Smuggler Archive

Thread: Check the Dev Tracker... BF going bye-bye

Monthigos
Sat Jun 18, 2005 1:56 pm
#53

Okay first of all Entertainer profession have been, are, and always will be socializing professions. Seriously, why would ANYONE pick a profession that requires you to sit in one spot to 'do what you do' if not to socialize? Certainly you're not in it for the money? There are for more lucrative ways to make a living in SWG. As long as there are people interested in that kind of socialization the profession will never 'die', as you put it.

Battle Fatigue is a cheap gimmick that forces people who wouldn't normally socialize to come into a cantina and talk to the entertainers. What's the problem with that? Well when you force someone to do something they don't want to do to get back to something they DO want to do the results are not going to be what you expect. Every now and then you'll get in a person who wants to talk, but most people go in, go AFK and then leave.

I don't really think that's fair to the entertainers to subject them to that kind of interaction. JFreeman has the right idea - stop forcing people who don't want to be in there in the first place and just focus on the people who are at least somewhat interested. If you improve the quality of the interaction than you improve the quality of the gaming experience.

Oh, and if you call going to the bazaar and finding a vendor to pick up a weapon interaction, then I guess I could call buying a steak from the grocery store interaction with the butcher who cut the meat. Its a pretty loose term to throw around. The point is when you go to an entertainer you are actually going to a person and not a machine to recieve a service, not an item. I think its expected from the entertainer that you actually try to communicate, and if they are ATK they are going to try to do it. Why send in people that are just going to sit there and ignore them? Doesn't seem fair to the entertainers out there.

Buffs do not seem a whole lot better but then again they are not required so someone who doesn't want to get hit up for chit chat with a dancer can just avoid the cantina...



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ChiiTWINS
Sat Jun 18, 2005 4:45 pm
#54






Monthigos wrote:
Okay first of all Entertainer profession have been, are, and always will be socializing professions. Seriously, why would ANYONE pick a profession that requires you to sit in one spot to 'do what you do' if not to socialize? Certainly you're not in it for the money? There are for more lucrative ways to make a living in SWG. As long as there are people interested in that kind of socialization the profession will never 'die', as you put it.





Why should ANY profession be any less lucrative, monetarily, than any other? Why should Bubba down the street with the big gun make more money than Susie in the cantina?


When's the last time you saw a deer hunter makin' the big bugs IRL? Didn't think so. Musicians and actors are the ones who roll in the dough. Every single profession should have equal monetary viability. Period. Whether or not YOU or anyone else who doesn't want to play it, likes it.




.Xilev Tahi.
Purveyor of Starships & Freight
Mon Calamarian protectorate of the ashes of Chii

Monthigos
Sat Jun 18, 2005 5:22 pm
#55

I never said I didn't want entertainers to make money. Please don't twist my words, thank you. I said people don't play entertainers to be rich, they play it to have fun and socialize with people. At least that's the general feeling I've gotten from the dancer forums from people who seem to be pretty excited about the changes.

And how does healing BF equate to entertainers making money? All the money entertainers have EVER made is from buffs (excluding random tips, but you can't really count on those). Think about how it feels to pay money for unexpected medical bills and then think how it feels to buy something you want. There's a BIG difference there! IMHO when it comes to a profession that relies so heavily on socializing, little things like the reason why a person is coming to see you makes a big difference.

I still stand by my opinion. BF is an archaic system to encourage social interaction and its being replaced by better ones.



-----------------=[ m o n t h i g o s ]=-----------------
mcb650
Sat Jun 18, 2005 10:37 pm
#56

Entertaining is primarily a social profession, that's true, but there's no reason it can't be viable. And if you've been playing long enough to remember the days when you used to have to set up camp to call a pet or a vehicle, one of the things about camps was that they were sort of mobile cantinas. You could give mind buffs and heal BF and all that. So clearly, entertainers were meant to have SOME role out in the wilds even if it wasn't carrying a weapon.



Yuber
Tailor::Shipwright
Esojj Wisreu

Musician :: Dancer :: Image Designer
Proud to be -SIN-

-
Imperials are retarded.


sas-quatch
Sat Jun 18, 2005 11:09 pm
#57



mcb650 wrote:
Entertaining is primarily a social profession, that's true, but there's no reason it can't be viable. And if you've been playing long enough to remember the days when you used to have to set up camp to call a pet or a vehicle, one of the things about camps was that they were sort of mobile cantinas. You could give mind buffs and heal BF and all that. So clearly, entertainers were meant to have SOME role out in the wilds even if it wasn't carrying a weapon.




see...looking at it this way make me thing that entertainer was also proby put it not just for the profession it self...but also for real characterbuilding.

follow me on this.

lets say jayvin starfish(hopefully a non-real player name) finiched his temp and has 35 points left(just thinking outloud here) and he is a real roleplayer. and take musican to say yea...im a pistoleer but i can play a fizz pretty fairly.

i know i have met a few who do just that

my 2 creds



Sas-quatch
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Wolfmann31
Sat Jun 18, 2005 11:14 pm
#58

I swear..there are more uses for "entertainers" in AO than in SWG soon.


and AO don't even have it as a profession. Just a bunch of people who used emotes and macros to perform dances and songs, and held parties in the bars.



Almost everyone I knew from AO in the "ent" community, have returned from SWG to AO. Why is that? they came to SWG to play entertainers, finally a game where there were entertainer professions, and a "job" for them. And what happened? In SWG, they are loathed or AFK'zombies, in AO, they are cherished, taken care of and almost every veteran player has his "waterhole" and his "favorite" entertainers.


I would say, with this, SWG admits they failed in making a social profession work, despite a huge crowd of followers from almost all MMORPG's that almost all came to SWG.


If you think "they are alts, or they have alts", you are sadly mistaken. Most of the AFK zombies and buff bots, are alts, because most of those, are not entertainers, they are grinders or powergamers who believed they could earn a buck on the side of their combatant. Many did. some of the most popular AFK'Botys, had rather good credit sales income from Ebay and other credit places. while the ents, the players who wanted to play entertainers, have been squeezed out, or told to leave because "only idiots would pick up such a boring profession when there's things to kill and jedi to earn".


There's a memorial, built long time ago on Bria, over lost Entertainers. Player who wanted to play as entertainers, not combatants, not jedi, but social professions. The list of names, of the few we as a community remembers, of those we know have left, is a mile long, and it grows every day.

If you think SOE's failed experiment on social profession, and their failed backing of it, didnt cost them accounts and alot of money...you should go check it out.


We're on the verge of loosing the social hubs of the galaxies, hubs, that have been stabbed by game mechanics and players since the day this game launched..Will we see those social hubs survive? I'm not sure, we've seen those who was there, being the hubs in themselves, slowly, but rapidly increasing, leave the game. And if we fail to save them..we will have but a empty shell of a MMORPG game, with no "social hub"..No place to go for relaxation, no socializers to tend to us, when combat goes on our nerves.




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Monthigos
Sun Jun 19, 2005 12:15 am
#59

Maybe if you actually took into consideration all the different factors that play into the availability of apprentice points you wouldn't be so flippant about the issue. I had some VERY negative experiences trying to master profession but not having enough points for them.

I mean, there is server population, server age, profession popularity, and the frequency of changing profession just for starters. I used to literally pounce on people at Starport as soon as they announced that they had a skill that I could train them in. I remember one time after two months of casual play of Ranger and just training people when I saw them, I still had only 250ish AP. I remember begging guildmates for training.

It was nice when someone eventually figured out you could 'cheat' the system by training range support over and over again - granted you had someone with a template who didn't need it.

Apprentice XP was easily the worst thing about SWG for me and I'm glad you never had to experience that side of the game because it sucked bad. I have no doubt if you had my experiences your attitude would be different.



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DoMakk
Sun Jun 19, 2005 12:19 am
#60

I kept 2 sp's open for people to grind Range Support 1 for just that reason



@@@@Trader or Entertainer, how to decide?@@@
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Dariane_Kamutsovy
Sun Jun 19, 2005 3:48 am
#61






TomoRainer wrote:
There are plans to replace the need to see entertainers for BF with the desire to see them for other things. As always it depends on how well the new stuff is implemented--and if it isn't done well, I do think cantinas will become lonely places--but done right and combined with some of the other stuff mentioned, I think it'd be positive change both for the game and for entertainers.




Explain please...

What is the difference between the needing of and the desire to?

In games, virtual, it the desire to is created by having a need to.
mcb650
Sun Jun 19, 2005 11:04 am
#62



sas-quatch wrote:


mcb650 wrote:
Entertaining is primarily a social profession, that's true, but there's no reason it can't be viable. And if you've been playing long enough to remember the days when you used to have to set up camp to call a pet or a vehicle, one of the things about camps was that they were sort of mobile cantinas. You could give mind buffs and heal BF and all that. So clearly, entertainers were meant to have SOME role out in the wilds even if it wasn't carrying a weapon.




see...looking at it this way make me thing that entertainer was also proby put it not just for the profession it self...but also for real characterbuilding.

follow me on this.

lets say jayvin starfish(hopefully a non-real player name) finiched his temp and has 35 points left(just thinking outloud here) and he is a real roleplayer. and take musican to say yea...im a pistoleer but i can play a fizz pretty fairly.

i know i have met a few who do just that

my 2 creds




That's true also. Probably the most famous entertainer on my server was doing Musician/Rifleman for a long time. But even that is more or less impossible now with this dimwitted leveling system. Most people who want to be effective in combat will go full combat or no combat at all. I'd wager that a lot of these people who tried to vary their characters got discouraged as a result of the CU and either went full combat or full entertainer. Many of the mechanisms that worked so well pre-CU were COMPLETELY ignored by the devs in the CU.



Yuber
Tailor::Shipwright
Esojj Wisreu

Musician :: Dancer :: Image Designer
Proud to be -SIN-

-
Imperials are retarded.


ChiiTWINS
Sun Jun 19, 2005 4:02 pm
#63






sas-quatch wrote:

IF you cant make money as an ent. you obviously are not a good one....and should probly find another profession.

go ahead. flame me if it makes you feel better but this is where i stand.


/retort off





/smiles sweetly

Perhaps it was a bit too complex for you to notice... I am not on wanderhome? Maybe not. Try it, sometime. It really does help your image.


Secondly, I am -- and I dare you to visit my home server forums and see for yourself -- one of the best known entertainers on my server. I am also one of the oldest players to have been an entertainer in the beginning, still sticking around.

Now, unless you equate a cyber-wh0re with good entertaining, which I trust you do not based off your thread, I will assume you were simply tired, and not calling my capability in my profession into question.


Lastly, you are allowed to stand wherever you want. By all means.




.Xilev Tahi.
Purveyor of Starships & Freight
Mon Calamarian protectorate of the ashes of Chii

ClevtonRyles
Sun Jun 19, 2005 7:37 pm
#64

After JTL I too don't really care about BF that much, I try and keep it low out of habbit and routine than anything else...

But if they nerf the pie, thats it, I'm gone.



Colonel Clevton "The Clap" Ryles
Master Smuggler | Master Bounty Hunter | Drunken Bar Brawler Extraordinaire
"I didn't know how many of em it would take to kick my ass, but I knew how many they were gunna use..."
I am Jack's ignored profession.
KIA 26 AUGUST 2005 by Dev Jeedai Lovin'
Skabik
Mon Jun 20, 2005 2:09 am
#65

Well if they abolish bf, then they will have to create a way to get drunk or cantinas will be worthless. Poor entertainers, maybe we can place them on the bh terms to liven up their lives he he he he... j/k




Spoobik
Rodian Spy

"Fail to plan, and you plan to fail."

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