Smuggler Archive
Thread: I don't know how much fight I have...
Page 6 of 6
maxtheusher
Thu Mar 10, 2005 11:04 am
#66
MISTagent01 wrote:/cryptic/agrees with setting a mid-July deadline....
Cryptic? Okay, following that, would you also /agree to a June deadline?
Also, would you /agree that a good reason to drop smuggler would be NOT having player smuggling content and possibly smuggler bounties?
SpinningCloud
Thu Mar 10, 2005 11:07 am
#67
I have three deadlines, fail either of the latter twoand I'm gone for good;
1. I'll mind my tongue for the next two weeks pending any kind of substantial anouncement.
2. CURB live for a substantial anouncement or I'm gone.
3. End of July for substantial implimentation or I'm gone.
'Substantial' means ONE thing for me; SMUGGLING...not glorified Fedex missions but a real smuggling system.
No threat, just statement of my personal resolution. Fool me again and shame is on me Sony...and I don't take shame well.
yimaz
Thu Mar 10, 2005 11:07 am
#68
MISTagent01 wrote:
/cryptic
/agrees with setting a mid-July deadline....
I'm really pushing it, aren't I? ::shifty::
RichardBryant
Fri Mar 11, 2005 12:29 am
#69
This NDA stuff is good for one thing only.
It means the "History of the Smugglers" thread doesn't get any longer except for Nerf notices.
Apart from that, Veela can be spun any line under NDA and if it doesn't happen, hey, we never knew about it anyway. Or say it does happen. Say the post-CURB Smuggler is a combat machine. Is that what anyone wants?
Suppose they revamp spices but we still get no smuggling?
The reason i hate this stuff is because communication is important. Before first release, the game belonged to the Devs. They could put in whatever they wanted. Post-release, it's our game, we pay for it, we see communication with other professions and their hopes and dreams catered to. We get zip, except vague stories about thing we'll never even be able to comment on until they are already a fait accompli. Please see FD nerf for further details.
It means the "History of the Smugglers" thread doesn't get any longer except for Nerf notices.
Apart from that, Veela can be spun any line under NDA and if it doesn't happen, hey, we never knew about it anyway. Or say it does happen. Say the post-CURB Smuggler is a combat machine. Is that what anyone wants?
Suppose they revamp spices but we still get no smuggling?
The reason i hate this stuff is because communication is important. Before first release, the game belonged to the Devs. They could put in whatever they wanted. Post-release, it's our game, we pay for it, we see communication with other professions and their hopes and dreams catered to. We get zip, except vague stories about thing we'll never even be able to comment on until they are already a fait accompli. Please see FD nerf for further details.
HOTDOG
Fri Mar 11, 2005 1:53 am
#70
I was going to say-
As someone who WORKS in the media- you would have a better chance of getting the word out if there was a case- or someone was trying to start a trial or if there was video of a protest- I mean maybe you would get some play 'cause the movie is coming out soon-
but then I read this:
MISTagent01 wrote:
Have news, it's good
, can't talk
, NDA
.
Message Edited by MISTagent01 on 03-09-2005 03:46 PM
..DAMN NDA!
MISTagent01
Fri Mar 11, 2005 11:55 am
#71
RichardBryant wrote:
This NDA stuff is good for one thing only.
It means the "History of the Smugglers" thread doesn't get any longer except for Nerf notices.
Apart from that, Veela can be spun any line under NDA and if it doesn't happen, hey, we never knew about it anyway. Or say it does happen. Say the post-CURB Smuggler is a combat machine. Is that what anyone wants?
Suppose they revamp spices but we still get no smuggling?
The reason i hate this stuff is because communication is important. Before first release, the game belonged to the Devs. They could put in whatever they wanted. Post-release, it's our game, we pay for it, we see communication with other professions and their hopes and dreams catered to. We get zip, except vague stories about thing we'll never even be able to comment on until they are already a fait accompli. Please see FD nerf for further details.
I think I came through all right. Hope you like what I got. 
RichardBryant
Fri Mar 11, 2005 12:09 pm
#73
MISTagent01 wrote:
RichardBryant wrote:
This NDA stuff is good for one thing only.
It means the "History of the Smugglers" thread doesn't get any longer except for Nerf notices.
Apart from that, Veela can be spun any line under NDA and if it doesn't happen, hey, we never knew about it anyway. Or say it does happen. Say the post-CURB Smuggler is a combat machine. Is that what anyone wants?
Suppose they revamp spices but we still get no smuggling?
The reason i hate this stuff is because communication is important. Before first release, the game belonged to the Devs. They could put in whatever they wanted. Post-release, it's our game, we pay for it, we see communication with other professions and their hopes and dreams catered to. We get zip, except vague stories about thing we'll never even be able to comment on until they are already a fait accompli. Please see FD nerf for further details.I think I came through all right. Hope you like what I got.
Yep, you win, Veela.
I'm sorry, red names in here, posts full of interesting stuff...
I have to go and lie down now.
/overCome
Thomen
Fri Mar 11, 2005 3:42 pm
#74
I dont wanna sound to pessimistic, but aslong i dont hear any hard infos besides: "I know something that you dont, but i m not gonna tell you", there is not the slightest chance of getting me excited.
We (the smugglers) got allways shafted when itcame to the good stuff.
You should not forget this before you turn yourself in for some happy dancing and Dev praising.
Lawho Iwon
Gorath
Smuggling Musician
Digito
Sat Mar 12, 2005 1:00 am
#75
I vote we build a shine to Tagent and worship it forever, who's with me? o_o
>> I think I need to make a Smuggler on live now, as well...
>> I think I need to make a Smuggler on live now, as well...
Page 6 of 6