Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
What about Bounty Hunter PC missions. If I'm gonna do some illegal stuff and piss people off (fig speaking), I want to have a BH rival and be chased. It'll make things interesting.
Duckmeister wrote:
Not sure if it was mentioned here (post is so long ack!)
What about Bounty Hunter PC missions. If I'm gonna do some illegal stuff and piss people off (fig speaking), I want to have a BH rival and be chased. It'll make things interesting.
I don't see how it is interesting having no solid combat specials or bonuses and as soon as you login be attacked by a fully-buffed combat specialist with heavy weapon certs. Basically, expect to spend most of your play time being blackbarred or clone-camped.
Seriously, if we are really going to talk about being hunted by BH, FD needs to be fixed so that it works correctly and we need more escape skills than just that one. We are way outclassed even if both parties knew up front the fight was going to take place and met at noon in the empty streets of Mos Entha. Since BH encounters don't happen that way, it is one player being able to attack or not attack at will when they are ready and the other player just doing whatever they normally do, the smuggler needs to be balanced out long before we end up on terminals.
VoiceofReason wrote:
It would be kool if like if your defeated upon them scanning you and whoopin up on your head,that your like transported to an Imperial prision and the only way out is to like have your friends come and get you.Sorry..i had to go there cause it adds realisim to the game plus it would be kinda funny sending a friend a tell sayin damm dude..im in a Imperial Prison on Dathomir for smugglin Glitterstims..lol..HELP!!!
That would be game content so it won't happen. ![]()
Great idea though!! I would be all for it
silversaber wrote:Exactly.
IndySWG wrote:This sounds well and good (and somewhat used to looking over my shoulder for BHs from playing Jedi I'm sure I'll give the PVP missions a go once or twice) ... but ...
This is still penalizing the player who choses non-PvP playstyles. "Well if you dont wanna play PvP you can't do the really cool missions" ... I mean...this isn't destroying a player base...it's a mission....and you've limited access to the really good ones to only those who PvP. You guys made the game of "optional PvP" ... you have to stick with it.
We need to come up with some significant PvE risk worthy of the same high level PvP Missions. Perhaps PvE'ers could have a high end mission which risks an experience debt (like the new jedi system).
OK here is something for you guys to chew on. Why not think of it as a money making situation if you made it where the PvE got the same thing as the PvP what risk is it to take the PvP missions. I mean what sense of gain will you have if you don't have fear for the greater gain of the mission, and that may get you on the BH mission terminals so as the fear of having this item is warrented. also maybe add to the item a way to track it (kind of like having hot items to a thief that wants to get rid of the item fast so as to not be implicated in a dubious crime) I think it should stay PvP = High end mission and PvE = lower gain mission but with the same bells and whisles that the PvP chould have as far as "HOT ITEMS" or instead the PvE option could work the same way as the Junk Dealer items only in that you have to put the items together as opposed to being apart of PvP where you get the item straight up. I think this would be a viable way of letting both PvP'ers and PvE'ers have the same things and the same type of gain could be had by both parties.
It would be cool to have ANYONE depend some on us, were just a novelty right now.
1) There should be a clear set of rules as to how we can handle our shipments and missions so that we know exactly what kind of risks we are taking when we make our choices. Smugglers should be able to assess risk in order to compare it to reward and we must be given the tools to do so. For example, we should be able to determine within a reasonable measure how much visibility certain activities will garner us as well as being able to keep a running tally of how much visibility we currently have. This should be a function of Underworld and would be neat to be represented by us "bribing" a spynet operative to tell us how much trouble we are in or slicing BH terminals to see if we are cued to be a bounty. I have no problem with being hunted down like a criminal for participating in illigal activity, but I woudld appreciate the opportunity to play it smart and track my activities and try to stay under the radar, so to speak.
2) I think that placing NPC organizations/factions that are improtant for our funcion as smugglers be PIVOTAL to us in a roleplay capacity. The ground work for this already exists in game. For example, the war between Valarian and Jabba comes to mind and the added twist that both have to work together in some capacity with the addition of the Smugglers Alliance! It should be possible to allign yourself with a criminal faction or try to play multiple sides etc. Perhaps giving faction rewards/hits to individual crime organizations and being able to buy/sell faction with that organization like we do with Imps and Rebs. I like the idea of having a character that has angered every crime organization in the galaxy and has to build revenue to buy back enough faction to get more work. From a roleplay standpoint its similar to Han having to pay off Jabba for the lost shipment and Han having to transport some people wanting to avoid "Imperial Entanglements". Its important for us to feel like part of a living world this way. Maybe even putting certain situations where Smugglers might be TEF'ed to other Smugglers from a rival faction would be neat!
3) Smugglers should be able to deal with Jedi and avoid giving Jedi visibility. This gives us a way to perhaps Smuggle goods to Jedi out on the field when they are practicing their craft, giving them equipment and supplies while they are "on the lamb". It would be cool to see Jedi depending on Smugglers to help them survive, at a hefty price of course.
Smugglers are supposed to be sly and crafty sons of guns that live by their wits and are subject to the whims and politics of crime lors and underworld organizations. There is a real opportunity her to add some depth to the game and give it some real flavor!
GreenMarine wrote:
See this link for part 1:
Please don't mention "wow, BH and Smuggler must care deeply about their profs, 1200 posts in under a week" because we don't care about BH...we don't care about Chef, about DE, about CH...about any of the profs that may or may not need help still. At least they've HAD help, for better or worse. Smugglers now more than already (naturally) care only about Smuggler and with each passing day we're more and more valid in our disgust. If it didn't sound so corny the majority of us would probably have grounds for a lawsuit (jk but see how crazy this is getting yet)???