Smuggler Archive
Thread: So whats going to replace the Spice Tree?
01201986
Wed Mar 16, 2005 7:08 pm
#40
TomoRainer wrote:
/deadpan
We're smugglers. We're not pimps, whoremasters, legitimate businessmen, or panderers--we're smugglers.
lol, thats why it's a joke. this would be fun for about a week, then the novelty would wear off. i posted a serious response earlier in this thread
Blackjack2062
Thu Mar 17, 2005 4:30 am
#41
hmm we will get......................
something to help jedi lol.
I am hoping for some combat mods, the smuggler stuff shoudl go under our already underused underworld tree.
TomoRainer
Thu Mar 17, 2005 4:38 am
#42
01201986 wrote:
TomoRainer wrote:
/deadpan
We're smugglers. We're not pimps, whoremasters, legitimate businessmen, or panderers--we're smugglers.
lol, thats why it's a joke. this would be fun for about a week, then the novelty would wear off. i posted a serious response earlier in this thread
I was joking, too.
SpinningCloud
Thu Mar 17, 2005 6:28 am
#43
01201986; "lol, thats why it's a joke. this would be fun for about a week, then the novelty would wear off."
So you're saying the novelty would last a bit longer than the novelty of what we have now for a skill tree?
DragonSnack
Tue Mar 22, 2005 8:55 am
#44
If I'm gonna be a pimp daddy I want a pink AV-21 and 2 big ex-nova troopers as body guards.
Oh I almost forgot I want a great big flashy ring to wear.
DrakoonShao
Tue Mar 22, 2005 9:59 pm
#46
A skill line that uses Smuggler xp and possibly results in a sidekick/partner would be nice. From reading the books, a lot of successful smugglers seemed to have worked in pairs vs alone. It would always help to have someone to cover your back at pickups and drop offs and to man the turret in your frieghter 
Kalaf
Thu Mar 24, 2005 5:36 am
#47
"Mask Scent only works on critters and right now conceal does not work against NPC characters."
Since when? I use caom(/conceal) all teh time to hide from NPCs with my Ranger. Nothing is much more statisfing then sneaking to within 30 meters of a Nightsister Ranger and blasting away
BTW... shouldn;t the Pimp thing actully be a spin off of entertainers? I mean they are all a bunch of attention whores anyway
Message Edited by Kalaf on 03-24-2005 04:40 AM
Obed
Thu Mar 24, 2005 9:42 am
#48
IndySWG wrote:
I personally hope it is not unarmed skills (I have never in the course of my SWG experience been suddenly and unexpectedly caught without my pistol)
I'd rather see all pistol/unarmed share a tree - call it combat something-or-other, and let the spices tree become something Smuggler-specific (evasion, fake ID, all the coolness already mentioned)
I
I totally agree. The problem with getting unarmed mods is that we will end up with one tree always being useless. Since we can't triple-master in the new system, it's no good to get some unarmed stuff AND some pistol stuff. It'll just lead to more combat mediocraty in smuggling. It either should be more pistol stuff or something uniquely smugglie.
Jaeryk
Fri Mar 25, 2005 11:01 am
#49
Agreed, it's the only thing that really makes sense. Will likely be similiar to the BH Investigation line.
Glzmo wrote:
I think that the spices branch will be replaced by a true smuggling branch that will be connected to smuggling missions.
Jolly358
Sun Mar 27, 2005 7:40 am
#50
We will get the ability to smuggle Jedi around authorities and Bounty Hunters.
Docbengal
Tue Mar 29, 2005 2:06 pm
#51
Jaeryk wrote:
Agreed, it's the only thing that really makes sense. Will likely be similiar to the BH Investigation line.
Glzmo wrote:
I think that the spices branch will be replaced by a true smuggling branch that will be connected to smuggling missions.
Since that doc that leaked a few weeks ago mentioned "crowd control" and then the CU update by blair had that exact phrase in it, I see some new combat line being introduced in place of the spice line. I would imagine that Underworld would be where Smuggling XP would go into, doesnt that make more sense?
SynjinRho
Tue Mar 29, 2005 6:05 pm
#52
I got it from good authority that they are replacing spices with underworld management....space pimping....new skills like /betch slap 1 and 2 which will take mods off the brawler line.