Smuggler Archive
Thread: Post 19. Slicing Information Datatables, Walkthroughs, FAQ
This tells me is that when someone wants a Weapon or Armor Sliced I go through this process:
1. Explain the new Slicing Customization process.
2. Negotiate how the Customer wants their weapon Sliced considering I can only customize it up to 100%.
3. Send the Customer off onmultiple Quests to gather the components required for Slicing.
4. Charge the Customer up the Whaazoo for "Slicing Consultation Fees", and then bill him for his "Quest Adventure"to gather the components required to provide them with the most "Pristine" Weapon or Armor Slice. (Basically Bill the Customer for their time and effort going to collect the components required for the Slice.)
5. Slice the Weapon or Armor when the Customer returns with all of the Looted components required to complete the Slice.
6. Charge the customer a "Slicing Labor Fee" when I do the actual Slice, and remind the customer that they may need to bring the Weapon or Armor back if it gets out of Calibration through extended use. At which point I will charge them a "Re-Calibration Fee".
Sounds like I just figured out how to make an easymillion credits. Heh Heh Heh...
If crafters can't craft Crates of the tools required to Slice, then I may have to visit the "Respec" button.
I don't want to have to waste time LOOTingthe tools of my trade.
If nothing else... Give mean option to buy them on the Bazaar...
Regards,
Reydar
I don't foresee doing many slices for anyone but friends. Anyone who's not OK with providing their own components for a slice will be cordially invited to do it themselves - what's next, are customers going to expect that we provide the weapon or armor if we are charging, too?
I can go up into space and make about 150k off a single 30-minute Black Sun duty mission, so if they're not going to make a slice worth my while, I've got better things to do.
Incidentally, I did two Black Sun duties this evening and didn't get a single Illegal Core Booster. I know two duties doesn't sound like a lot, but when you have to kill 170 mobs and no drop, that's extremely RARE.
Mentski wrote:
Balzan wrote:
You can only have a Level 4 speed slice with 100% customisation, you can only have a Level 2 Speed slice with 40% customisation. As such it's ineffective to have a table showing the customisation on that particular level.
Also there is already a loot table in the FAQ part...
Still think it's more sensible to do it the other way,because people who are buying slices (who in all hope will be reading this faq too) might only get one level at a time and want to know how much customisation the next slice will add to their total. but hey... noone ever listens to me.
To be fair, that loot "table" is a mess. and doesnt really say much aside from what people have seen the components looted from, Im more concerned with finding the underlying system. You even said yourself you "can't specify" - thats what I'm TRYING to do.
If you notice FROM the eye witness reports in your FAQ and other posts in this thread, the level of the loot is coinciding with the combat level of the mob its dropped with, and with the rarity in salvage, It's important for us to work out if its just specific mobs or specific combat levels dropping these things, as it has implications regarding loot camping, for example.
Message Edited by Mentski on 06-30-2005 08:37 AM
I know but I'd rather not put conjecture into the FAQ, it should only be facts. Also I just updated it, again
anyhoo, now for the slice %'s.
would a tier II dmg slice be a 6% to the weapon
or
2%, then another 2% to add to a 4%?
AltharXXX wrote:master smuggler gets +25 slicing for weapons and armor. I'd guess that means no more dabblers for lower end slices.
but it's a good question - do non masters get the same results for the lower tier slices?
This is a good question-- has anyone tried slicing as a 0-4-0-0 Smuggler? I am curious to hear what the master box gives with the +25 to slicing. Is it more percentage at every level, or the ability to hit levels a simple Slicer would not be able to apply?
I remember reading from some recent documents that it will take a slicer of equal or greater level to repair a slice that has broken, so we know how Smuggler ability affects that part if that's still valid.
The reason I ask is because slicing is important to me, while selling faction and spice are not. If a Smuggler wanted to slice and wasn't in to ranged combat, what would a 0-4-0-0 template offer?
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=197436#M197436
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=197521#M197521
EDIT: In addition, a link to the WS weapon caps thread (in their stickies) is almost neccissary when looking an item over for determing the best possible approach. From these, a smuggler can easily examine a weapon and determine just how much of a slice it can handle before hitting the hard cap.
WS cap thread:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=80981
EDIT2: Just wanted to note, I didnt forget to look into the possibilities for Armor slice combos, but after getting to the 20th one, I realized listing them all is rather pointless. Armor can be pretty much sliced to more combos than our slients will likely want, no point in listing them all.
Message Edited by KaiRan on 06-30-2005 03:02 PM
Mentski wrote:
Additions and possible amendments to a great FAQ
I suggest you change the customisation info to what each slice ADDS, and not the cumulative total, due to the fact we can mix and match up to that 100% total.
Weapons
Speed:
Level 1 | 2% Increase | +20% customisation | No Components
Level 2 | 4% Increase | +25% customisation | Simple Toolkit
Level 3 | 7% Increase | +25% customisation | Finely Crafted Toolset
Level 4 | 12% Increase | +30% customisation | Delicate Trigger Assembly
Damage:
Level 1 | 2% Increase | +20% Customisation | No Components
Level 2 | 4% Increase | +20% Customisation | Simple Toolkit
Level 3 | 8% increase | +20% Customisation | Illegal Core Booster
Critical Shot Chance:
Level 1 | 3% Increase | +20% Customisation | Simple Toolkit
Level 2 | 5% Increase | +40% Customisation | Finely Crafted Toolset
Level 3 | 10% Increase | +40% Customisation | Delicate Trigger Assembly
Armour
Resilience:
Level 1 | Drops after 40% | +25% Customisation | No Components
Level 2 | Drops after 30% | +25% Customisation | Simple Toolkit
Level 3 | Drops after 20% | +25% Customisation | Shock Absorbant Padding
Impact Deflection:
Level 1 | 20% Armour mitigates damage | +25% Customisation | No Components
Level 2 | 40% Armour mitigates damage | +25% Customisation | Finely Crafted Toolkit
Level 3 | 60% Armour mitigates damage | +25% Customisation | Powered Motivators
Hardening:
Level 1 | 1% Absorbtion | +15% Customisation | None
Level 2 | 2% Absorbtion | +35% Customisation | Trandoshan Intraframe
Level 3 | 3% Absorbtion | +50% Customisation | Mandalorian Intraframe
Armour Break Reduction:
Level 1 | 25% Armor Break Reduction | +20% Customisation| No Components
Level 2 | 50% Armor Break Reduction | +20% Customisation| Shock Absorbant Padding
Level 3 | 75% Armor Break Reduction | +20% Customisation | Reactive Micro PlatingAs I mentioned in another post regarding salvage, there seems to be 4 "levels" of component (with the top level being VERY rare if not impossible to salvage from kits) - these levels also seem to tie in with looting somehow. Possibly being dependent on Mob combat level, although Id have to kill a lot of mobs of varying levels to confirm this. Probably the same in space too.Simple Toolkit - Level 1, Common salvage, Dropping from levels ??-??Finely Crafted Toolkit - Level 2, Less common Salvage, Dropping from combat levels ??-??Shock Absorbant PaddingPowered MotivatorsTrandoshan Intraframe - Level 3, Rare salvage, Dropping from combat levels ??-??Reactive Micro PlatingIllegal Core Booster
Mandalorian Intraframe - Level 4, Extremely rare salvage, Dropping from lev 79+ ?
Delicate Trigger AssemblyMessage Edited by Mentski on 06-30-2005 07:54 AM
You can only have a Level 4 speed slice with 100% customisation, you can only have a Level 2 Speed slice with 40% customisation. As such it's ineffective to have a table showing the customisation on that particular level.
Also there is already a loot table in the FAQ part...