Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

Ashiani
Tue Jan 27, 2004 6:03 pm
#27


B
ForumBrdr091870
Tue Jan 27, 2004 6:05 pm
#28

B


Only for the things we make though. I don't want to pay 50K for a crate of 99% WUKs just to get some quality slicing done.




Vidarc Tavus
Tarquinas Legion

Crazyboarder
Tue Jan 27, 2004 6:09 pm
#29

B



__________________________________________________________
Colonel, Stony Joe. / ( FS) Master Swordsman / Master Brawler/ 4-3-0-4 TK /
Menial Mortar. Master Doctor, Master Weapon Smith Slave to Stony Joe.
__________________________________________________________
CraftMule
Tue Jan 27, 2004 6:24 pm
#30

B



Tharavon
Tue Jan 27, 2004 6:26 pm
#31

A
Brashaun
Tue Jan 27, 2004 6:28 pm
#32

B



TK Novice and Master Doctor
TRDB
Tue Jan 27, 2004 6:50 pm
#33


B... but conditionally. I don't want clamps to be experimental. They are pretty resource heavy for the one time use that they are. I've thought about it and I'd like to see the AUKs and WUKs be the factor. But, where do the experimentation points used there come from are they from AS and WS or artisan? If they are from AS and WS then I am all for it. Shouldn't be hard to get AS and WS to make a good schem etc for you. Just slice a weapon or so for it. They will have an incentive to get good results if you slice their stuff for them.






Aladdin Sane - Master Smuggler
Universal Exports - Just south of Coronet at -80 -5510
JediKozel
Tue Jan 27, 2004 7:00 pm
#34

B, but only for upgrade KITs. make no sense for knives and clamps to be experimental, since they are simply used to cut the wires.



Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
SkunkWerkz
Tue Jan 27, 2004 7:01 pm
#35

B.


Given the following...


The only tools worth experimenting on would be WUKs and AUKs, and we can't even make them. Give us the schematic for them and make them experimental. No use in trying to experiment with clamps when then only serve one purpose and come through 100% of the time. Same goes with laser knives.




Booster Terrik
Master Smuggler
Pistoleer // Commando
Yazuka Crime Syndicate

Star_Ranger
Tue Jan 27, 2004 7:05 pm
#36

I'd prefer B.


However if they must do 'A', then remove the experimentation completely like clothing. Also, I'd prefer a new tool at master that would allow directly slicing for spd./dmg. or enc./eff. This would make slicing less random and speed up the process; having to slice in quantity is painful.







}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
Jatet
Tue Jan 27, 2004 7:14 pm
#37

A.


Even though I know it'd probably be better for the economy, I DO NOT have time to go hunt all this crap up.


I already get behind on doing what I want to do, and what things I need to do in game from surveying and plopping down harvesters.


I like it the way it is, I'm a smuggler I busy myself with nefarious work, and using the Empire to my advantage... If I wanted to farm resources, whichis admittedly a darn lucrative endeavor, I'd farm. I don't want to do that. I want to make all my stuff from whatever crap I pull outta the ground, and sell it off to my customers. You want quality? Too bad. I'll slice this for ya, but it's gonna just turn out the way it turns out kid...





Tizaek - Ranger [Flurry]
clayrekk
Tue Jan 27, 2004 7:34 pm
#38

A



keyrakk -- radiant -- mos krayt
apprentice to the colombians
Dinian
Tue Jan 27, 2004 7:39 pm
#39

A: 12

B: 24


Keep em coming



Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
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