Smuggler Archive
Thread: How Our Planned NPC Smuggling System Isn't All That NPC Afterall...
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JTGAlpha
Sat Mar 19, 2005 1:27 am
#40
I disagree. I think banning spices from vendors will limit our abillity to grow the market through cooperation and creativity. If it'swhat I have to smuggle then I want to be able to cultivate that market. I think it will simply relegate us to nickel and dime spice sales or occasional custom orders. Now if that's what you want, great, but PLEASE remember not all of us want to be freighter tramps a la Han Solo. Some of us want to be BIG time criminals like Talon Karde. I think the idea of removing spice from vendors does nothing but cut off options and playstyles.
And again, you are operating on the large assumption that players will WANT spice enough to PAY us to get it for them. Which they might not.
Datink_Nieleft
Sat Mar 19, 2005 1:37 am
#41
JTGAlpha wrote:
I disagree. I think banning spices from vendors will limit our abillity to grow the market through cooperation and creativity. If it'swhat I have to smuggle then I want to be able to cultivate that market. I think it will simply relegate us to nickel and dime spice sales or occasional custom orders. Now if that's what you want, great, but PLEASE remember not all of us want to be freighter tramps a la Han Solo. Some of us want to be BIG time criminals like Talon Karde. I think the idea of removing spice from vendors does nothing but cut off options and playstyles.
And again, you are operating on the large assumption that players will WANT spice enough to PAY us to get it for them. Which they might not.
I hope then that with these changes they make spices something people want.
Jakers,...if they were addicted then we wouldn't have a problem eh?![]()
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