Smuggler Archive
Thread: Why I'm quitting the game, and some serious questions for smugglers to ask themselves.
If I had stepped down at your urging, chances are yall would never have seen that announcement until the revamp itself. Sad but true.
CptBluddworth wrote:
Solo,
I am glad to hear that others have finally seen the level of disrespect as paying customers, that we have been shown by SOE and the Developers. I have written many posts calling for answers, and even called for any Smuggler Correspondent to step down in protest, and I was roundly criticized for that post.....I had known months ago that we were being led on, and Lied to!!!
I will lookinto City of Heros and I am waiting for Pirates of the Burning Sea....All smugglers should leave this game!!!
Just as a side note, I have been playing a TKA , still a novice 2-1-1-1, and this character is more powerful then my Master Smuggler / Pistoleer 4-4-3-4.......I wish I hadknown where SOE's favortism was months ago, I guess the Devs play TKAs, Jedis, and Bounty Hunters
Smuggler_Caylin wrote:
If I had stepped down at your urging, chances are yall would never have seen that announcement until the revamp itself. Sad but true.
I for one would like to say that I'm glad you didn't step down Caylin. You're doing an awesome job and don't let anyone else tell you otherwise!
I wasnt going to say anything but after rereading through this thread a bit I decided I would. First off let me just say that I only know Solo4114 from these boards, which he always seems to have a firm grasp on what he wants this game to be. After reading his original post the first time I was like"Ya, me too , I totally agree, I'm cancelling tomorrow" But after logging in and goofing off a bit , made fun of some rebels, talked with some friends,some I know in real life , some only in the game. I realized this game is what you make of it, there's alot I havent seen or done.Plus as someone replied, this is the closest I will ever get to stepping into the movies. Now I have my limit to what I will endure as a paying customer,but I havent reached it yet.
So to Solo I say farewell and good luck.
Solo,
Excellent post. I agree with everything you said. I too have felt misled about this game since beta. Holocron use to post hypothetical /conceptual game mechanics as if they were things that would be in by launch. I remember the day they said they would include the smuggler profession. I asked Holocron how it would work... how would we smuggle without the game having player created missions. He then went on to describe customs checkpoints, the very thing we are now being told is impossible to do. Holocron did this, by the way, during beta 3. That was late enough into the beta process, that I assumed that if a developer was going into that much detail about a game system, then it would make it into release. Sadly enough, one year later that system doesn't and apparently *can't* exist.
They've led us on since the beginning. They knew what their customer's expectations were: "to smuggle". If they knew it wasn't possible, they should have told us.Instead they allowed us to believe that someday in the near future, our profession would be revamped and we *would* smuggle. They even implied that it would probably be all space based smuggling, as customs checkpoints at star ports would not be possible from a network / database structure standpoint.
"The thing is that smugglers essentially are a "space based" profession (at least the way we think of it)and giventhe inherent client/server limitations, its atough proposition any way you look at. For instance, lets say Imperials do a search for contraband at starports. Can you imagine the lag if we even did an item check for everything inevery player's inventory as they entered and exited a starport?" - TH
Saying that land based or space based smuggling is a "tough proposition" is not the same as being honest and saying "It can't be done right now."
One thing I think people need to consider here:
If we don't smuggle for player characters, do we smuggle for non-player characters? And if so, how much fun is it going to be without customs checkpoints?
Imagine and NPC gives you some spice to deliver to another NPC. Without customs checkpoints, where is the fun? Where is the challenge? Personally, I think it's safe to say that "no player smuggling" really means "no smuggling at all."
I've played since the first week of beta 3. I bought a one year subscription that expires on June 26th.. I've commited far too much time and money to this game, which is nothing but a bastardization of Star Wars. I've got a few months left on my account, but I'm deleting my character tonight, and cancelling my account.
How do I feel right now? I'm filled with a mixture of disappointment, sadness, and anger. I think that SOE should be financially or legally repremanded for their behavior.
Tonteth wrote:
Such a nice speech, but you blame the wrong company. Before you leave, please realise that SOE is the host for Star Wars Galaxies. Think of SWG as a paracite. SOE does nothing for Lucas except give it server space. The devs, hired by Lucas, paid by Lucas, on the Lucas Arts payrole. Lucas pays SOE for server space. The only thing you can blame SOE for is the server crashes during the first day of live. Everything else is Lucas' fault.
ok so i understand then that it is lucas arts that is the deciding factor and the main boss?. my point in questions is.. was it lucas arts that says nerf ch. lucas arts is the ones who nerfed bh, added the speeders, mounts and tells soe what to fix and add. im a little confused in this post. if lucas arts is pulling the strings and telling the developers what to fix and add to the game, then we all need to spam emails to lucas arts and give up on the wasted time trying to talk to the moderators and developers in these forumns
I've been addicted to this game since week one.. and I still love it.
go figure ![]()
Agree 100% with you Solo, I too have cancelled although the sub is still good till June 26th (subbed for 1 year) and I haven't logged on any of my toons in a few weeks. Good luck Solo
/bow
Doh this is my 1st post in a few weeks and just now noticed I have Elder title muahahahahaha Dam SOE
Least we're not as bad off as CH have been hit last few months with the supposed combat revamp that is now not gonna happen.
Message Edited by Soyel on 04-22-2004 01:51 PM
We have TONS of good and flat out excellent ideas posted in the main SWG smuggler forum. Sad fact is that not of it will be used for the revamp, despite the fact the Devs asked us for it and have been promising us that smugglers will be able to smuggle. That's been since pre-beta and it still won't happen.
Smuggler is a cornerstone profession in Star Wars and has sold alot of copies of SWG to people, like myself, that wanted nothing more than to live as Han Solo. Forgive me, but I'm a tad bitter about the treatment we've received from SOE and the flat out lies they've given us.
Out of ALL the professions, smuggler is the ONLY one that cannot do as it's name suggests...we cannot smuggle. Smuggling isn't slicing armor or weapons for others, improving your factional standing, nor is it becoming the local drug kingpin. Simply put, smuggler is:
1. To import or export without paying lawful customs charges or duties.
2. To bring in or take out illicitly or by stealth.
I've posted to great lengths about this on the main forums and plan to let this one die here after this post. As a final thought, imagine you're a rifleman that cannot use a rifle, a doctor that cannot use medicine, a creature handler that cannot use a pet, a dancer that cannot dance, an armorsmith/weaponsmith that cannot craft....
I too just now cancelled my acct. It runs out on May 18th.
My first master profession was Master Smuggler. I feel it had the potential to be the funnest profession in the game. After therecent so-called "luv" from the devs, I was sorely dissapointed.
I still feel the smuggler community is something special and goes past thesimple "misery loves company". Back when I was a smuggling n00b, I had some great help and support from this group; through all the pistol xpto container hell.
Will I return? Well, will the devs actually give us "luv"? Fool me once, shame on you. Fool me twice, shame on me.
Bye.
In all seriousness, while I am personally not leaving the game, and I would hope that others would still enjoy their gaming experience enough to continue, there are several valid points in here.
Like I said, I have no desire to encourage anyone else to leave this game. Now that I've jumped on board this shuttle, I can't imagine abandoning the fight. And the satisfaction once we have a genuine, wanted, needed, loved, SWG necessary profession that provides more content for other players outside our own board.... lets just say when we win, the brandy will be a flowin' from every smuggler in every cantina in this game.
Ok, need to keep on subject. Since Caylin has asked to present our "definition" of PC vs. NPC smuggling, and that post being linked to TH so HE can finally understand it, I dug this post up incase TH might be interested in why one very respected and elder statesman of this profession finally left the gamme. Perhaps he would have time to read it, once he's finished finding out what "smuggle" means.