Smuggler Archive

Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)

Duckmeister
Mon Nov 01, 2004 9:30 am
#534

Not sure if it was mentioned here (post is so long ack!)

What about Bounty Hunter PC missions. If I'm gonna do some illegal stuff and piss people off (fig speaking), I want to have a BH rival and be chased. It'll make things interesting.



----------------------------------------------------------

Carrackus Pizaroso
Master Smuggler

"Pass the beer before I kick your ass....maam..."
GrimRebuke
Mon Nov 01, 2004 11:03 am
#535



Duckmeister wrote:
Not sure if it was mentioned here (post is so long ack!)

What about Bounty Hunter PC missions. If I'm gonna do some illegal stuff and piss people off (fig speaking), I want to have a BH rival and be chased. It'll make things interesting.




I don't see how it is interesting having no solid combat specials or bonuses and as soon as you login be attacked by a fully-buffed combat specialist with heavy weapon certs. Basically, expect to spend most of your play time being blackbarred or clone-camped.

Seriously, if we are really going to talk about being hunted by BH, FD needs to be fixed so that it works correctly and we need more escape skills than just that one. We are way outclassed even if both parties knew up front the fight was going to take place and met at noon in the empty streets of Mos Entha. Since BH encounters don't happen that way, it is one player being able to attack or not attack at will when they are ready and the other player just doing whatever they normally do, the smuggler needs to be balanced out long before we end up on terminals.
MorphineOne
Mon Nov 01, 2004 11:40 am
#536

/lookin' good



Pre9Jedi, 31 proffs and chef was not one of them! No silly hats for me....
VoiceofReason
Mon Nov 01, 2004 9:43 pm
#537

It would be kool if like if your defeated upon them scanning you and whoopin up on your head,that your like transported to an Imperial prision and the only way out is to like have your friends come and get you.Sorry..i had to go there cause it adds realisim to the game plus it would be kinda funny sending a friend a tell sayin damm dude..im in a Imperial Prison on Dathomir for smugglin Glitterstims..lol..HELP!!!



*Zamus Ramsey*
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-DJK PWNS YOU-

KodaVeers
Wed Nov 03, 2004 12:20 pm
#538






VoiceofReason wrote:

It would be kool if like if your defeated upon them scanning you and whoopin up on your head,that your like transported to an Imperial prision and the only way out is to like have your friends come and get you.Sorry..i had to go there cause it adds realisim to the game plus it would be kinda funny sending a friend a tell sayin damm dude..im in a Imperial Prison on Dathomir for smugglin Glitterstims..lol..HELP!!!







That would be game content so it won't happen.


Great idea though!! I would be all for it




"We are the people that can find whatever you may need, If you got the money honey, we got your disease" GNR

To those of you who feel ripped off by NGE, here you go. "You bought an apple, you ate that apple, you enjoyed that apple. Now you've been given a lemon. Eat it, chuck it, squeeze it over a pancake. The choice is yours." As explained by "Coldreboot"


Kodda Veers Master Smuggler Kodda Veers Master Bounty Hunter
RancorBeastofFear
Wed Nov 03, 2004 3:04 pm
#539



silversaber wrote:


IndySWG wrote:

This sounds well and good (and somewhat used to looking over my shoulder for BHs from playing Jedi I'm sure I'll give the PVP missions a go once or twice) ... but ...

This is still penalizing the player who choses non-PvP playstyles. "Well if you dont wanna play PvP you can't do the really cool missions" ... I mean...this isn't destroying a player base...it's a mission....and you've limited access to the really good ones to only those who PvP. You guys made the game of "optional PvP" ... you have to stick with it.

We need to come up with some significant PvE risk worthy of the same high level PvP Missions. Perhaps PvE'ers could have a high end mission which risks an experience debt (like the new jedi system).



Exactly.





OK here is something for you guys to chew on. Why not think of it as a money making situation if you made it where the PvE got the same thing as the PvP what risk is it to take the PvP missions. I mean what sense of gain will you have if you don't have fear for the greater gain of the mission, and that may get you on the BH mission terminals so as the fear of having this item is warrented. also maybe add to the item a way to track it (kind of like having hot items to a thief that wants to get rid of the item fast so as to not be implicated in a dubious crime) I think it should stay PvP = High end mission and PvE = lower gain mission but with the same bells and whisles that the PvP chould have as far as "HOT ITEMS" or instead the PvE option could work the same way as the Junk Dealer items only in that you have to put the items together as opposed to being apart of PvP where you get the item straight up. I think this would be a viable way of letting both PvP'ers and PvE'ers have the same things and the same type of gain could be had by both parties.



......And someone said Fair Warning
Lord strike that poor boy down
Turned from Hunted into Hunter
and went to hunt somebody down.....


Van Halen 1979
Golrok
Thu Nov 04, 2004 3:17 pm
#540

> It would be cool to see Jedi depending on Smugglers to help them survive

It would be cool to have ANYONE depend some on us, were just a novelty right now.

Achilean
Fri Nov 05, 2004 1:25 am
#541

First of all, I would like to say that I had the distinct pleasure of meeting Green Machine at the Fan Fest and from my conversation with him I have nothing but the utmost faith that he is as interested in seen our beloved profession be as much fun as we as players do. Here are a few points I would like to make on the revamp.

1) There should be a clear set of rules as to how we can handle our shipments and missions so that we know exactly what kind of risks we are taking when we make our choices. Smugglers should be able to assess risk in order to compare it to reward and we must be given the tools to do so. For example, we should be able to determine within a reasonable measure how much visibility certain activities will garner us as well as being able to keep a running tally of how much visibility we currently have. This should be a function of Underworld and would be neat to be represented by us "bribing" a spynet operative to tell us how much trouble we are in or slicing BH terminals to see if we are cued to be a bounty. I have no problem with being hunted down like a criminal for participating in illigal activity, but I woudld appreciate the opportunity to play it smart and track my activities and try to stay under the radar, so to speak.

2) I think that placing NPC organizations/factions that are improtant for our funcion as smugglers be PIVOTAL to us in a roleplay capacity. The ground work for this already exists in game. For example, the war between Valarian and Jabba comes to mind and the added twist that both have to work together in some capacity with the addition of the Smugglers Alliance! It should be possible to allign yourself with a criminal faction or try to play multiple sides etc. Perhaps giving faction rewards/hits to individual crime organizations and being able to buy/sell faction with that organization like we do with Imps and Rebs. I like the idea of having a character that has angered every crime organization in the galaxy and has to build revenue to buy back enough faction to get more work. From a roleplay standpoint its similar to Han having to pay off Jabba for the lost shipment and Han having to transport some people wanting to avoid "Imperial Entanglements". Its important for us to feel like part of a living world this way. Maybe even putting certain situations where Smugglers might be TEF'ed to other Smugglers from a rival faction would be neat!

3) Smugglers should be able to deal with Jedi and avoid giving Jedi visibility. This gives us a way to perhaps Smuggle goods to Jedi out on the field when they are practicing their craft, giving them equipment and supplies while they are "on the lamb". It would be cool to see Jedi depending on Smugglers to help them survive, at a hefty price of course.

Smugglers are supposed to be sly and crafty sons of guns that live by their wits and are subject to the whims and politics of crime lors and underworld organizations. There is a real opportunity her to add some depth to the game and give it some real flavor!



"You said you wanted to be around when I made a mistake, well, this could be it, sweetheart." -Han Solo

F'lahtoo Lentce
Master Smuggler/TKM/Master Pistoleer/Privateer
Tarquinas, Tatooine, Mos Springfield, Steel Legion
"Backing the Play of Whoever WIll Pay."
AericTisean
Fri Nov 05, 2004 9:31 pm
#542

This is all well and good. I'm glad we are talking about this and all and as much as I would like to read every single page of this to find out, but when is this actually going to happen? I read this in July or somthing and thought it was suppose to go live in August. So, is this ever going to happen, or is it just a wonderful dream?
O-gre
Sat Nov 06, 2004 1:38 pm
#543

Thats why Im in here too... We were actually promissed a Smuggler revamp in September of 2003... yes, I've been patiently waiting THAT long... it was supposed to be in Pub 11, but then I heard it was delayed for JTL... Now, no signs of Smug revamp anywhere... what gives???
Riho
Sun Nov 07, 2004 6:57 pm
#544

Eventually they'll get to revamping the smuggler profession... You would think that having one of the movies most popular characters being a smuggler (Han Solo) they would've fixed this by now...


But that having been said about 6 million times, the addition of JTL has added even more possibilities. Hauling illegal space cargo, transporting "wanted" NPC's, running blockades..etc. This would include being able to somewhat 'barter' for your services.


The most important thing for a smuggler is anonymity though, to add on to the whole idea of being put on the BH boards(which I think would be great) our ships would have to be anonymous. For example, say I take a smuggler mission from an npc type that wants me to take highly illegal stuff to Endor. In the process I am approached by Corsec, Imperial, RSF(whatever) ships asked to be inspected in accordance with {insert galatic trade law#}. If I allow the inspection and am found with illegal goods I can either pay the fine and have some of my cargo removed, attempt to bribe them, or make a run for it.


-If you succeed on getting away by running before you are scanned then only your ship gets on the BH terminals since they couldn't conduct a proper scan to ID you. Now the BH has to find the location of your ship and track your ship down without knowing the ID of the ships captain. *BH's will also be able to ID a ships captain if they are able to get within so many meters or so for a short while to scan or maybe having a special command added so they could apply a scanning sensor?


-If you can't get away or are diabled and scanned, both your ship and yourself are put on the BH terminals with a price fitting the cargo you were carrying plus the standard fine from running from that planets security forces.


Another thing is that each offense of running from blockades, evading searches, etc. Will add onto your ships and/or your rewards for BH's.


The possibilities are endless.....







Riho-- Smuggler's Alliance Ace Pilot
Riho's Minion-- Shipwright/Architect/Black Epsilon Ace
Rihan 60 Paladin World of Warcraft
Katalepsis
Mon Nov 08, 2004 11:00 pm
#545






GreenMarine wrote:

See this link for part 1:






You don't have to mention BH, really. They've gotten (literally) over 700% of the attention Smuggler has. Sixteen months and counting...zero upgrades...multiple downgrades (panic shot breaking upon damage, even if from another source other than the smuggler than lands it. Then the ninja nerf making us go insane by pulling UKs, knives and clamps one at a time from crates per slice only because SOE botched the laser knives by making whole 10-use knives vanish with each wire cut...need I go on)?

Please don't mention "wow, BH and Smuggler must care deeply about their profs, 1200 posts in under a week" because we don't care about BH...we don't care about Chef, about DE, about CH...about any of the profs that may or may not need help still. At least they've HAD help, for better or worse. Smugglers now more than already (naturally) care only about Smuggler and with each passing day we're more and more valid in our disgust. If it didn't sound so corny the majority of us would probably have grounds for a lawsuit (jk but see how crazy this is getting yet)???



__________________________________________________________________________
Sako Stormrider - FS M.Smuggler/M.Secret - Radiant
[pronounced "seiko" as in the timepiece]
_______________________________________________________________
Bahn Sei'Kadi - FS Rodian MBH/M.Rifleman - Bria alternate
[I make Jedi go die die]
__________________________________________________
il est moi
[enjoy]
Zeon_Zaku
Fri Nov 12, 2004 11:35 am
#546

Hmm... still no word when (if ever) we'll get a Smuggler revamp. Great.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


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