Smuggler Archive
Thread: Smuggler's Guide to Selling Faction Points v3.0 by: Dreven (Updated for Pub 13.1 --- 2/24/05)
TashunkaSapa wrote:
Colonels spend 1178 fp to delegate 1000 fp to someone. If you have an inspiration buff from an entertainer, you will get 1375 fp for 100k cr. That's 72.72 cr per fp for you, then you factor in the 1.178 transfer cost = 85.67 credits actual cost to you for each fp the customer receives.
Practically speaking, this means you're taking a loss if you sell for less than 86cr per FP. Personally, I never go anywhere near that low. My normal price is 140cr per FP, that's 60% cost and 40% profit. The way I see it,you spend about 3.36 million credits on the FPneeded to get to Colonel, and I intend to make back my money. If a customer balks, I can tell him "Sure, I'll sell you the FP at my cost... but the transfer rate for a Private" and see if they prefer that rate...
Simply put, the customer is paying for more than just the faction points - they're paying me because they need someone to obtain and transfer those points. This was an ability I obtained at a significant expense. Stingy customers will always try to convince me that they "know a guy" who sells them for 100cr per... I ask "well then, why didn't you buy from him?" The answer is invariably "he's not on right now." Of course he isn't... so you're paying for convenience. I may set a somewhat lower price for large transfers or repeat customers, and of course I'm not out to make a profit off my friends. But I've actually met people who ask if I can "spare 3000 faction" which to me is no different than begging for a quarter million credits. And I'm not going to do it just because they're a "fellow Imperial" because Imperials (or those wishing to become one) are the only people to whom my product/service is useful. My time is valuable to me, I don't waste a lot of it trying to undersell myself and I don't let the customer determine what it's worth. If the impression the customer gives me is that they feel my time isn't very valuable, they are invited to look elsewhere. I'm sure that somewhere, there's a fool working too hard for 14 cr per point profit, wondering why they're so poor and not realizing that they'll have to sell 240,000 fp before they break even on their ownFP investment.
I used to have them but apparently they decided to leave without a trace.
It's not in the new (huge) smuggler faq, nor the important links guide either, at least not that I can find.
DrevenStrobe wrote:My buddy on the opposite side tells me that I pay less for factional perks than he does.What's up?
Same deal with the Cries of Alderaan story. Except since Imperials were the "losers", they got a 30% discount on all faction perks.
This works in the Imperials favor, because they can now sell factional perks for less than the Rebels, despite paying 80 per point.
Example:
A[Winning side]ColonelMaster Smuggler FP broker will pay 45000 FP (~3.27 mil) for a Detachment HQ. That's "cost" with the MS 25% discount.
A [Losing side] Colonel Master Smuggler FP broker will pay 31500 FP (~2.52 mil) for the same Detachment HQ on the Imperial side. 60000 - 30% CoA discount - 25% MS discount.
Don't know if this was true pre-CU, but things are definitely different post-CU. Faction perk costs depend entirely upon GCW score on each planet. If your enemy has 0 points (no bases) on a particular planet and you have atleast 1 base (not sure if it is actually this low ... "lowest" score on my server has been 0 Imp to 1054 Reb) then your faction perks will come at their cheapest. Things hit their most expensive costs when the score is tied -- losing the battle doesn't make faction perk costs any worse. Maximum price for an item is 3x the minimum. Here are some sample minimum prices (for an Ithorian (no non-human penalty
) Rebel):
1000 fp -- Large Block/Dish/Tower Turret
2500 fp -- HQ: Forward Outpost (smallest PvE base)
30,000 fp -- SF HQ: Detachment Headquarters (largest SF base)
8500 fp -- 9 schematics needed for 1 full suit of 1 type of factional armor
I think someone also pointed out that you can now get a bonus to faction with a general inspiration buff. When it comes to /delegate, that 10% only works for the person receiving the faction. There is also currently a bug with this: if you have a general inspiration buff, you are charged 10% more for faction perks! Remind your customers of that, so that they don't get the buff to gain the extra fp then futz it all up by getting charged extra for what they purchase.
Or, if you want, you can say something like, "Sure, I can get that faction for you, but then I'd have to kill you." Corpse your customer and they lose their buff. No more penalty for buying faction perks. And something about the members of your profession makes me think you can actually come up with a way to CHARGE them for killing them, and getting them to agree.... ![]()
/edit ... removed ridiculous spacing that WinIE put in ... what a useless browser!
Message Edited by finelinebob on 09-28-2005 01:15 PM