Smuggler Archive

Thread: The Debate: Slicing Experimentation

Scoooter
Fri Jul 02, 2004 9:05 am
#79


Experimentation on slicing will lead us into the resource madness of huge prices and resource competition. Many galaxies will be left out because of waiting for uber resource which will become the owners of the rich and smuggler is not a "cash cow" profession.. Also many of the metal stat requirements match that of WS's so who will get the high conduct/dr copper. Plus many metals have stat caps. Other higher money making crafting professions need high conduct copper also. We would be competing for a semi-rare resource for ALL tool schematics and kits.


I just left that arena of resource madness with Doctor (10 month master) and trust me its a place we do not want to go.


Smuggler although it has crafting they can craft very little.


However experimentation on spice would be great.


But with slice percentages we are better off with randomness than getting into the resource madness.


However it would be nice if masters could choose the slice type




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
maloso
Mon Jul 05, 2004 3:05 am
#80






Scoooter wrote:


Experimentation on slicing will lead us into the resource madness of huge prices and resource competition. Many galaxies will be left out because of waiting for uber resource which will become the owners of the rich and smuggler is not a "cash cow" profession.. Also many of the metal stat requirements match that of WS's so who will get the high conduct/dr copper. Plus many metals have stat caps. Other higher money making crafting professions need high conduct copper also. We would be competing for a semi-rare resource for ALL tool schematics and kits.


I just left that arena of resource madness with Doctor (10 month master) and trust me its a place we do not want to go.


Smuggler although it has crafting they can craft very little.


However experimentation on spice would be great.


But with slice percentages we are better off with randomness than getting into the resource madness.


However it would be nice if masters could choose the slice type








I think this would lead to reasource madness. So will the new starship thing Im sure. Thats why I have about 70 harvestors working full time hehe. I wish this low quity for everything crap would stop.


Maloso


Vendors -3958 3592 Theed




Maloso Las Vegas - Killer of Ka'hik, Destroyer of -UG-
Hated by most, Loved by YOUR MOM!
maloso
Mon Jul 05, 2004 3:06 am
#81






maloso wrote:





Scoooter wrote:


Experimentation on slicing will lead us into the resource madness of huge prices and resource competition. Many galaxies will be left out because of waiting for uber resource which will become the owners of the rich and smuggler is not a "cash cow" profession.. Also many of the metal stat requirements match that of WS's so who will get the high conduct/dr copper. Plus many metals have stat caps. Other higher money making crafting professions need high conduct copper also. We would be competing for a semi-rare resource for ALL tool schematics and kits.


I just left that arena of resource madness with Doctor (10 month master) and trust me its a place we do not want to go.


Smuggler although it has crafting they can craft very little.


However experimentation on spice would be great.


But with slice percentages we are better off with randomness than getting into the resource madness.


However it would be nice if masters could choose the slice type








I think this would lead to reasource madness. So will the new starship thing Im sure. Thats why I have about 70 harvestors working full time hehe. I wish this low quity for everything crap would stop.


Maloso


Vendors -3958 3592 Theed







Well after reading my own typing I would say its time for bed lol



Maloso Las Vegas - Killer of Ka'hik, Destroyer of -UG-
Hated by most, Loved by YOUR MOM!
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