Smuggler Archive
Thread: Check the Dev Tracker... BF going bye-bye
Battle Fatigue is a cheap gimmick that forces people who wouldn't normally socialize to come into a cantina and talk to the entertainers. What's the problem with that? Well when you force someone to do something they don't want to do to get back to something they DO want to do the results are not going to be what you expect. Every now and then you'll get in a person who wants to talk, but most people go in, go AFK and then leave.
I don't really think that's fair to the entertainers to subject them to that kind of interaction. JFreeman has the right idea - stop forcing people who don't want to be in there in the first place and just focus on the people who are at least somewhat interested. If you improve the quality of the interaction than you improve the quality of the gaming experience.
Oh, and if you call going to the bazaar and finding a vendor to pick up a weapon interaction, then I guess I could call buying a steak from the grocery store interaction with the butcher who cut the meat. Its a pretty loose term to throw around. The point is when you go to an entertainer you are actually going to a person and not a machine to recieve a service, not an item. I think its expected from the entertainer that you actually try to communicate, and if they are ATK they are going to try to do it. Why send in people that are just going to sit there and ignore them? Doesn't seem fair to the entertainers out there.
Buffs do not seem a whole lot better but then again they are not required so someone who doesn't want to get hit up for chit chat with a dancer can just avoid the cantina...
Monthigos wrote:
Okay first of all Entertainer profession have been, are, and always will be socializing professions. Seriously, why would ANYONE pick a profession that requires you to sit in one spot to 'do what you do' if not to socialize? Certainly you're not in it for the money? There are for more lucrative ways to make a living in SWG. As long as there are people interested in that kind of socialization the profession will never 'die', as you put it.
And how does healing BF equate to entertainers making money? All the money entertainers have EVER made is from buffs (excluding random tips, but you can't really count on those). Think about how it feels to pay money for unexpected medical bills and then think how it feels to buy something you want. There's a BIG difference there! IMHO when it comes to a profession that relies so heavily on socializing, little things like the reason why a person is coming to see you makes a big difference.
I still stand by my opinion. BF is an archaic system to encourage social interaction and its being replaced by better ones.
mcb650 wrote:
Entertaining is primarily a social profession, that's true, but there's no reason it can't be viable. And if you've been playing long enough to remember the days when you used to have to set up camp to call a pet or a vehicle, one of the things about camps was that they were sort of mobile cantinas. You could give mind buffs and heal BF and all that. So clearly, entertainers were meant to have SOME role out in the wilds even if it wasn't carrying a weapon.
see...looking at it this way make me thing that entertainer was also proby put it not just for the profession it self...but also for real characterbuilding.
follow me on this.
lets say jayvin starfish(hopefully a non-real player name) finiched his temp and has 35 points left(just thinking outloud here) and he is a real roleplayer. and take musican to say yea...im a pistoleer but i can play a fizz pretty fairly.
i know i have met a few who do just that
my 2 creds
I swear..there are more uses for "entertainers" in AO than in SWG soon.
and AO don't even have it as a profession. Just a bunch of people who used emotes and macros to perform dances and songs, and held parties in the bars.
Almost everyone I knew from AO in the "ent" community, have returned from SWG to AO. Why is that? they came to SWG to play entertainers, finally a game where there were entertainer professions, and a "job" for them. And what happened? In SWG, they are loathed or AFK'zombies, in AO, they are cherished, taken care of and almost every veteran player has his "waterhole" and his "favorite" entertainers.
I would say, with this, SWG admits they failed in making a social profession work, despite a huge crowd of followers from almost all MMORPG's that almost all came to SWG.
I mean, there is server population, server age, profession popularity, and the frequency of changing profession just for starters. I used to literally pounce on people at Starport as soon as they announced that they had a skill that I could train them in. I remember one time after two months of casual play of Ranger and just training people when I saw them, I still had only 250ish AP. I remember begging guildmates for training.
It was nice when someone eventually figured out you could 'cheat' the system by training range support over and over again - granted you had someone with a template who didn't need it.
Apprentice XP was easily the worst thing about SWG for me and I'm glad you never had to experience that side of the game because it sucked bad. I have no doubt if you had my experiences your attitude would be different.
TomoRainer wrote:
There are plans to replace the need to see entertainers for BF with the desire to see them for other things. As always it depends on how well the new stuff is implemented--and if it isn't done well, I do think cantinas will become lonely places--but done right and combined with some of the other stuff mentioned, I think it'd be positive change both for the game and for entertainers.
sas-quatch wrote:
mcb650 wrote:
Entertaining is primarily a social profession, that's true, but there's no reason it can't be viable. And if you've been playing long enough to remember the days when you used to have to set up camp to call a pet or a vehicle, one of the things about camps was that they were sort of mobile cantinas. You could give mind buffs and heal BF and all that. So clearly, entertainers were meant to have SOME role out in the wilds even if it wasn't carrying a weapon.
see...looking at it this way make me thing that entertainer was also proby put it not just for the profession it self...but also for real characterbuilding.
follow me on this.
lets say jayvin starfish(hopefully a non-real player name) finiched his temp and has 35 points left(just thinking outloud here) and he is a real roleplayer. and take musican to say yea...im a pistoleer but i can play a fizz pretty fairly.
i know i have met a few who do just that
my 2 creds
That's true also. Probably the most famous entertainer on my server was doing Musician/Rifleman for a long time. But even that is more or less impossible now with this dimwitted leveling system. Most people who want to be effective in combat will go full combat or no combat at all. I'd wager that a lot of these people who tried to vary their characters got discouraged as a result of the CU and either went full combat or full entertainer. Many of the mechanisms that worked so well pre-CU were COMPLETELY ignored by the devs in the CU.
sas-quatch wrote:
IF you cant make money as an ent. you obviously are not a good one....and should probly find another profession.
go ahead. flame me if it makes you feel better but this is where i stand.
/retort off
But if they nerf the pie, thats it, I'm gone.