Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
gimilon
Sat Mar 05, 2005 6:23 pm
#612
He didn't actually say he was a cop, he said that he had based it off the philosophy they used in Law Enforcement, which could be any number of both government or pritave agencies. Besides, it's fun playing your counter-part in a game, I do it myself
motrhed wrote:
yes, as to poor greenmarine, who knows, he might be deployed, then again, we are not in charge of the Dev team at SOE and our wants and desires are not what the great management team at Sony have in mind as the most important items to work on. He might just have been reassigned for the time being. Anyways, with the fantasy base of the roleplaying genre, you must put yourself in the mental frame of mind of what your supposed to be playing. And just what is a cop doing being a smuggler?
motrhed
Sat Mar 05, 2005 7:29 pm
#613
pistolplinker wrote:
True enough, do this or that once you are pretty much perceived as such and such. I base my interpretations on the philosphies we used in Law Enforcement.
I took the we to assume he is in the business of "Law Enforcement". Sorry if that is not how you see it.
Message Edited by motrhed on 03-05-2005 06:31 PM
Message Edited by motrhed on 03-06-2005 07:50 PM
gimilon
Sat Mar 05, 2005 8:51 pm
#614
what I meant is that Law Enforcemnet is a general term, which of course does include police officers, but also includes other professions, such as customs agents, coast guard, correction officer, marshals, secret service, inspectors (various dept.'s like health, by-law, etc.), rangers... and these are just examples of government positions. There are alot of professions involved in Law Enforcement that aren't necessarily police officers. 
PistolPlinker
Sun Mar 06, 2005 1:24 am
#615
LOL:
Yes to pretty much all of it. True enough, do this or that once you are pretty much perceived as such and such. I base my interpretations on the philosphies we used in Law Enforcement. Yes, smugglers pretty much bend the law to fit and justify their actions at the time--the rest is simply a "misunderstanding". To really embrace the concept of a smuggler, one merely need look upon Han Solo and Starbuck (Battlestar Galactica--Original Series from the 70's) as character personality blueprints. It is also possible to perhaps have a Smuggler so "approached" by scan teams use his/her Underworld skills to talk their way out of being scanned, or perhaps even bribe the team to "miss" the materials and items.
This, of course, is all speculation and fun fantasy--I am not so convinced a Smuggler Revamp will ever get launched--SOE is too busy updating their micro-management techniques rather than letting players play. However, it IS fun table talk.
As far as what happened to GreenMarine--we don't know, but if he was indeed a Marine he could have still been in reserve duty and been deployed, or perhaps he left SOE for someone else--perhaps Blizzard OOPS, did I say that?
Later!
PistolPlinker
Sun Mar 06, 2005 1:38 am
#616
Yes, such an undertaking is a huge bite for the DEV team. However, they've supposedly been working on this project over a year, haven't they? Admittedly, I don't know and am no expert on how taxing the task actually is. I do, however, believe they've had enough GREAT ideas and been pointed in the right direction consistently enough there should be no further delays--DEV, if they are indeed working on a revamp, needs to get it into Test Center and let people start playing with it...that is the only way they are going to know the success, failure, and entertainment and balance factors for the revamp. It took far less time to revamp the Jedi system, and that was a more involved undertaking.
CrazyGreek
Mon Mar 07, 2005 6:02 pm
#617
Whats all this talk about Han Solo?
He was the glue in those movies. He made the movies even more ruff around the edges than they were.
He was a cold blooded killer. He blew Greedos arse away without provocation. (has since changed in the newer movies but we all know what's what)
Thats what made him Solo. He was a badazz. As far as books go, in 76-77 there were no books. Just the movies. So dont go reading into all that "after the fact" info. You have to look at it in its raw form.
He was a true smuggler.
And yes he was a thief. (remember why Jabba was after him?)
A pure scoundrel, just the way I want to be in SWG. I want to move contraband into my 1300 and transport it. I want to be randomly scanned and if caught, have the ability to get away! (on the ground too in my speeder with a smuggling compartment that I had to buy as an add on, and was only available to master smugglers)
I want to be able to shoot my way out of any tight spot.
Remember Hoky religions are no match to a good blaster by your side...
JTGAlpha
Mon Mar 07, 2005 6:45 pm
#618
And no Han Solo was NOT a thief. Jabba was after Han because Han got caught and Han dumped the spice. He didn't STEAL it. He dumped it. Han Solo isn't stupid enough to steal Jabba's spice. He just didn't pay the slug back.
JediArashi
Mon Mar 07, 2005 7:13 pm
#619
JTGAlpha wrote:
And no Han Solo was NOT a thief. Jabba was after Han because Han got caught and Han dumped the spice. He didn't STEAL it. He dumped it. Han Solo isn't stupid enough to steal Jabba's spice. He just didn't pay the slug back.
Exactly, thanks for nipping this one in the bud JTGA...we've been down that road too many times. I'm sure Caylin would thank you too!
PistolPlinker
Thu Mar 10, 2005 10:12 pm
#621
Without provocation? You clearly did not pay attention. I saw the movie in its first release a few times back in 77-78. Han killed Greedo AFTER Greedo told him he was going to kill him...
Greedo was already holding a blaster to Han--once a deadly weapon is aimed at you anything you do is in self defense. Assume the punk has every intention of killing you.
Han: "...over my dead body..."
Greedo: "...that's the idea...I've been looking forward to this a long time..."
Han: "...I bet you have..." (ZAP--Greedo fried KIA)
Cold blooded killer my backside!
PistolPlinker
Thu Mar 10, 2005 10:17 pm
#622
Very well stated, and very sensible. Yes, if SOE were to actually proceed with the revamp, and why wouldn't they if it means more revenue (they are a business afterall). I think you are most likely correct. I think they are going to revamp, but will do it in the form of an expansion for $29.99 per account--look at the success of JTL and it is a marginal enhancement to the game at best. This smuggler revamp is/will be HUGE.
Nicely done!
Fluxxen
Fri Mar 11, 2005 10:57 pm
#623
I hope this is not forgotten in the new system...
GreenMarine wrote:
Summary 1: The key argument was over the impact of "visibility" punishments for ripping off suppliers or failing smuggling missions. There is a portion of the player base that desires PvP and a portion that does not. The main issue is the possibility of "involuntary PvP" or a player gaining a bounty who wants to be a smuggler but not participate in PvP.
Solution: The solution I like most is to have the mission suppliers offer two types of mission for each skill level. The punishments for failing or cheating a mission then become:
- Normal Mission: You lose NPC faction with that supplier. You lose a small amount of GCW faction if the supplier belongs toa faction. You could possibly be ambushed by thugs from that supplier.
- CriticalMission: Harsher versions of the above + you gain visibility.
The rewards for critical missions would be somewhat higher than normal missions. Also, some types of illegal cargo would only be available via critical missions. The RISK is possible PvP as well as other penalties. The REWARD is rare components (if you cheat the supplier) or better cash.
gassygunslinger
Sat Mar 12, 2005 2:16 pm
#624
Ok... The new expansion, Rage of the Wookies, or whatever it's called, has been announced... And as far as I can see, smugglers aren't included into it. But, we can all hope, pray, and keep our fingers crossed, that with the new wookie thingie, that us smugglers will get what we want. It is true, that now, we want so much that it would be hard to incorporate it into something other than an expansion (gee, what would make us want so much that needs to be fixed? Its not like they gave us nothing and nerfed what we had, and gave us a sh%tload of bugs and didn't make the whole system what it should be, allow neutral smugglers, or even smuggling at that... er... sry). But, all we can do, is wait for the expansion to come out,and buy a case of Vodka, just incase we are disappointed... ONCE AGAIN... I think that this expansion is the ABSOLUTE last chance for them to give us what we want, and enough of it, because they couldn't cram it into a Patch, and lets face it, would you wait for another expansion? Here are the things you MUST do:
We shouldn't be just stealing, smugglers SMUGGLE, they DONT JUST STEAL STUFF. THEY STEAL STUFF ONLY IN THE EVENT THAT THEY ARE SMUGGLING
We can't be assassins, because assassins don't smuggle stuff, and smugglers dont just KILL. WE KILL IN THE EVENT OF SMUGGLING
Smugglers DONT make weapons better, Weaponsmiths make weapons, and illegal weapons dealers make them better. SMUGGLERS DONT DEAL WEAPONS, THEY SMUGGLE THEM
We can't become a merchant hybrid proffession, because drug sellers don't smuggle drugs, they sell them. Smugglers DONT SELL DRUGS THEY SMUGGLE THEM
SmugglersAREN'T SUPPORTED BYFACTIONS, BECAUSE NOW ALL FACTIONS WILL SHOOT YOU FOR DRUGS... SMUGGLERS AREN'T GENERALS, THEY ARE CRIMINALS. HAN SOLO ISN'T A CRIMINAL, AND WE AREN'T HARRISON FORD'S, AND WE AREN'T HAN SOLO'S... WE AREN'T HEROES, AND GOVERNMENTS DONT LIKE US
We MUST be allowed to SMUGGLE. SMUGGLERS SMUGGLE,THATS WHAT SMUGGLERS DO. THEY SMUGGLE. SMUGGLING MEANS TO SMUGGLE SOMETHING, SO A SMUGGLER SHOULD BE SOMEONE WHO SMUGGLES SOMETHING...END OF STORY
Look,sorry for the repitition and annoying crap above, butyou can add all the merchant stuff, the stealing, all that fun stuff, but when you get down to it, unless smugglers can DO WHAT THE NAME IMPLIES THAT IT DOES, then smugglers, won't BE SMUGGLERS. We will be Theives, we will be Merchants, we will be Drug Pushers, we will be Slicers, we will be Killers, and we will be Generals. None of which is smuggling. And really, all that junk about Han Solo... Han Solo, is a nice character, because HE IS A DYNAMIC CHARACTER. That means, he must undergo change, as to enhance the plot. Ok, so THROUGH smuggling, Han Solo became a gereral... So the smuggling proffession should reflect how they rise up within the faction? Great idea... But how about this? Using the same format, I think I'd rather be a moisture farmer! Screw being a general! I'd rather be a jedi! And come up with a jedi accademy! That's what happened with Luke right? Sorry for my rambling, but please, let's leave out the main characters of Star Wars for now? We aren't supposed to play changing characters that turn out better at the end, or else we would all eventualy join the rebelion and become a leadingcharacter!
As for all the merchant stuff, the stealing, all that, please, either leave that to other proffessions, or find a way that it is incorporated INTO smuggling. Those are all great ideas, and I'm not just dissing them, but you can't just expect to turn smuggler into a merchant. Some people don't like having businesses! IHATED being architect! I quit all that.And really, if you wanted to be a smuggler because you are a merchant, then really, tell me how much money you get off of spice?Some peopledon't want to be, i dunno, thiefs.They may not like the idea of stealing off of vendors all day... Wahoo...If you joined smuggler because you like to slice terminals, then you have alot more patience than I do. And as it is, I don't think many people want to be arespected general who gets faction perks cheaper... And some don't like to be a guy with a methlab in his basement to make spice. The point is,if you saw the title "Smuggler", and you signed up for smuggling proffession,chances are, you would like to smuggle stuff.Yes, the merchants would be happy if youmadesmuggler a merchant type person, but everyone else would hate it. Ifwe made it a thief type proffession, all youslicer people and weaponsmiths would be happy, while the rest of us suffer.If we were to satisfy the most people, the quickest way is to find a way to smuggle, THEN add all that stuff in later.I think we should take care of the basic, most fundamental part of smuggler first, before we add all the stuff that takes away fromwhat it really is.
Message Edited by gassygunslinger on 03-12-2005 01:41 PM