Smuggler Archive

Thread: Petition: If you think the smuggler was done wrong, and would like it fixed, sign here.

DocAlbert
Thu Jul 10, 2003 11:10 pm
#53

If any line should be dropped it should be combat related ones. If a smuggler ends up in combat he's failed as a smuggler!


Now when you think about they dida good job with the sliceing and spice lines - we can deal in illicit weapons and drugs which is the bread and butter of smugglers real (on earth) or imagined (in Star Wars).




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The Rabbit Hole
http://www.the-rabbit-hole.net
AureliusHibiki
Thu Jul 10, 2003 11:34 pm
#54

Underworld Connections and Dirty Fighting could use a bit of fixing, but please, please, please don't touch Slicing or Spicing.




______________________________________________________
Eve Stratafyre, Starsider Master Markswoman, Master Pyrotechnics Expert
blackplastick
Thu Jul 10, 2003 11:49 pm
#55

I totally disagree with the first post. From looking at the lines I would say it's a good overview of what a smuggler should be.



Spice - If the spice line is given to another class, how many smugglers are going to be selling it? *none*





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In-Game:
Newb
Newb-


RESTUSS SUPERMALL 5290 6426 - 250m north of Restuss Starport
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rahzael
Fri Jul 11, 2003 12:49 am
#56

we all know the class is all screwy, but i dont like the idea of just renaming it and then creating a "real" smuggler class. the reason i put time into this class was cus it was a "smuggler" class. Find ways of fixing it, but dont jus rename it then make another class. I would hate to kno that i will have to get more xp for a class i thought i was already a part of.


most of the changes might be hard to implement, and may have to wait for the SE, but in the meantime, adding danger such as the possibilty of being snitched or caught smuggling, and adding smuggler oriented terminals might be more easily implemented, and will satisfy the majority FOR NOW. but if they botch the smuggler class again in the expansion, that'll be too much to bear




Rahzael Solus|Assasin|Sentinel

DocAlbert
Fri Jul 11, 2003 12:07 pm
#57

Good post Black...don't miss the point that sliceing weapons is about contraband...




-------------------
The Rabbit Hole
http://www.the-rabbit-hole.net
blackplastick
Fri Jul 11, 2003 12:10 pm
#58

Good point



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In-Game:
Newb
Newb-


RESTUSS SUPERMALL 5290 6426 - 250m north of Restuss Starport
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AngusMacGregor
Sun Feb 20, 2005 5:59 pm
#59

Oh yeah.. they done us wrong, for sure!




::goes back to reading the necronomicon::




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
DrevenStrobe
Sun Feb 20, 2005 6:38 pm
#60

Talk about digging one up from the darkest recesses of the forums...





Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
yimaz
Mon Feb 21, 2005 2:06 am
#61

/sign



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

HiJiiNks
Mon Feb 21, 2005 2:12 am
#62

First you dont sound like a smuggler to me

it more like your a freaking BH

And i hate all BH



Show me what you got.
And I'll show you I can take it all away...
With a single word.
TomoRainer
Mon Feb 21, 2005 2:34 am
#63

Beauty thing about this thread is, for two of the people agreeing with it, that was their only post. Seven others had 10 posts or less. Smuggler issues were prompting people to register a week after launch! The same issues we have now, too. Kind of funny, depending on whether you're on the high or the low end of the smuggler bipolarity cycle.

Also, I don't recognize one smuggler who was active in the forums even a month maybe two later, with the possible exception of the dude with the stormtrooper name, think he did some further posting. Gives an idea of when the community as we currently know it started to come together.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


molovian
Mon Feb 21, 2005 7:27 am
#64









I some what aggree. I think the slicing and dirty fighting lines seem cool.

But, slicing seems more like a single skill,that would fit better in underworld or if they

add an artisan type line then some might be put into underworld and some put into some artisan skillish line.

I would also move spice into the slicing line as a single skill, maybe slicing chef made food or something.


I might also make the dirty fighting less weapon specific so you could have carbine, pistol, or

rifle adds for dirty tricks allowing for added ranged weapon support and a resone to take differrent parts

of the marksmen line. For that matter if you wanted brawler these should be non specific enough

so that you pick the weapon or style and get some adds for that combat.


A concealmentor disguise line sounds like it could be cool, depending on how it is done.

But seems like a skill and not a whole line to replace spice. Might be useful as a

skill in underworld. WOuld keep the +100languagebut maybeaddsomething like this to it.



maybe add some slicing to starship stuff. Of course, I think the skills in swg should have added something to

the JTL expereince in some way also. so smuggler pilots vs pistol pitols vs artisan pilots would have some

maneuvers that make them just a little differrent.


But by doing the above two new lines could be created.



I like that smugglers need brawler just for the ability to go TKA easily, but would rather see some

of the skills from tka that many people take added to smuggler line, like better defenses or soemthing like the

meditate skills line, power boostish or force of willish. Switching from pistol to H to H seems a little pointless.


Might also be interesting to have some buffing ability or combat strategy ability, like a presence line that can aid self or group

members in combat with a slant toward dirty fighting or an underworld bent to them.


If they switch the req to artisan might be better if they added some level of artisan/business line to smuggler also.


So, you might end up with underworld doing more, Dirty fighting more flexable, add some business type of line

to make having to have artisan as a req mroe interesting; then add a line that has some defense ,healing or presence or strategy

type of self or group bffing buffing ability;to make up for the loss of TKA types of skills that may no longer be able to be gotten.

making the smuggler a little more interesting for groups.


Smuggler missions sounds like fun, maybe add to that missions where you have someting

to do with bounties on npc's or even other players, helping them evade bounties or losebounties for a while.

Maybe having some skills or advanced abilites or missioons to find good equipment instead of having to

do vague searches on bazaar terminals - more business orientated missions that might fit better with having artisan instead of brawler.

Like being able to search and find items based on stats and not just type; or comparison searches based on the existing item that

someone may have; Or being able to transport goods to the current bazaar terminal so you don't have to run to the vender or other planet. So, a smuggler would be useful to find and get better items for people quicker.


Underworld connections might be useful if added stuff like being able to hide a players GCW or bounty status or allow

a neutral or some other non combatent to help a GCW person temporarily, like being able to grant a sort of short term leave

to players and still be able to reenter fights. Or to hide wounded characters so they can get away. Thereby

making all smugglers neutral useful in the GCW or change how they enter the conflict, as opposed to choosing sides like other classes

but being able to choose sides of the moment in any conflict; making it so that they can be changed quickly from one faction to the other or back to neutral or something. maybe allowing them to put others on leave and back once those changes are in. Maybe a charm or sawy

ability to change the status of a person in the gcw so that they are taken out of battle for short periods of time like sway a PvPer to neutral

or "switch sides". Of course it would be nice to have some out of GCW functionality with this line like some sort of real underworld

and some of the above mentioned missions havine PVE types of ability as opposed to just GCW.

Message Edited by molovian on 02-22-2005 06:21 AM

Mentski
Mon Feb 21, 2005 7:45 am
#65

I see dead people!




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
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