Smuggler Archive

Thread: So whats going to replace the Spice Tree?

01201986
Wed Mar 16, 2005 7:08 pm
#40






TomoRainer wrote:
/deadpan

We're smugglers. We're not pimps, whoremasters, legitimate businessmen, or panderers--we're smugglers.





lol, thats why it's a joke. this would be fun for about a week, then the novelty would wear off. i posted a serious response earlier in this thread



____________________________________________
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Blackjack2062
Thu Mar 17, 2005 4:30 am
#41

hmm we will get......................


something to help jedi lol.


I am hoping for some combat mods, the smuggler stuff shoudl go under our already underused underworld tree.



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TomoRainer
Thu Mar 17, 2005 4:38 am
#42



01201986 wrote:


TomoRainer wrote:
/deadpan

We're smugglers. We're not pimps, whoremasters, legitimate businessmen, or panderers--we're smugglers.


lol, thats why it's a joke. this would be fun for about a week, then the novelty would wear off. i posted a serious response earlier in this thread




I was joking, too. Playing on the whole "we're not drug dealers" thing. Which I always liked being, personally, I think it's a funny aspect to the game.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


SpinningCloud
Thu Mar 17, 2005 6:28 am
#43

01201986; "lol, thats why it's a joke. this would be fun for about a week, then the novelty would wear off."


So you're saying the novelty would last a bit longer than the novelty of what we have now for a skill tree?




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

DragonSnack
Tue Mar 22, 2005 8:55 am
#44

If I'm gonna be a pimp daddy I want a pink AV-21 and 2 big ex-nova troopers as body guards.


Oh I almost forgot I want a great big flashy ring to wear.
WillburWright
Tue Mar 22, 2005 3:43 pm
#45

The ability to Smuggle?

DrakoonShao
Tue Mar 22, 2005 9:59 pm
#46

A skill line that uses Smuggler xp and possibly results in a sidekick/partner would be nice. From reading the books, a lot of successful smugglers seemed to have worked in pairs vs alone. It would always help to have someone to cover your back at pickups and drop offs and to man the turret in your frieghter



Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


Kalaf
Thu Mar 24, 2005 5:36 am
#47


"Mask Scent only works on critters and right now conceal does not work against NPC characters."


Since when? I use caom(/conceal) all teh time to hide from NPCs with my Ranger. Nothing is much more statisfing then sneaking to within 30 meters of a Nightsister Ranger and blasting away




BTW... shouldn;t the Pimp thing actully be a spin off of entertainers? I mean they are all a bunch of attention whores anyway

Message Edited by Kalaf on 03-24-2005 04:40 AM

Obed
Thu Mar 24, 2005 9:42 am
#48






IndySWG wrote:

I personally hope it is not unarmed skills (I have never in the course of my SWG experience been suddenly and unexpectedly caught without my pistol )


I'd rather see all pistol/unarmed share a tree - call it combat something-or-other, and let the spices tree become something Smuggler-specific (evasion, fake ID, all the coolness already mentioned)







I


I totally agree. The problem with getting unarmed mods is that we will end up with one tree always being useless. Since we can't triple-master in the new system, it's no good to get some unarmed stuff AND some pistol stuff. It'll just lead to more combat mediocraty in smuggling. It either should be more pistol stuff or something uniquely smugglie.





Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
Jaeryk
Fri Mar 25, 2005 11:01 am
#49






Glzmo wrote:

I think that the spices branch will be replaced by a true smuggling branch that will be connected to smuggling missions.




Agreed, it's the only thing that really makes sense. Will likely be similiar to the BH Investigation line.

Jolly358
Sun Mar 27, 2005 7:40 am
#50

We will get the ability to smuggle Jedi around authorities and Bounty Hunters.



**Thayer Hastings**
*Master Smuggler*
Docbengal
Tue Mar 29, 2005 2:06 pm
#51






Jaeryk wrote:





Glzmo wrote:

I think that the spices branch will be replaced by a true smuggling branch that will be connected to smuggling missions.




Agreed, it's the only thing that really makes sense. Will likely be similiar to the BH Investigation line.







Since that doc that leaked a few weeks ago mentioned "crowd control" and then the CU update by blair had that exact phrase in it, I see some new combat line being introduced in place of the spice line. I would imagine that Underworld would be where Smuggling XP would go into, doesnt that make more sense?





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


SynjinRho
Tue Mar 29, 2005 6:05 pm
#52

I got it from good authority that they are replacing spices with underworld management....space pimping....new skills like /betch slap 1 and 2 which will take mods off the brawler line.
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