Smuggler Archive

Thread: Post 19. Slicing Information Datatables, Walkthroughs, FAQ

Balzan
Thu Jun 30, 2005 12:10 am
#79

Anyone see any spelling/grammar mistakes? It all looks fine to me, though knowing me... there's about 3000 (not including american spelling of armour and customisation )



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
MTaffin
Thu Jun 30, 2005 12:18 am
#80

Looks great! Thanks kindly for putting it all together in one spot on the very first day!


Taffy


(As for thespelling...well I'm Canadian, so...Looks good to me!)
Balzan
Thu Jun 30, 2005 12:43 am
#81

Any grinding smugglers please post your chances of slicing a terminal/locked container.



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Reydar1
Thu Jun 30, 2005 1:41 am
#82

This tells me is that when someone wants a Weapon or Armor Sliced I go through this process:


1. Explain the new Slicing Customization process.


2. Negotiate how the Customer wants their weapon Sliced considering I can only customize it up to 100%.


3. Send the Customer off onmultiple Quests to gather the components required for Slicing.


4. Charge the Customer up the Whaazoo for "Slicing Consultation Fees", and then bill him for his "Quest Adventure"to gather the components required to provide them with the most "Pristine" Weapon or Armor Slice. (Basically Bill the Customer for their time and effort going to collect the components required for the Slice.)


5. Slice the Weapon or Armor when the Customer returns with all of the Looted components required to complete the Slice.


6. Charge the customer a "Slicing Labor Fee" when I do the actual Slice, and remind the customer that they may need to bring the Weapon or Armor back if it gets out of Calibration through extended use. At which point I will charge them a "Re-Calibration Fee".



Sounds like I just figured out how to make an easymillion credits. Heh Heh Heh...


If crafters can't craft Crates of the tools required to Slice, then I may have to visit the "Respec" button.


I don't want to have to waste time LOOTingthe tools of my trade.


If nothing else... Give mean option to buy them on the Bazaar...



Regards,


Reydar

Wookus
Thu Jun 30, 2005 2:30 am
#83

Too much of a hassle?

I've had people asking me to do slices all day, complaining when i try to explain that its a ton of work FOR LESS RETURN THAN THEY EXPECT, saying that I've got some balls charging ANYTHING if i don't have the parts to do the needd slice, and now i'm finding out, i may have to add "well, only cruddy weapons are really sliceable ANYWAY"?


Thats not a hassle... thats just plain assinine.


As to figuring it out, I aint got the time. I've got other things to do with my time than play games, and better things to do with my gaming time than figure out a system that should have been left alone. But no... SoE had to break it in the CU, and then acts like they're doing us a favor with this new system? To me it looks like a hundred times more work and BS for about HALF the return. And besides.... whats the point? The way SoE runs things, ALL OF THESE RULES, DROP RATES AND LOCATIONS, TABLES, ETC WILL CHANGE AS SOON AS WE ALL GET IT FIGURED OUT!!!!!


Ima play on my alt until they add the Smuggler Missions... i dont even want to look at this toon right now. If those missions never materialize or suck, I've still got my respec. I've been playin smuggler since god knows when, but if this is what we've got to look forward to, I'll find a better way to waste my time.



SMEDLEY'S POLISHING THE BRASS ON THE TITANIC, MAN! IT'S ALL GOIN' DOWN
http://coporatethief.ytmnd.com/
TashunkaSapa
Thu Jun 30, 2005 2:39 am
#84

I don't foresee doing many slices for anyone but friends. Anyone who's not OK with providing their own components for a slice will be cordially invited to do it themselves - what's next, are customers going to expect that we provide the weapon or armor if we are charging, too?


I can go up into space and make about 150k off a single 30-minute Black Sun duty mission, so if they're not going to make a slice worth my while, I've got better things to do.


Incidentally, I did two Black Sun duties this evening and didn't get a single Illegal Core Booster. I know two duties doesn't sound like a lot, but when you have to kill 170 mobs and no drop, that's extremely RARE.


I'd be less annoyed if I hadn't had to basically discard a thousand upgrade kits for the 40 tools I was able to salvage.



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
efreak1974
Thu Jun 30, 2005 3:06 am
#85

I'm not a smuggler but I have a question about slicing bio linked armor. Is it possible to slice armor that is already bio linked? I had a friend try but he wasn't able to. However, I forget if this armor was already sliced pre-Pub. 19, and since there is no longer a line in the description saying if the piece was sliced I can't tell if my friend was unable to slice my armor because I had already bio linked it.
Atrusk
Thu Jun 30, 2005 3:27 am
#86

I have found a shock absorbent paddings in a MagSealed container in Garyn's Raider Bunker on Rori.



Atrusk Arr'lar hailing from the Sunrunner Galaxy.

Master Snuggler/Master Peashooter

PS: I took grammar class with Yoda
Balzan
Thu Jun 30, 2005 9:58 am
#87



Mentski wrote:


Balzan wrote:

You can only have a Level 4 speed slice with 100% customisation, you can only have a Level 2 Speed slice with 40% customisation. As such it's ineffective to have a table showing the customisation on that particular level.
Also there is already a loot table in the FAQ part...


Still think it's more sensible to do it the other way,because people who are buying slices (who in all hope will be reading this faq too) might only get one level at a time and want to know how much customisation the next slice will add to their total. but hey... noone ever listens to me.

To be fair, that loot "table" is a mess. and doesnt really say much aside from what people have seen the components looted from, Im more concerned with finding the underlying system. You even said yourself you "can't specify" - thats what I'm TRYING to do.

If you notice FROM the eye witness reports in your FAQ and other posts in this thread, the level of the loot is coinciding with the combat level of the mob its dropped with, and with the rarity in salvage, It's important for us to work out if its just specific mobs or specific combat levels dropping these things, as it has implications regarding loot camping, for example.

Message Edited by Mentski on 06-30-2005 08:37 AM



I know but I'd rather not put conjecture into the FAQ, it should only be facts. Also I just updated it, again



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
chardin
Thu Jun 30, 2005 10:39 am
#88

guess who?


anyhoo, now for the slice %'s.

would a tier II dmg slice be a 6% to the weapon

or

2%, then another 2% to add to a 4%?



.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


testify4
Thu Jun 30, 2005 10:43 am
#89



AltharXXX wrote:

master smuggler gets +25 slicing for weapons and armor. I'd guess that means no more dabblers for lower end slices.

but it's a good question - do non masters get the same results for the lower tier slices?






This is a good question-- has anyone tried slicing as a 0-4-0-0 Smuggler? I am curious to hear what the master box gives with the +25 to slicing. Is it more percentage at every level, or the ability to hit levels a simple Slicer would not be able to apply?

I remember reading from some recent documents that it will take a slicer of equal or greater level to repair a slice that has broken, so we know how Smuggler ability affects that part if that's still valid.

The reason I ask is because slicing is important to me, while selling faction and spice are not. If a Smuggler wanted to slice and wasn't in to ranged combat, what would a 0-4-0-0 template offer?



./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

KaiRan
Thu Jun 30, 2005 10:57 am
#90

Please add the compiled lists on the following 2 posts, I believe the majority will find them quite usefull:

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=197436#M197436

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=197521#M197521


EDIT: In addition, a link to the WS weapon caps thread (in their stickies) is almost neccissary when looking an item over for determing the best possible approach. From these, a smuggler can easily examine a weapon and determine just how much of a slice it can handle before hitting the hard cap.

WS cap thread:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=80981


EDIT2: Just wanted to note, I didnt forget to look into the possibilities for Armor slice combos, but after getting to the 20th one, I realized listing them all is rather pointless. Armor can be pretty much sliced to more combos than our slients will likely want, no point in listing them all.

Message Edited by KaiRan on 06-30-2005 03:02 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Balzan
Thu Jun 30, 2005 12:10 pm
#91



Mentski wrote:

Additions and possible amendments to a great FAQ

I suggest you change the customisation info to what each slice ADDS, and not the cumulative total, due to the fact we can mix and match up to that 100% total.

Weapons
Speed:
Level 1 | 2% Increase | +20% customisation | No Components
Level 2 | 4% Increase | +25% customisation | Simple Toolkit
Level 3 | 7% Increase | +25% customisation | Finely Crafted Toolset
Level 4 | 12% Increase | +30% customisation | Delicate Trigger Assembly

Damage:
Level 1 | 2% Increase | +20% Customisation | No Components
Level 2 | 4% Increase | +20% Customisation | Simple Toolkit
Level 3 | 8% increase | +20% Customisation | Illegal Core Booster

Critical Shot Chance:
Level 1 | 3% Increase | +20% Customisation | Simple Toolkit
Level 2 | 5% Increase | +40% Customisation | Finely Crafted Toolset
Level 3 | 10% Increase | +40% Customisation | Delicate Trigger Assembly

Armour
Resilience:
Level 1 | Drops after 40% | +25% Customisation | No Components
Level 2 | Drops after 30% | +25% Customisation | Simple Toolkit
Level 3 | Drops after 20% | +25% Customisation | Shock Absorbant Padding

Impact Deflection:
Level 1 | 20% Armour mitigates damage | +25% Customisation | No Components
Level 2 | 40% Armour mitigates damage | +25% Customisation | Finely Crafted Toolkit
Level 3 | 60% Armour mitigates damage | +25% Customisation | Powered Motivators

Hardening:
Level 1 | 1% Absorbtion | +15% Customisation | None
Level 2 | 2% Absorbtion | +35% Customisation | Trandoshan Intraframe
Level 3 | 3% Absorbtion | +50% Customisation | Mandalorian Intraframe

Armour Break Reduction:
Level 1 | 25% Armor Break Reduction | +20% Customisation| No Components
Level 2 | 50% Armor Break Reduction | +20% Customisation| Shock Absorbant Padding
Level 3 | 75% Armor Break Reduction | +20% Customisation | Reactive Micro Plating

As I mentioned in another post regarding salvage, there seems to be 4 "levels" of component (with the top level being VERY rare if not impossible to salvage from kits) - these levels also seem to tie in with looting somehow. Possibly being dependent on Mob combat level, although Id have to kill a lot of mobs of varying levels to confirm this. Probably the same in space too.
Simple Toolkit - Level 1, Common salvage, Dropping from levels ??-??
Finely Crafted Toolkit - Level 2, Less common Salvage, Dropping from combat levels ??-??
Shock Absorbant Padding
Powered Motivators
Trandoshan Intraframe - Level 3, Rare salvage, Dropping from combat levels ??-??
Reactive Micro Plating
Illegal Core Booster
Mandalorian Intraframe - Level 4, Extremely rare salvage, Dropping from lev 79+ ?
Delicate Trigger Assembly

Message Edited by Mentski on 06-30-2005 07:54 AM



You can only have a Level 4 speed slice with 100% customisation, you can only have a Level 2 Speed slice with 40% customisation. As such it's ineffective to have a table showing the customisation on that particular level.
Also there is already a loot table in the FAQ part...



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Page 7 of 11