Smuggler Archive
Thread: Out of curiosity... Smuggler Bounties.
Unless you meant vis is REDUCED by doing so?
Mythor wrote:
Slicing Bounty Hunter terminals doesn't actually do anything. (Yes, I tried it.)
Unless you meant vis is REDUCED by doing so?
Correct, my fault, you would slice BH terms to remove players from the term but on a fail you get vis.
Mythor wrote:
So you're saying that all the Smugglers will manage to keep themselves off the terminals at all times, when some of them are explicitly saying that that is exactly what they want to happen at least some of the time?
If the system can result in other players coming to kill Smugglers, then Smugglers will inevitably be hunted. And then there will be whining.
It is inescapable.IT IS OUR DESTINY!
No thats not what I'm saying. Don't read into it and even worse don't put words in my mouth. I'm saying the system of our visibilty will be different that the Jedi system of visibility. Read the smuggler vision document, once you see what we have proposed or what is more likely to happen regarding our 'visibility', then you will have a better understanding of the system. We get visibilty for several different things, knowing exactly what we get it for and what precautions to take or which you don't mind disregarding. Until you understand the way 'our' system works as opposed to yours and why we are even entertaining the idea, reserve judgement. The only whining will be from people that don't understand the way the system work.
Mythor wrote:
Slicing Bounty Hunter terminals doesn't actually do anything. (Yes, I tried it.)
Unless you meant vis is REDUCED by doing so?
Sure it does, it slightly ups the payout on the missions. But once your refresh it one time it goes away, so if you want the benefit of the slice you have to find one on that first page or you have to do it again. The payment increase is minimal, hence the reason hardly anyone does it. But regarding slicing themselves or clients off the terms, its just an idea. They asked for ideas about things we would like to slice a while ago.
Message Edited by Turd_Ferguson523 on 05-24-2005 06:31 AM
Ashet wrote:
I think smuggler bounties would ruin the profession. For two reasons.
The first is that the Jedi/BHs are the most immature players in the game. Now I have heard it said in this forum that there are a lot of factors that creat the level of immaturity that revolve around the way it is setup, but the fact remains that the players themselves are immature and they will not magically grow up when they get a smuggler bounty. The only class that exploits (ie cheat) as much as the BH is Jedi
Bring them into our game, and they will not rise to our level, we will lower to theirs.
Here's a real world example. They get wind that I am a smuggler. They will follow me around, and kite in a mob to foil my mission so that I will go on the boards. They will then grab a bounty and come after me. This is SOP for BHs and Jedi.
The second reason is we are no match for them. We are a combat class, but us in recon armor with our itty weapons do not match a BH with assault armor and a proton carbine. It will not be 1v1, it is not with Jedi. They will bring in friends to heal them and kite in mobs to attack me so that I lose. Again, SOP.
Its a dirty, dirty game that is not about beating the other person in a fair fight but finding an exploit to pwn your opponent.
IF we get this, it will be the end of the smuggler
Golrok wrote:Why must you ppl want to hold smuggler hunting back so much? Just let us be hunted and share the same quality reward with PVE smugs.. Reward means nothing to me I just want to feel on edge, maybe be able to stay awake during play.
That's pretty much what I've been trying to tell people, just a lot shorter.
For people who think they'd like the feeling of being a wanted criminal in the Star Wars universe, hunted by players left and right, shouldn't actually being able to do that be reward enough?
Some of us prefer a bit more relaxation, some of us a bit more excitement. Get it in there, give us choices, let us have fun.
Mythor wrote:
Turd_Ferguson523 wrote:
Mythor wrote:
Slicing Bounty Hunter terminals doesn't actually do anything. (Yes, I tried it.)
Unless you meant vis is REDUCED by doing so?
Sure it does, it slightly ups the payout on the missions. But once your refresh it one time it goes away, so if you want the benefit of the slice you have to find one on that first page or you have to do it again. The payment increase is minimal, hence the reason hardly anyone does it.
Hmmm. I seem to recall someone telling me to not pass judgement until I have looked at something myself. I can't recall who that was, can you?
Slicing a Bounty Hunter Terminal does not result in the terminal giving missions with higher payouts. I'm very well aware of how slicing a mission terminal is supposed to work, as I've been using it to gain higher payouts while running missions on Dantooine.
Now, perhaps I was unlucky and the system glitched and did not give me the increased payouts I should have been seeing. I will test it again, if you'd like. But I'll thank you not to make the presumption that I don't have a clue how it works.
Turd_Ferguson523 wrote:No thats not what I'm saying. Don't read into it and even worse don't put words in my mouth. I'm saying the system of our visibilty will be different that the Jedi system of visibility. Read the smuggler vision document, once you see what we have proposed or what is more likely to happen regarding our 'visibility', then you will have a better understanding of the system. We get visibilty for several different things, knowing exactly what we get it for and what precautions to take or which you don't mind disregarding. Until you understand the way 'our' system works as opposed to yours and why we are even entertaining the idea, reserve judgement. The only whining will be from people that don't understand the way the system work.
I don't need to read into it or put words into your mouth, you just reiterated the point yourself.
The Smuggler documents set out how Smugglers would gain "visibility" (notoriety/infamy would perhaps be a more suitable term).
This system would be clearly defined and may even provide us with warnings along the way.
These warnings could be the result of things like failed deliveries or deliberately shafting your "employer" and selling the goods to someone else.
Great. Wonderful. All for it.
I will explain this for you again - the system has in place a series of rising levels of bad consequences as a result of your illegal activities or screwing over of your clients by offloading your package to a rival of your bosses. Small cookies to start with, such as reduced mission payout for the next contract, is the idea for your initial punishment. If you do it enough times, or (potentially?) to enough people, you may find yourself subject to NPC Bounty Hunters. Screw up some more, and they might be "powerful" NPC Bounty Hunters.
Am I right so far?
Nevermind, I know I am, because I've read the design doc!
If the repercussions stop at that point, there is no problem. If it "advances" to multiple, powerful, NPC BHs, still no problem.
The problem is that some Smugglers want to add player BHs into that list. Presumably at the end of the road.
That is where the (big) problem comes in.
That the system would be functionally somewhat different to the Jedi system and that it would be much more transparent to the players, does not change the basis of the problem - if you put players into conflict with each other, both sides will whine about any real or imagined imbalances.
Do you get my point yet? It's got nothing to do with how the back end system works. If the back end system can result in players hunting down Smugglers, it is going to result in whining. Period.
I don't believe I'm even having to explain that.
Poor attempts at being funny and or smug doesn't validate your arguements. I quit reading after your first attempt. Want to get a point across, try with out being a clown. Might be part of your problem with getting people to grasp whatever point you were trying to make. Seems I'm not the only one that doesn't buy into your theories or beliefs about how things would work. Not everyone needs to turn things into this kind of garbage.
You should also be able to expect to be able to run. I addressed this in another thread (My thoughts on the Jedi/BH/Smuggler "thing")-- that unless you can run away and have it mean something, it's always going to be a fight and whining. the trick is to make it so one of the possible win conditions is "Eluded Capture". IE: a BH has to be able to fail *without* being killed by the mark-- as it stands, a BH just hunts and hunts and hunts til someone's dead. Which is why there's a lot of whining and why Jedi are always out to win with a kill, I think. Running isn't really viable, because you just prolong the inevitable-- that you're going to fight.
Eluding is where its at IMO.
I wanna be the greasiest smuggler out there. The one that BHs talk about over tea and crumpets or whatever they eat. The one that makes them say "Damn, you got Saarek? Good luck with thtat one mate..."
THATS THE PvP EXPERIENCE I DREAM OF.
Crowd control, minimal damage. Our big damage special dumps what defense we get in the trash. We are not meant to be deualists as BHs are. A smuggler doesn't say "Bring it on!". A Smuggler says "Eat my dust and just *try* and keep up".
/concussionshot;
/burstrun;
/shout Get us outta here, Chewie!!!!!!
There's a Smuggler's macro for ya. ;D