty hunters".


Whoever said that obtaining bonuses to creature hit and creature damage isn't combat needs some pills. There is more combat than PVP.


You guys can't expect a class that takes about 2 days to master and a few hours to achive to be superior in every way to a class that takes weeks just to get novice and Months to master.


Your own coorespondent left the thread becuase he knew he was owned.




-FaTaL-
Jedi Chef Artisan DE Merchant Weaponsmith Doctor Combat Medic Dancer Musician over too many accounts
450 50 Babelon, Naboo (stocking 440+ brandy)
FoUCypher
Tue Sep 09, 2003 7:58 am
#81

Smuggler wasn't easy to master when I mastered it back when everyone was still a marksman or scout, I had virtually no help with exp, I was using a DL44 FFS. Even recources for slicing and spicing where hard to come by. Don't slam it until you've tried it bud.


If anyone else has played Planet Side you'd know that when people call for nerfs, the game gets ruined by SOE, Ive just stopped dueling entirley becuase I realised how useless it was to try to beat a Bounty hunter that had eye shot.

Lowca_Fatal
Tue Sep 09, 2003 8:07 am
#82






FoUCypher wrote:

Smuggler wasn't easy to master when I mastered it back when everyone was still a marksman or scout, I had virtually no help with exp, I was using a DL44 FFS. Even recources for slicing and spicing where hard to come by. Don't slam it until you've tried it bud.


If anyone else has played Planet Side you'd know that when people call for nerfs, the game gets ruined by SOE, Ive just stopped dueling entirley becuase I realised how useless it was to try to beat a Bounty hunter that had eye shot.







Not very good are ya? I know plenty of dueling smugglers that still do fine.


Now that your panic shot exploit is gone you guys just don't know HOW to duel. Learn the game before you call for nerfs.




-FaTaL-
Jedi Chef Artisan DE Merchant Weaponsmith Doctor Combat Medic Dancer Musician over too many accounts
450 50 Babelon, Naboo (stocking 440+ brandy)
deadnewbie
Tue Sep 09, 2003 8:17 am
#83

Spamming panic shot is no more an exploit than spamming knock down, eye shot or whatever the flavor of the month special is.



Imperial Minister of Information
Lowca_Fatal
Tue Sep 09, 2003 8:29 am
#84

Shooting Eye shot is an exploit? Thats like saying shooting any shot over and over is an exploit. "You can't shoot body shot 1 blah blah"


For one, I don't 'spam' it when I use it in pvp.


Right now I have over a 400 damage scatter pistol. It was built with a couple drop only components that were the best of the best. It takes me at most 3 shots.


Thing is, I don't even use eye shot. I use torso.




-FaTaL-
Jedi Chef Artisan DE Merchant Weaponsmith Doctor Combat Medic Dancer Musician over too many accounts
450 50 Babelon, Naboo (stocking 440+ brandy)
naruto_uzumaki
Tue Sep 09, 2003 9:39 am
#85

/sigh


Spamming Panic Shot was never an exploit. The person being shot could just run away. I can't even count the number of times 'x' victim was like - "I kept running around but I couldn't fire! I guess you're just lucky. "


Now seriously, Prepatch:


Mr. BH walks up to Mr. Master Smuggler -


BH hit's his knockdown - The smuggler accepts his death because he knows he's fighting a master BH.


flip that around


Master Smuggler hits panic shot - guarenteeed 9 out of 10 times -


"HEY ASS! I should have 0wn0red u'r n00b a$$! You exploiter!"


or maybe even - if they are over 16 and a little civil


"You just spam panic shot"


But guarenteed the BH will never, ever, run away.


Why? Because most people who pvp are just plain stupid.


/Naruto

Cokonut
Tue Sep 09, 2003 10:32 am
#86

Fatal,

Panic shot wasn't an exploit. Hell, the dev's tuned the ham costs and delay on it not that long ago. You think they would have known what exactly it does if they figured they had to tweak it, no?

I really don't have any beef with bounty hunters per se. Unfortunately they are the class de jour for pvp which is sad, really. One would think the GCW would be fought by pistoleers, carbineers, riflemen and commandos (with bounty hunters and smugglers working for whichever side paid the best ). Truth is it's being fought by pistoleers/bh, carbineers/bh, riflemen (poor guys), some smugglers, and commandos.

Now the question that begs to be answered is why are bounty hunters so popular?

1. Some people might want to have a fun chance to emulate/rp their favorite Star Wars character/villian Boba and Jango Fett. This is probably true to a lesser degree for newcomers to the class.

2. Some folks might have joined anticipating the day PC bounties go in. Not many probably fit this bill.

3. Finally we come to the big one. Some people will play whatever class is most powerful in any given game. These are the types of people who play Quake with god mode on or halfling druids in EQ because they're the fastest to level up.

Now, I also have issue with the bounty hunter mantra of "we pay more skill points than you so...". That's fine and dandy. I mean if I wanted to I could master marksman and scout and then go on to master smuggler (nevermind the fact that most people already have explore III or IV and some degree of hunting). Would I be anywhere near your skill with a pistol then? No. Did I have to get more pistol exp than you? Yes.

I'm not looking for an ability to beat bounty hunters. I personally believe that if a bounty hunter gets the drop on us (and by us I mean smugglers only, not every other class) we should be screwed. HOWEVER, if the smuggler knows the bounty hunter is coming he should have viable means to extract himself from that 'messy' situation.

You know, like how panic shot was supposed to work? I'm not hoping for an ability to spam it until the target dies I'm just hoping for a chance to get away. Read our dirty fighting line descriptions for Christ's sake. It basically says we should have a good chance at escaping bad situations. Right now it's just fluff. Couple that with pure smugglers not being able to hit the broad side of a barn with the new accuracy changes and you may start to see our plight.

Two million pistol experience and all I got was this lousy T-shirt.

Kaefo
Smuggler
Lowca
BennitDawning
Tue Sep 09, 2003 10:41 am
#87

Ok I got through one page of this crap and couldn't bare to read the rest of it. It seems to me that this needs to be looked at from a differant perspective. SO here's mine, like it, love it, hate it, wipe your arse with it. I do not give a womp rats ass what you do with it.


By what defines a BH, they shouldn't be the best at open PVP. Point blank that should go to those who are battle field tested tried and true. And i'm not talking about in game where you go on the battle fields and fight your faction war. So don't even start that whine, cuase i'm all outta cheese and fiddle music. A bounty hunter SHOULD strike from the shadows, take out the target when the target doesn't know he's there. If the fat little rodian is wanted for playing with his fried chicken in a no fried chicken zone, then the BH should have scouted out where the target is(Investigate) and be waiting in the little grease fingered freeks room when he comes home.



Now for my smuggling Brotherain(and the sistas out there). Again I'll say this, we souldn't be a stand up and kick your ass class(I rhymed). We should be a healthshot(1,2,or what every) make them chase me around this corner, where i'm waiting to hit them with another big shot. Duck behind a barrel, or keep this up until you get to your ship(YES I KNOW WE DONT HAVE SHIPS, just use your imaginations, ohhh look at my frieghter, it's so purty... personaly i go with the "The empire imponded it" story. anyway back to what i was saying). That is of course for the pureist smuggler, those who have pistoleer also, or commando. Your more apt to stand and deliver. Me I dont have those combat skills(working on them, but dont have them) I know the limit of my class and except it in the nature that it's NOT COMPLETE, and go about my merry way becuase i know that there are more important things to do int he game... oh i dont know, maybe somthing like HAVE FUN. could be me.


That's my two credits, rank away.






-Okosta Sena- -MH-
Master Smuggler-Pistoleer -0.1.1.2-
Nae
Tue Sep 09, 2003 10:50 am
#88

San, its not that Idisgaree with you. Its that you are our corresponded, you really should stay away from posting threads like these. We all know your frustration,we all deal with the same crap. Really, no need to pick a fight with a thread like this; even though you were venting.



As for the BHs, no one wants you nerfed. I still think that the defencive mods really need to get up and working, not to mention the skill attachments on clothing and armor. If, those worked, then a lot of these specials wouldn't be as big of a deal. Fact is, aside from the natural resistence, that was fubar'd last patch, there really is no resisting Posture changes, Dizzies, Bleeds, etc. Since, that the BHs, which do get some great specials with other than pure dmg effects on them;it does cause you guys to come off as overpowered.

CtrlFrk
Tue Sep 09, 2003 11:08 am
#89

Trapping is a Combat skill? Just because it's a skill you use during combat doesn't make it a combat skill. Trapping is no more a Combat skill than is First Aid.


As far as comparing Bounty Hunter to Commando, it's simple: Commando is the only pure combat class in the game. All of the requirements are Combat, and everything it takes to get to master is Combat. Bounty Hunters think that Master Scout is a tough requirement? If I had bothered to take Novice Scout when I started I would have accidentally mastered it by now!


Lowca, if you believe that a Master Bounty Hunter should be that much better than a Master Smuggler, then you really need to admit that a Master Commando should be that much better than a Master Bounty Hunter. However, if that's not how you feel, your entire argument falls apart.


CF




Master Marksman, Novice Brawler, Novice Commando, Novice Pistoleer, Novice Smuggler
Novice Artisan, Novice Merchant

"BUGS, Mr. Rico! Zillions of 'em!"
atimes
Tue Sep 09, 2003 11:17 am
#90

To answer the question posted by this threads title, no the devs barely play anything.


I have read over many respones in this thread and no one has mentioned this so I shall.


Bounty Hunters are not the only people with dizzy attacks. SanTsu said his problem was with dizzy attacks. If that's the case then his problem is not with Bounty Hunters because other combat professions have dizzy attacks.


Dizzy does not knock you down. Dizzy + posture change is what knocks you down.


I dueled a rifleman and he dizzyed me. I tried to stand up (I was kneeling) and I fell. He slaugthered me.


Many profession have a dizzy attack. Many also have a posture change attack. Ranged support IV which is in the marksman line causes a posture change. Smugglers are marksman and have no need for combat XP so this skill could be learned and cost 14 skill points to get (the 4 skills in that discipline). A rifleman can use a dizzy attack along with a posture change. Carbineers have dizzy attacks and group posture changes.


The problem is not with BH dizzy. The problem is with all dizzies. You seem to be singling out BH's because our dizzy and knockdown is combined in one attack.


Suppression fire cause a posture change and it's a tier 4 marksman skill. This coupled with the dizzy attack that many ranged combat classes get will do the same effect as fire knockdown.


A fewthings in conclusion. One please stop focusing solely on PvP. There is so much to this game besides PvP so please stop focusing on it when you create "the bh is so vastly overpowered threads"


Right now marks are difficult. The "easy" ones have 6K HAM and the more difficult ones have over 10K HAM. We solo them and they usually con red which according to Holo should kick our butt. Many of them have ranged attacks as well as melee attacks and I have been hit for 300 pts of damage by marks that are considered mid level(my armor had a vunerability against that marks attacks. . . fun fun fun). In order to compete against a 10K HAM mob that is hittingus for 300 pts of damage a popwe need offensive power. Being built to take down 10K HAM NPC mobs will make us very effective against 1K characters in PvP even with 75% damage reductions. Keep in mind this observation is AFTER the current patch where mark difficulty was lowered. They are slightly easier but my marks now average about 8K HAM instead of 10K HAM.


The LLC is not a insta death weapon. It is slow and the only time I can hit effectivelly is when I kneel so if I use the weapon in PvP and you dizzy me I'm stuck in a kneeling position (which is why I got slaughtered by the rifleman). The specials have a melee range so you need to be within 20 meters to use many of them.


I understand that all 4 lines in your profession are broken. I understand you are frustrated.


Please do not take out your frustruations on us. Many of us who enjoy PvE and enjoy this game and enjoy being mature Bounty Hunters who aspire to be Master Bounty Hunters and not annoying PvP twerps are a little frustrated by the same complaints which we hear every single day from other professions.


Alsowithout your spices I would not be as effective against my marks.

Monolyth
Tue Sep 09, 2003 11:25 am
#91

Okay after reading most of the posts, I will just repond to the subject of this topic.

Yes and no. BH has been the dev's pride and joy class since the beginning a very basic high-level hybrid class with a quick-killing nature. The BH was designed to be the king of 1on1 combat, full out PvP they aren't as good. I see someone shooting a scatter pistol and I immediately knock his rocks to the floor and let my guildies have their way.

In the end I believe that Smugglers have a natural "gut" instinct about their environment. They should be able to sense when danger is near, and perhaps an auto-response function for Smugglers. We're quick trigger's ready to pull at a moments notice. So if someone attacks Smugglers should get an immediate delay action or knockdown attack, giving them a chance to RUN! This would only be enacted during anti-Bounty PvP and not regular PvP. Meaning that if there is a Player Bounty on your head (in the system), your player will react faster (sensing that he's being hunted) and will then always be alert.

I dunno just an idea for true "Smuggleresk" defences.
Page 7 of 9