Smuggler Archive

Thread: Answers from your friends in red

Makkaio
Tue May 17, 2005 8:28 am
#53






Saarek wrote:







  • Slicing XP has been entirely removed from the game. Will we see it return in a hotfix or with the implementation of the new slicing game?

Slicing XP has been permanently removed.







And when i slice a weapon it says "You have received 250 points of Slicing Experience" in the middle of my screen...






You beat me to it. LOL.



Makkaio

"Remember, it's not the game that sucks...it's you."
testify4
Tue May 17, 2005 9:38 am
#54


Saarek wrote:


  • Slicing XP has been entirely removed from the game. Will we see it return in a hotfix or with the implementation of the new slicing game?

Slicing XP has been permanently removed.


And when i slice a weapon it says "You have received 250 points of Slicing Experience" in the middle of my screen...






And it seems FS people would have to pick up Scout or Artisan to get replacement skills needed to convert Heightened Senses experience.

Not that I care to participate in that insane grind anyway, but it's one heck of a commitment to drop Smuggler for Dancer so you can get your Persuasion or Luck lines...

I guess they mean the requirement for slicing experience in the Smuggler line was removed (bah!) but that that form of experience still exists in the game, but it's only useful for conversion to HS experience?

Message Edited by testify4 on 05-17-2005 10:40 AM



./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

Saarek
Tue May 17, 2005 9:40 am
#55






Makkaio wrote:





Saarek wrote:







  • Slicing XP has been entirely removed from the game. Will we see it return in a hotfix or with the implementation of the new slicing game?

Slicing XP has been permanently removed.







And when i slice a weapon it says "You have received 250 points of Slicing Experience" in the middle of my screen...






You beat me to it. LOL.






Great minds think alike my friend.


And now, aren't we all great minds here?





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

HaughtyElf
Tue May 17, 2005 2:37 pm
#56







WesBelden wrote:


Here are some answers to questions asked that I've been allowed, indeed encouraged, to share with you all , (text in red courtesy of the Dev team).








  • Slices are borked: Some slices are giving either 0% or negative results (i.e. -4%); Is anything planned to address this in a hotfix, or is it going to have to wait until the In Concept Smuggler changes go into effect? Furthermore, is this intended (i.e. as slicing is supposed to be able to "top up" an item to its maximum potential); is the problem that weapons/armour are being crafted out of balance/above the max potential, or is it that the max potential needs tweaking for weapons?

Significant changes and adjustments to the slicing system are coming soon. These issues should disappear at that time.



  • In the CU design documents, Smuggler was billed as Offense: Moderate (3), Defense: Minimal (1), Crowd Control: Very Strong (5). Does this design premis still hold true (if not, what is Smuggler supposed to be?) and does the team feel that (once the specials are fixed) the profession will live up to this (or whatever the alternative is)?

Those were the guidelines we used when creating and balancing smuggler abilities. Hopefully we hit the mark. What are your impressions?



  • Slicing XP has been entirely removed from the game. Will we see it return in a hotfix or with the implementation of the new slicing game?

Slicing XP has been permanently removed.










As far as the problems with Slicing, hope its sooner then later.



Regarding CC, currently I would rateus as a 3-4.


Concussion shot should work better, I still have somethings that are able to close on me even when rooted. Whether that's a bug or not I don't know. Also, allow for concussion to be reapplied to the creature without the previous having to disappear, like only in the last 5 seconds or so.
Lowbow need a KD.
An area effect snare/root of somekindwould put us at 5.


If we are suppose to be the ultimate CC'ers, then when we say stay. The creature/mob/npc/pc shouldn't move, period. Anything less is not a 5 in my book.


As for the Slicing XP...WHAT? WHY? You don't learn to slice by shooting a gun and killing things. To me this is just backwards of what the smuggler community has been asking for. We want more things to slice. If the SW universe is what we're based on then I should be able to slice, hotwire, tweak, stress, overpower ever piece of gear there is, especially including ship components. Han said it in SW.. "I've made some special modification myself..."


/offsoapbox

Message Edited by HaughtyElf on 05-17-2005 04:38 PM




We Diggs The Tiggs
Col. Micte Badul, Imperial Smuggler
Master Smuggler, Master Bounty Hunter, Master Pilot
Dirty rotten scoundrel and all around swindler

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways,
martini in one hand, cigar in the other, body thoroughly used up, totally worn out and screaming "WOO HOO - What a Ride!"


HaughtyElf
Tue May 17, 2005 3:09 pm
#57






blitzkireg wrote:







HaughtyElf wrote:

An area effect snare/root of somekindwould put us at 5.


If we are suppose to be the ultimate CC'ers, then when we say stay. The creature/mob/npc/pc shouldn't move, period. Anything less is not a 5 in my book.





that would be nice and probly not that hard to impliment:


just take a relativly small pistol cone (Fan shot) rename it to "Idea for a name here" and give it the 1 or 2 second root so they have to reclick the mouse or arrow keyandthere isa visual stop, with a medium lasting snare. Since this would devistate melle groups in pvp the shot would also have the last ditch cost that sucks all your HAM away.



Message Edited by blitzkireg on 05-17-2005 03:04 PM




For PVP, since we have the recovery skills just add one that's a recover from root or snare to balance things out for the melee guys.




We Diggs The Tiggs
Col. Micte Badul, Imperial Smuggler
Master Smuggler, Master Bounty Hunter, Master Pilot
Dirty rotten scoundrel and all around swindler

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways,
martini in one hand, cigar in the other, body thoroughly used up, totally worn out and screaming "WOO HOO - What a Ride!"


Onahj_Zicohr
Thu May 19, 2005 9:08 am
#58

Serious bump for the dude that said he needed the info so I just went and found the post for him.

/bump

QFE



Saarek Cavathos wrote:



"Now I know I don't speak for everyone on this matter, but i know that we all need updates and information. Please be the one to give us exactly that.

Looking forward to see you for another 6 months.

_-----
"Your tragedy on the landing platform - terrible. Seeing you alive brings warm feelings to my pants"
------
S A A R E K C A R V A T H O S Tetanus, Talus. Corbantis.
M A S T E R A R M O R S M I T H
M A S T E R S M U G G L E R "






I really do wish there was morin info available.

Message Edited by Onahj_Zicohr on 05-19-2005 11:09 AM



Zanus Starsider
Master Smuggler - Master Bounty Hunter
Starsider


WesBelden
Thu May 19, 2005 1:03 pm
#59







HaughtyElf wrote:

As far as the problems with Slicing, hope its sooner then later.



Let's hope so


Regarding CC, currently I would rateus as a 3-4.


Concussion shot should work better, I still have somethings that are able to close on me even when rooted. Whether that's a bug or not I don't know. Also, allow for concussion to be reapplied to the creature without the previous having to disappear, like only in the last 5 seconds or so.


That certainly sounds like a bug (either in the rooting itself ,or in the graphics part displaying that something's rooted when the rooting failed). You also have to bare in mind that Snares are supposed to break when the target is damaged again, so unlessConcussionshotis unique in this respect, its effectiveness will drop considerabley once roots and snares are fixed.


Lowbow need a KD.


I whole heartedly agree, but it seems, for now at least, they don't want this to be


An area effect snare/root of somekindwould put us at 5.


Certainly would be nice


If we are suppose to be the ultimate CC'ers, then when we say stay. The creature/mob/npc/pc shouldn't move, period. Anything less is not a 5 in my book.


I would certainly like to see this within one of our abilities, it would perhaps allow more diversity in our other specials' functionality if we had a special that did soley this.


As for the Slicing XP...WHAT? WHY? You don't learn to slice by shooting a gun and killing things. To me this is just backwards of what the smuggler community has been asking for. We want more things to slice. If the SW universe is what we're based on then I should be able to slice, hotwire, tweak, stress, overpower ever piece of gear there is, especially including ship components. Han said it in SW.. "I've made some special modification myself..."


I think (ok, I'm making assumptions based off the messed up logical reasoning within what passes for my head ) that this is due to the tree having combat related abilities within it and the fact that it needs a form of combat XP in order to attain those abilities. That being the case I would also assume that using two types of XP (in this case pistol and slicing) is sloppy at best. Who knows, we may see something new come the slicing changes, although I've seen as much as you in regard to those, so that's just wild speculation.


/offsoapbox


Message Edited by HaughtyElf on 05-17-200504:38 PM









=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
HaughtyElf
Thu May 19, 2005 1:53 pm
#60






WesBelden wrote:







HaughtyElf wrote:

As far as the problems with Slicing, hope its sooner then later.



Let's hope so


Regarding CC, currently I would rateus as a 3-4.


Concussion shot should work better, I still have somethings that are able to close on me even when rooted. Whether that's a bug or not I don't know. Also, allow for concussion to be reapplied to the creature without the previous having to disappear, like only in the last 5 seconds or so.


That certainly sounds like a bug (either in the rooting itself ,or in the graphics part displaying that something's rooted when the rooting failed). You also have to bare in mind that Snares are supposed to break when the target is damaged again, so unlessConcussionshotis unique in this respect, its effectiveness will drop considerabley once roots and snares are fixed.


Ok this maybe be a graphics bug but I'll have to test more. Normally, Concussion is my first shot, most of the time it takes and holds, including while I'm still shooting the MOB. I get the +rooted+ after my first shot, and occasionaly I'll see a resisted. But for what I'm refering to its usually with a very quick mob it seems they are able to still move somewhat.


Lowbow need a KD.


I whole heartedly agree, but it seems, for now at least, they don't want this to be


An area effect snare/root of somekindwould put us at 5.


Certainly would be nice


If we are suppose to be the ultimate CC'ers, then when we say stay. The creature/mob/npc/pc shouldn't move, period. Anything less is not a 5 in my book.


I would certainly like to see this within one of our abilities, it would perhaps allow more diversity in our other specials' functionality if we had a special that did soley this.


As for the Slicing XP...WHAT? WHY? You don't learn to slice by shooting a gun and killing things. To me this is just backwards of what the smuggler community has been asking for. We want more things to slice. If the SW universe is what we're based on then I should be able to slice, hotwire, tweak, stress, overpower ever piece of gear there is, especially including ship components. Han said it in SW.. "I've made some special modification myself..."


I think (ok, I'm making assumptions based off the messed up logical reasoning within what passes for my head ) that this is due to the tree having combat related abilities within it and the fact that it needs a form of combat XP in order to attain those abilities. That being the case I would also assume that using two types of XP (in this case pistol and slicing) is sloppy at best. Who knows, we may see something new come the slicing changes, although I've seen as much as you in regard to those, so that's just wild speculation.


Well, we'll have to wait and see I guess what happens with the revamp, cuause for me we shouldn't have combat abilities in the slicing tree, just me though. So until someone says here are the docs on the revamp, guess we'll just have to wait. Hopefully not another 2 years.


/offsoapbox


Message Edited by HaughtyElf on 05-17-200504:38 PM
















We Diggs The Tiggs
Col. Micte Badul, Imperial Smuggler
Master Smuggler, Master Bounty Hunter, Master Pilot
Dirty rotten scoundrel and all around swindler

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways,
martini in one hand, cigar in the other, body thoroughly used up, totally worn out and screaming "WOO HOO - What a Ride!"


gassygunslinger
Thu May 19, 2005 6:19 pm
#61

Ok, one question thats on everyone's minds, and that I'm probably just wasting my time because chances are you don't have the go-ahead to answer (I understand). WILL there be a smuggler revamp in the near future? Is the coding process under-way? Is there a date in mind? I doubt you will answer butit can't hurt to ask can it? (I'm not being a pescimist, I just understand that the Dev's are swamped with CU bugs, and that a smuggler revamp is the last thing theywant to worry about, and you guys don't want to make any more empty promises, am I right?)



################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################




Jaguarrr
Fri May 20, 2005 1:05 am
#62

Well... I am expierencing some kind of glitch using concussion shot or stopping shot.


If the target already moves and I root it it still can hit me. The critter is 20 something meters away and chews on my legs...


When I knock it down or kill it it slides right to my feet. Looks like some sort of combat lag to me.





We couldn't play SWG without Tiggs. Now we can =)
fishbrains
Fri May 20, 2005 4:02 am
#63



Jaguarrr wrote:

Well... I am expierencing some kind of glitch using concussion shot or stopping shot.

If the target already moves and I root it it still can hit me. The critter is 20 something meters away and chews on my legs...

When I knock it down or kill it it slides right to my feet. Looks like some sort of combat lag to me.




this is a known issue with all roots. I usually run about 40 m from where I see the mob and once I get out of range of it's real position it will slide from where I see it to it's real position.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Jaguarrr
Fri May 20, 2005 4:06 am
#64






fishbrains wrote:





Jaguarrr wrote:

Well... I am expierencing some kind of glitch using concussion shot or stopping shot.


If the target already moves and I root it it still can hit me. The critter is 20 something meters away and chews on my legs...


When I knock it down or kill it it slides right to my feet. Looks like some sort of combat lag to me.







this is a known issue with all roots. I usually run about 40 m from where I see the mob and once I get out of range of it's real position it will slide from where I see it to it's real position.





Yes, thats what I do too. Root'n'Run. Hmm... have to try whap the stock of my carbine on them today...





We couldn't play SWG without Tiggs. Now we can =)
Katalepsis
Sat May 21, 2005 12:28 am
#65






dlc3007 wrote:

1 and 3 smell like revamp. Wish they'd be a LITTLE more specific.


My impression with #2 is: I'd be content with smuggler abilities if Low Blow did a KD. Then we'd be a 5. I'm sure others have their opinions -- that's just mine.







I completely agree with this statement...for all the changes (that have nothing to do with spice or slicing) I am totally at ease with them EXCEPT the fact that Low Blow no longer knocks down. Make it KD again and my [combat] life will be complete. On the other stuff Wes mentioned, that's a different animal altogether (slicing and spices). I am getting slicing xp every slice btw, so I'm behind in posting here because it seems that XP has been reinstated (I'm positive of this, because I'm still going to the Village and converting newly earned Slice XP for FS points). I want that new slicing model In Concept! Sweet.



__________________________________________________________________________
Sako Stormrider - FS M.Smuggler/M.Secret - Radiant
[pronounced "seiko" as in the timepiece]
_______________________________________________________________
Bahn Sei'Kadi - FS Rodian MBH/M.Rifleman - Bria alternate
[I make Jedi go die die]
__________________________________________________
il est moi
[enjoy]
Page 5 of 6