Smuggler Archive
Thread: My report so far from Fan Fest
HolyAvengerOne wrote:
Kempec wrote:
So basically, you guys are going to force Smugglers into buying the Extortion Pack to get our revamp. Very typical.
GreenMarine wrote:
A smuggler revamp is still probably not going to happen until after space, but I will be able to start work on an official revamp design. I'm going to write something up and have it posted on this forum, so you guys can begin to discuss it.
FYI, you don't have to buy JTL to continue playing the game once its released.
Yah but we may have to buy it in order to smuggle... thats where the rub is. It's a bitter pill to swallow that in order to do the job our profession is supposed to be able to do from launch... requires us to buy an expansion.
What GreenMarine says is very nice.
Just like what JustG said the other day was very nice.
It may change the minds of a few people who feel as if they were touched by God because a red-name said ANYTHING, but I really don't see anything new.
So (after JTL) GreenMarine may be the one to do the revamp. It it just me or is that deja vu? Weren't smugglers supposed to be the first profession that needed the most love before this game was released? And wasn't Smuggling promised to be on GreenMarine's schedule before?
It doesn't really change anything - just another round of promises only this time without a real time-frame beyond "really far away" so we still have no accountability.
I really don't see how shuffling us around to another Dev (no matter how good he is) changes the current situation, at all.
Come on, guys - would it kill you to document the Master Smuggler box? You know, put in the slice bonus?
Would it kill you to give us a melee move since we spend 29 points on a crappy bralwer tree that 99% of us have never ever used since we hit Novice Smuggler? Heck, last YEAR Raph said it wouldn't be that much to add a single move - yet it is still ignored. Do you know how frustrating it is to have to have a useless (to most of us) novice profession and spend that many points for...nothing? Should have left it at Business IV like it was in beta - more smugglers use vendors (or did before every smuggler product became so commodified on the bazzars) than use melee since we go from gimped to useless when we do.
Would it kill you to add a non-joke spice now that between buffs 'n brandy every one we have is obsolete?
I see several red name posts saying, "Not until after JTL, sorry...But let's discuss more!"
I'm just not excited about GreenMarine posting anything, I guess - because it isn't changing our situation, we've just been handed off again. More promises, but this time without any commitment.
I have no doubt GreenMarine is a brilliant man - and taking time to post on a Sunday was real nice of him - but no matter who says it, "No revamp until after JTLs" doesn't sound any different to me, nor does the bad feeling in my stomach go away when I think of those poor souls who have patiently waited a year as smugglers only to be told that their profession is actually part of another game the company wants you to buy.
Throw us a bone - fix up the foundation before you tear the rest of the place down to build a second story.
Talk is cheap, but so are we; givethe professiona few fixes/enhancements and you can buythe patience of those Smugglers you haven't already lost. Don't let this revamp end up like the Droid one - where yes, in the end, the added content it was nice but there were very few of those who had begun the journey left with us by the time they got around to doing it, leaving us with a handful of vets and a ton of "profession-of-the-week" people who don't know a crafting station from a gnort and bring all our reputations down.
Don't loose the valuable, amazingly brilliant, hard-working Smuggler veteran community you have now. It's nice that you are owning up to your prior BS (saying "no more BS is sort of an admittance that there has been BS before), but now you need to make up for it was well.
AO
Allright, time for the info you all have been waiting for. I'm sorry I can't give you more but I am under orders from TH not to post it all.
Keep in mind that these are JUST ideas that GreenMarine has. They are not written in stone.
Dirty Fighting:
-Not pistol specific. Thus you can be a riflemen/smuggler, or a swordsmen/smuggler.
-some mods ![]()
Slicing:
-pick a slice is somethings he expressed intrest in having. It would however not be 100%
-He REALLY loved the smugglers removing jedi from the terminals idea. He saw it as a good way to add content to both Smuggler and BH. It also gets around the issues we were having with non-consentual bounties seeing as though if you are slicing the BH term you know it's 'illegal'
-new types of slicing
-he liked the idea of a cert for mole clamps
-possibly allowing a weaponsmith/armorsmith to repair failed slices
Underworld:
-GM is a big suppporter of the 'instaint travel for smugglers and those in the smugglers group idea.
Spices:
-I can't really say alot about GM's spice ideas but it's safe to say that it'samazing. Hopefully more will come out about this in the coming weeks.months
Hope this helps some of yall.
fishbrains wrote:
Allright, time for the info you all have been waiting for. I'm sorry I can't give you more but I am under orders from TH not to post it all.
Keep in mind that these are JUST ideas that GreenMarine has. They are not written in stone.
Dirty Fighting:
-Not pistol specific. Thus you can be a riflemen/smuggler, or a swordsmen/smuggler.
-some mods
Slicing:
-pick a slice is somethings he expressed intrest in having. It would however not be 100%
-He REALLY loved the smugglers removing jedi from the terminals idea. He saw it as a good way to add content to both Smuggler and BH. It also gets around the issues we were having with non-consentual bounties seeing as though if you are slicing the BH term you know it's 'illegal'
-new types of slicing
-he liked the idea of a cert for mole clamps
![]()
-possibly allowing a weaponsmith/armorsmith to repair failed slices
Underworld:
-GM is a big suppporter of the 'instaint travel for smugglers and those in the smugglers group idea.
Spices:
-I can't really say alot about GM's spice ideas but it's safe to say that it'samazing. Hopefully more will come out about this in the coming weeks.months
Hope this helps some of yall.
Content Tease!
Thanks for the info though.
Hate to be the doubting thomas here, but given the past track record....someone has to do it.
The ideas are great. Lets see if they get implemented. And lets see if we get our revamp before next year. I'm not holding my breath.
Shrendyc wrote:
Hate to be the doubting thomas here, but given the past track record....someone has to do it.
The ideas are great. Lets see if they get implemented. And lets see if we get our revamp before next year. I'm not holding my breath.
I felt the same way on Thursday. However after talking with GM I feel 110% better about our revamp.
Wow Fish nice work, if this stuff sounds great! Thanks for keeping us up to date and Freakin out the dev's at FF......
fishbrains wrote:
Allright, time for the info you all have been waiting for. I'm sorry I can't give you more but I am under orders from TH not to post it all.
Keep in mind that these are JUST ideas that GreenMarine has. They are not written in stone.
Dirty Fighting:
-Not pistol specific. Thus you can be a riflemen/smuggler, or a swordsmen/smuggler.
-some mods
Slicing:
-pick a slice is somethings he expressed intrest in having. It would however not be 100%
-He REALLY loved the smugglers removing jedi from the terminals idea. He saw it as a good way to add content to both Smuggler and BH. It also gets around the issues we were having with non-consentual bounties seeing as though if you are slicing the BH term you know it's 'illegal'
-new types of slicing
-he liked the idea of a cert for mole clamps
![]()
-possibly allowing a weaponsmith/armorsmith to repair failed slices
Underworld:
-GM is a big suppporter of the 'instaint travel for smugglers and those in the smugglers group idea.
Spices:
-I can't really say alot about GM's spice ideas but it's safe to say that it'samazing. Hopefully more will come out about this in the coming weeks.months
Hope this helps some of yall.
fishbrains wrote:
Allright, time for the info you all have been waiting for. I'm sorry I can't give you more but I am under orders from TH not to post it all.
Keep in mind that these are JUST ideas that GreenMarine has. They are not written in stone.
Dirty Fighting:
-Not pistol specific. Thus you can be a riflemen/smuggler, or a swordsmen/smuggler.
-some mods
Slicing:
-pick a slice is somethings he expressed intrest in having. It would however not be 100%
-He REALLY loved the smugglers removing jedi from the terminals idea. He saw it as a good way to add content to both Smuggler and BH. It also gets around the issues we were having with non-consentual bounties seeing as though if you are slicing the BH term you know it's 'illegal'
-new types of slicing
-he liked the idea of a cert for mole clamps
![]()
-possibly allowing a weaponsmith/armorsmith to repair failed slices
Underworld:
-GM is a big suppporter of the 'instaint travel for smugglers and those in the smugglers group idea.
Spices:
-I can't really say alot about GM's spice ideas but it's safe to say that it'samazing. Hopefully more will come out about this in the coming weeks.months
Hope this helps some of yall.
Guess that means all and any hope of immersion with the Space expansion is gone then (ie, people still travelling instantaneously while others take several minutes+ to do it flying in their ships being not immersive in the slightest). Unless they implement those mini games they were talking about well before beta to make the travelling take time, no way it'll happen now. That's a real shame imo ![]()
As to the rest of what's there, it's nice, but it's lacking key things that were in the revamp docs of Caylin and Geevo's (actual smuggling being the main one I'm thinking of). I know this is early days and you've missed some stuff out, but I do hope there's more to it than that. I guess I'll have to wait for GreenMarine to post himself. From what we all know of his past endevours we know he can deliver,but maybe I'm just hoping for too much. Guess we'll see.
Message Edited by WesBelden on 06-07-2004 07:40 AM
fishbrains wrote:Allright, time for the info you all have been waiting for. I'm sorry I can't give you more but I am under orders from TH not to post it all.
Keep in mind that these are JUST ideas that GreenMarine has. They are not written in stone.
Dirty Fighting:
-Not pistol specific. Thus you can be a riflemen/smuggler, or a swordsmen/smuggler.
-some mods
Slicing:
-pick a slice is somethings he expressed intrest in having. It would however not be 100%
-He REALLY loved the smugglers removing jedi from the terminals idea. He saw it as a good way to add content to both Smuggler and BH. It also gets around the issues we were having with non-consentual bounties seeing as though if you are slicing the BH term you know it's 'illegal'
-new types of slicing
-he liked the idea of a cert for mole clamps
![]()
-possibly allowing a weaponsmith/armorsmith to repair failed slices
Underworld:
-GM is a big suppporter of the 'instaint travel for smugglers and those in the smugglers group idea.
Spices:
-I can't really say alot about GM's spice ideas but it's safe to say that it's amazing. Hopefully more will come out about this in the coming weeks.months
Hope this helps some of yall.
Just more stuff along the lines of us being spice and slice whores. Can't someone hit him over the head with a dictionary?
If you can hang in there a bit longer,
I don't believe you. Is "a bit" 6 or 12 months in SOE time?
Groovykool