Smuggler Archive

Thread: spice no more?

SpinningCloud
Wed Mar 16, 2005 2:26 pm
#40

Apollyon, you missed my point...


I want to get rid of EVERYTHING that is not related to smuggling.


I'm probably one of the biggest critcs of SOE especially when it concerns Smuggling so I'm hardly "jumping in with all four feet".


They are not getting rid of the spice branch before they put in the new spice smuggling so it's not like there will be nothing to do with selling spices. I rather suspect they won't spend part of the CU dev effort to rework spices in a way that causes them to dump it all out the window when we get our revamp either.


If it were up to me the Underworld branch would not be all about selling fp but would be geared toward dealing with the underworld...gasp!


Slicing would not be meant for slicing other peoples weapons and armor but our OWN...and various terminals in a way that benefits actual smuggling; our own equipment, our own vehicles (maybe temporarily disabling BH's vehicles), BH terms, starships, etc..


The spice branch would be replaced with skill sets that are directly related to avoiding BH tracking; droid decoy, BH radar jamming, temporary name removal or change, landing starships outside of cities, etc..


I don't "trust" SOE any more than you do but I see no point in retaining a crafting skill that has nothing to do with smuggling. I'll take my chances that they make our profession into what it's suppose to be. I already made up my mind to be gone by end of July if it doesn't happen.


As for credits, there are many better ways to make money in this game other than selling the second-rate buffs that spices currently are.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

SmugglinZane
Wed Mar 16, 2005 2:42 pm
#41






ApollyonTB wrote:


with all the missions in game, name me just 5 missions that have GOOD and valuable rewards.





1. The Scythe schematicmission.


2. The Rebel Banner mission.


3. The Featherweight FWG schematic mission.


4. The Modified Republic Blaster schematic mission.


5. The Imperial theme park weapons schematic mission (sorry can't remember which one you get from it, but it is valuable.)



There's 5. The only problem with those 5 is that you're limited in how many times you can get them.




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Cloudchasing
Wed Mar 16, 2005 4:31 pm
#42






ApollyonTB wrote:



I agree, lets get rid of slicing.



Lets get rid of a skill that it so random, it can mess up one of the most powerful weapons on a server.





huh?


How can slicing a weapon or piece of armor ruin it?


I haven't really disagreed with a lot of the things you have said, but that statement makes you sound like one of the players I hate the most in this game. While I wouldn't cry if slicing was taken out, please have a good reason, not "so random, it can mess up one of the most powerful weapons on a server"



Shaidown Lack-Lowca Galaxy
Master Smuggler
ApollyonTB
Wed Mar 16, 2005 10:57 pm
#43






Cloudchasing wrote:





ApollyonTB wrote:



I agree, lets get rid of slicing.



Lets get rid of a skill that it so random, it can mess up one of the most powerful weapons on a server.






huh?


How can slicing a weapon or piece of armor ruin it?


I haven't really disagreed with a lot of the things you have said, but that statement makes you sound like one of the players I hate the most in this game. While I wouldn't cry if slicing was taken out, please have a good reason, not "so random, it can mess up one of the most powerful weapons on a server"






Tell me why you want it out if the game.....other than the "Im not a slice monkey" excuse.



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
(quoted by)
Veela "Her Royal Hawtness"


vendors located at 2110 -4905 outside Mos Eisley
SpinningCloud
Wed Mar 16, 2005 11:12 pm
#44

I don't want it out of the game necessarily but I'd point to your sig and ask you what in the world slicing other players guns and armor has to do with smuggling.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

ApollyonTB
Thu Mar 17, 2005 3:57 am
#45

you realize how LITTLE I slice? First reason; anyone rememeber that wonderfully horid "multi slice"exploit that got so many smuggler banned who were inocent? How about the new bug? The one that high powered weapons are being looted off faction pets? I can almost garuntee that there will be bannings against all to slice these WMDs when there was a "memo" telling everyone that faction pets were unlootable.


And most importantly....Slicing is NOT being a smuggler nor is the puny 5k per slice worth the resources it takes to make knives, clamps, and hunt down upgrade kits.



All in all, I am NOT afraid of change, but I am afraid of the devs.



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
(quoted by)
Veela "Her Royal Hawtness"


vendors located at 2110 -4905 outside Mos Eisley
Solidous
Thu Mar 17, 2005 7:23 am
#46






SpinningCloud wrote:

And Apollyon, you're the one with the definition of 'smuggling' in your sig.


What exactly does drug manufacturing and slicing have to do with ANY part of that definition?


I say get rid of them both. Slicing maybe keep ONLY as a support skill to actual smuggling. But crafting and standing around starports tinkering with weapons and armor bears little resemblance to smuggling.







I agree, lets get rid of slicing.



Lets get rid of a skill that it so random, it can mess up one of the most powerful weapons on a server.



Lets use the slicing tree, or the underworld tree, to add the smuggling content. The higher you advance in the underworld tree, the higher the payouts on smuggling missions.


Fiddling with weapons/armor is for armorsmiths and weaponsmiths, leave it that way. Spices is an illegal substance WORTH hiding, and smuggling.





Ok. I agree with you ApollyonTB that we shouldn't let the devs have our 14 skill points. I DO understand. I agree that the content be under something like underworld. Spices and Slicing is the only way of making money for the smuggler.


Also when I was reading this post someone (Sorry i forgot who you are) said they only sold 3 crates in 16months. Either that no one on your server likes drugs or that you have not selling them correctly. I sold 30 crates within 1 WEEK. 1 WEEK!!!I say keep spices as is UNTIL the devs give us other ways to make money other then slicing.


I say keep slicing. It is fun and people love it. (when it goes there way ) AND it's the only other way for Smugglers to make money. For slicing lets make it NOT random and let us choose. WE can then charge more, and make weapons even better. ( Just not to much to throw the game off balance again. )




Solidous Krazo Master Musician -Bria (completed)
Solidous Kraso Master Smuggler -Bria ( completed)
Solidous Kraso Master Pistoleer -Bria ( Completed)


SpinningCloud
Thu Mar 17, 2005 9:01 am
#47

Oh hell, let's just keep everything the way it is. Afterall shouldn't we have gotten used to the New Definition of Smuggler by now? Slice monkey, drug manufacturer, fp salesperson and crafter of useless knick-knacks. Yeah, that says "smuggler" to me!




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

cpz
Thu Mar 17, 2005 9:25 am
#48

The problem is, of course, that is an NPC attack enough of a hardship to dissuade every Smuggler out there from taking the spice?


And, more importantly, how are you going to stop the dabblers getting a few Smuggling boxes to give them access to Spices, makign a nice profit orflooding the market and taking the odd BH pummelling now and again?


I've been away snowboarding for a week since the Smuggling announcement and have been thinking about it in the clear mountian air. And it occurs to be that BH is simply not enough of a deterrant.



I fear we Masters will be redundant.


The Slicing changes will probably give dabblers the ability to achieve the same damage slices as Masters, so they'll be no advantage in Master Smuggler slices until speed capping is addressed in the CU, assuming it is at all.


And dabblers will also have access to spice because they won't care about the odd BH attack.


I'm not aware of any info that alludes to a successufl BH attack leading to confiscation of goods or a reduction in the level of misison available, which would deter dabblers and make the BH chase more meaningful. Is this really the case?



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
SmugglinZane
Thu Mar 17, 2005 9:29 am
#49

Actually, my concern will be more about the level of Spice you have access to being based on your level. The best must only be available to Master Smuggler missions in order to prevent the Investigation 3 problem the BH/Jedi conflict has.


Also, restricted access to missions until you work off your deadbeat points would be more restrictive than any NPC BH would ever be.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Emperador
Thu Mar 17, 2005 2:00 pm
#50






KaiRan wrote:




Fools.


All along you have been making such narrow-minded, shortsighted, and dare I say self-nerfing requests.


You all speak of 'Smuggling' as though it were the one and only element of our profession, and foolishly demanded not only the edition of it as it should have been to our capabilities, but alongside each of those demands, you have all *asked* we be nerfed! *Asked* for the removal of abilities in a profession who has had nothing but castration upon castration of our own talents. Ignoring the rl examples of contraband movers who are directly connected to the manufacture of that contraband (bootleggers, rum-runners), I don’t disagree that smuggler abilities and missions are required. But not at the cost of an entire branch or our abilities!!!


The player-based crafting economy was and always will be a far more profitable means of handling a product for sale than a mechanics-based one like this new proposal. Look to your servers billionaires and hundred-millionaires! What have they done to get there? The majority crafted their way, using player-driven economies to their advantage!


Is there some kind of long-term memory problem in this community? Or have so many left since the chef rebalance that none are left to tell how it was? Before they revamped the chef foods and unbalanced the system completely for us, a smuggler could spend at maximum 2500-3000cr on supplies per crate (incl maint and pwr), and sell that same crate for 8000-15000 cr, the lower number vendors often selling out completely every day! Don’t you think the CU's nerf of doctor enhancements will bring spices just a little back in vogue? And let me ask you, how long does it take to make 3k cr? Versus the time spent on what will likely be 30 min to 1 hr missions for spice? How much spice do you think we'll get? Does the sale of that spice allow us to re-invest in more spice?


What’s next folks? Should we recommend they also remove Slicing? Why not FP buying? Neither of those are 'Smuggling'. Why not. I'm sure somewhere someone else has noticed that every single time we asked for them to give us smuggling, our vocal members have suggested a nerf in exchange. Now, we will be loosing a facet of our profession that was once and (once brought back into balance) would have been the greatest boon to our bank accounts. Shall I start the next trend? Here goes-



We are Smugglers! Not Slicers! Get rid of slicing and give us (long, drawn out, low reward ala BH mission) ***Smuggling***!!!!!




EDIT: Spell checked, as noted below. Meh.


Message Edited by KaiRan on 03-13-2005 02:41 PM


Message Edited by KaiRan on 03-13-2005 02:41 PM






I can not agree more, spice is a huge part of this game and running silly missions inorder to obtain spice well is just lame. I am sorry but the DEVS have offered nothing but milk run missions in this game and I really dont see them changing this in the near future.


Why should I be forced to run missions for low quantities of spice OVER AND OVER AND OVER AND OVER AND OVER, just to sell spice. Leave it as a craftable item!

SpinningCloud
Thu Mar 17, 2005 2:06 pm
#51

So Emperador,


You'd rather leave the smuggling out of Smuggler huh? I'd go along with that as long as we can take the simple way out and call our profession something else...like Master Common Criminal.


But, I have to say that this profession has been called Smuggler for two years and I see NOTHING about our skill set that is remotely related to smuggling. Do you?


Seems to me you're in the wrong profession if you want to craft. I just don't see how crafting fits with being a smuggler.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

cpz
Thu Mar 17, 2005 2:49 pm
#52






SpinningCloud wrote:

So Emperador,


You'd rather leave the smuggling out of Smuggler huh? I'd go along with that as long as we can take the simple way out and call our profession something else...like Master Common Criminal.


But, I have to say that this profession has been called Smuggler for two years and I see NOTHING about our skill set that is remotely related to smuggling. Do you?


Seems to me you're in the wrong profession if you want to craft. I just don't see how crafting fits with being a smuggler.





QFE



I don't want to make spice - which is mined, not crafted, by the way


I don't want to modify weapons and armour


I want to smuggle goods from A to B past Guard X to avoid punishment Z.That's what I want to do.Two of the skills I need to fulfil this role is to pick locks (ie slicing doors, LCs and terminals) and the ability to bribe officials (ie buy FP), so as far as I'm concerned, eventually I can forsee a situation where I don't make money improving people's military equipment - I make my money getting x amount of stuff to whoever needs it. And I couldn't care less if you can make more money more quickly by hunting kreetles, soloing Krayts or baking cakes. Whatever.



I just want to earn money smuggling.





oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
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