Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
No worries....the real smugglers here are used to all the hype, double talk, false hopes, and negativity.
Anyone else notice smugglers don't get their own emoticon?
I hereby dub
the "official" smuggler emoticon. Hey, what can I say, smugglers ARE cool. The kids with glowsticks just think they are.
Summary 3: The third major issue was that smugglers are worried that increased punishments for using illegal items, like spices and sliced gear, will cause a depression in their markets.
My response: My first suggestion (see above, right under the second bit of yellow text, got it? good) would somewhat mitigate the possibilities of punishments being incurred. It would not affect the player carrying the illegal goods unless they were the smuggler responsible for them which means the demand would remain unaffected.
What it would affected would be the willingness of smugglers to carry out the slicing, a rank system to slices (which kinda already exists) could be further developed with this. Level one/two slices could result in a fine or could just be ignored whilst high level slices (the really good stuff) would be more likely to attract unwanted attention to the smuggler.
Fits into the whole idea of "Oh yeah, I can do/get this for you but there's no way I'm doing/getting that, do you know how much trouble I could get into, do you know what they do to people like me in prison? Ask Thingy, he's willing to take that risk."
Creating a hierarchy in the smuggling profession of those willing to do the highly illegal things that are worth more, it's the whole risk vs. reward idea again. Also it will not affect the players who are capable only of making low level slices before they're ready for the big time should they so choose.
In regards to the PvP thing for consecutive failures of missions and illegal actions (Visibilty) could there be some mechanism by which the BH can appropriate the object in question? Say your job was to smuggle some fantastic guns and you decide to keep a couple to yourself, you get found out, your visibilty threshold gets pushed into the level where you nowcarry a death-mark, the BH kills you and retrieves the stolen goods or decides to accept a pay-off (one of those spiffy hand-cannons you've skimmed) potentially increasing his visibilty with the consequence that he may end up on the terminals. The old switcheroo, hunter becomes the hunted. Would any bounty hunters like to become targets themselves, being killed by another BH or killing him would remove your death-mark. Hmmm...
itsyouractaul wrote:
Oops, didn't realise that this was a dead thread, oh well. Forget all of the above.
Dead! I'll tell you what's dead. Bodville...wait...um nevermind...
/looks around to see if anyone's looking
/bump
Can anyone enlighten me why Greenmarine's plan wasnt established ?
Cybdm-Bel wrote:
Jeez here I was getting all excited about Greenmarine's post and what I read was very nice, then the harsh reality came in : dead thread. Pff.
Can anyone enlighten me why Greenmarine's plan wasnt established ?
because it needed devs that actually gave a crap about this game and knew how to do their jobs. Both of which are seriously lacking in the current gaggle of quacks at SOE.
Hetnikik wrote:
Dead! I'll tell you what's dead. Bodville...wait...um nevermind...
SirhcAzub wrote:
Hetnikik wrote:
Dead! I'll tell you what's dead. Bodville...wait...um nevermind...
Psssst...I think you meant "Vaudeville"...
Gah, you see what this lack of revamp has made me do?! Now I'm correcting people's quips!