Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
B... but conditionally. I don't want clamps to be experimental. They are pretty resource heavy for the one time use that they are. I've thought about it and I'd like to see the AUKs and WUKs be the factor. But, where do the experimentation points used there come from are they from AS and WS or artisan? If they are from AS and WS then I am all for it. Shouldn't be hard to get AS and WS to make a good schem etc for you. Just slice a weapon or so for it. They will have an incentive to get good results if you slice their stuff for them.
I'd prefer B.
However if they must do 'A', then remove the experimentation completely like clothing. Also, I'd prefer a new tool at master that would allow directly slicing for spd./dmg. or enc./eff. This would make slicing less random and speed up the process; having to slice in quantity is painful.
A.
Even though I know it'd probably be better for the economy, I DO NOT have time to go hunt all this crap up.
I already get behind on doing what I want to do, and what things I need to do in game from surveying and plopping down harvesters.
I like it the way it is, I'm a smuggler I busy myself with nefarious work, and using the Empire to my advantage... If I wanted to farm resources, whichis admittedly a darn lucrative endeavor, I'd farm. I don't want to do that. I want to make all my stuff from whatever crap I pull outta the ground, and sell it off to my customers. You want quality? Too bad. I'll slice this for ya, but it's gonna just turn out the way it turns out kid...