Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

Nerfhizzerder
Tue Jan 27, 2004 7:45 pm
#40

A big fat B.

Nothing more annoying then having absolutley NO say on wether I get a 10% slice or a 34% slice. Being my guildies slicer it can be really nerve-wrecking when I get a bunch of **edit** slices.
Magui
Tue Jan 27, 2004 7:47 pm
#41

B


Khel - Flurry

MCH/Smuggler
Dijen
Tue Jan 27, 2004 8:11 pm
#42

B


Malkar smuggler/commando


AntiXryst
Tue Jan 27, 2004 8:32 pm
#43

Gonna have to go with "B" there, Pat.




Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
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electricnomad
Tue Jan 27, 2004 8:36 pm
#44

B



It doesn't make Smuggler a crafting profession to have basic things like resource quality and experimentation affect a few things we do. We already get to avoid things like critical failures - how much easier can it possibly be?




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

dorsai78664
Tue Jan 27, 2004 8:37 pm
#45

I'm still on the fence but a little info.


Kits -- 20 metal 10 chemical. I have seen AS selling crates for close to 10K for 98% effective. Conductivity is the stat that gives room for expirimentation.


Schematic is granted at novice weaponsmith or armorsmith but artisan expirimentation points are used. Technically, a Master Artisan / Novice Weaponsmith can make a better kit than a Master Weaponsmith / Engineer. Same for armor kits.






COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


JChace029
Tue Jan 27, 2004 8:42 pm
#46

a.


Not everyone wants to spend the cash to get the best resources, and they are still Master Smugglers, why should they slice any different than I?
onedozer
Tue Jan 27, 2004 8:43 pm
#47

A

For all those people who chose B your just asking for trouble, all the bugs in this game. Plus if you haven't read the devs concept boards they are already having issues with the critical failure rates. If you want to spend time crafting become an artisan. Don't go screw this up b/c you want to have some BS experimenting. The way things are set up they give you any easy out. It doesn't matter what the quality of the resource is the spices still come out the same.Then you have those people that want the best clamps are or laser knifes look at what you are asking for. If ineed to repair mycar and I don't need the best tools to fix it i just need decent tools. How is that people using a knife to cut a wire and clamp to determine the wire to cut is going to effect the out come in the percentage of my slice. It should all depend on the quality WUK and AUK you use. Asking for experimentation is just a waste of time. It makes no sense to scew with the spices. If i they do give the experimentation to the spices that affects the outcome ofthe spice quality then what you have done is just made it go from 500 on all mind stats for moun gold for any quality resource to having to use the best resource to get that same result. Doesn't make a bit of sense. Like I said before if you want expermination become an artisan. What the devs need to look at is the percentage of good slices for slicing IV to master Smugglers. Master Smugglers should have a continual higher slicing percentage.



Arnam
UTA Leader

"I'm gonna give you a rebate on your life!"
Swindle2k5
Tue Jan 27, 2004 8:44 pm
#48

A


Because for smugglers, quality of a particular item should have nothing to do with where or what use for resources. Because smugglers are scroungers, smugglers are creative and we can make wonders out of crap. Which is essentially well represented by not having experimentation matter.



Krodah Hasek-Lightmist - Master Smuggler - Master Tailor
pervel
Tue Jan 27, 2004 9:11 pm
#49

Undefeated
Tue Jan 27, 2004 9:16 pm
#50

A.




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bigmacdaddy12
Tue Jan 27, 2004 9:21 pm
#51

B
wroberts
Tue Jan 27, 2004 10:06 pm
#52

B



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