Smuggler Archive

Thread: Slice Bio-Linked Weapon(s)

KaiRaene
Thu Jul 28, 2005 6:00 pm
#53

Hey, at least I didnt start a new thread



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nikko11
Thu Jul 28, 2005 6:16 pm
#54

Great job Blixtev, thanks for the attention given to this!





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KirSplat
Thu Jul 28, 2005 6:22 pm
#55






fishbrains wrote:

OMG, Color me nOOb...that's so gonna be my new SWG boy band!





ugh
JWing
Thu Jul 28, 2005 6:24 pm
#56



fishbrains wrote:


Blixtev wrote:
Should see a fix on TC soon. You will also see a "bio-link" radial seperate from the "slice" radial. All existing bio-linked stuff will all of a sudden be able to be sliced. This fix should also fix the inability to remove power ups from bio-linked objects.
Also added back in the "has been modified by a smuggler and may bring unwanted attention from the Empire" message to sliced objects, so you should be able to easily tell something has been sliced even if it was sliced in the old system.



Blixtev ftw! this is great news, thanks for communicating with us on this issue




/Agree

/GFE



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Thomen
Thu Jul 28, 2005 6:34 pm
#57

Aye, i agree with my fellow, Smugglers.. thanks a bunch, Blix. =)


But what disturbs me a bit is.....





Blixtev wrote:


Thats odd, I'll take a peek at it. Can you give me the name of the weapon you were trying to slice?

Message Edited by Blixtev on 07-27-2005 08:09 PM





... that almost implies that something is wrong with the internal communication between CS - QA - Dev..

I m sure there plenty of /bug reports about this issue. Maybe it didnt just get a high priority..



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Coalition of the Lost Smugglers
Ternque01
Thu Jul 28, 2005 6:42 pm
#58

Thank you, Blixtev. Seeing devs post in the Squad Leader, Smuggler, Creature Handler, etc. forums brings hope to those who need it most.



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Chemistrius
Thu Jul 28, 2005 7:08 pm
#59

Nice fixes, thank you Blix.



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aetherIam
Thu Jul 28, 2005 7:36 pm
#60






Blixtev wrote:

Should see a fix on TC soon. You will also see a "bio-link" radial seperate from the "slice" radial. All existing bio-linked stuff will all of a sudden be able to be sliced. This fix should also fix the inability to remove power ups from bio-linked objects.


Also added back in the "has been modified by a smuggler and may bring unwanted attention from the Empire" message to sliced objects, so you should be able to easily tell something has been sliced even if it was sliced in the old system.






woohooo!



Moirai

omadnay
Thu Jul 28, 2005 8:37 pm
#61



Blixtev wrote:
Should see a fix on TC soon. You will also see a "bio-link" radial seperate from the "slice" radial. All existing bio-linked stuff will all of a sudden be able to be sliced. This fix should also fix the inability to remove power ups from bio-linked objects.
Also added back in the "has been modified by a smuggler and may bring unwanted attention from the Empire" message to sliced objects, so you should be able to easily tell something has been sliced even if it was sliced in the old system.





I guess this quote says it quite well:

"Impressive. Most impressive."


Thanks a bunch, Blix!

- Omadda Szool
Kauri


May the force be with you.

AndJusticeForAll
Thu Jul 28, 2005 8:38 pm
#62

Im beginning to forgive you blixtev.



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Rueger_Karde
Thu Jul 28, 2005 9:35 pm
#63

Wow blix, thanks alot. That bug doesn't effect me in anyway at all (yet) but I really appreciate it. I only hope that it isn't too little too late. I still have hope mind you, but others....


Good job, and thanks alot!





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DigiDante
Fri Jul 29, 2005 12:43 am
#64



DeltaAdvisor wrote:
My 2 credits, Master smugglers should also be able to remove the bio link from a weapon so it can be traded.




you can trade biolinked weapons just not use or slice them...



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QuantumArtist
Fri Jul 29, 2005 2:43 am
#65






Jasek wrote:





Jaspor wrote:



Blixtev - To reproduce:
(snipped a bunch of stuff actually germane to the subject at hand - good on ya.)

PS - While you're in here, Smugglers not being able to Smuggle has been broken for some time now.

Message Edited by Jaspor on 07-27-2005 08:23 PM





Grow. Up. It's been 2 years, man. No Smuggle. The set gets lots of other bells and whistles, Smuggler is a decent tree, you got some decent stuff in the CU, pretty much every tree is useful and on top of that, varied - something not a whole lot of other professions can say.

BUT OMG YOU CAN'T TEH SMUGGLEZOR!!!!!! Call the President! Add snarky comments to every Dev post, because god knows, they haven't heard you crying for the past 2 years!

I'd pay good money to have the devs add a Fed Ex quest where you take a package from Bestine to Naboo. Would that make you happy? They can call it Uber Smuggler Content, and you can finally shut up.





Yeah, that would do it. Thats the idea. Good Jasek! Good boy!


I think they're catching on guys...





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