Smuggler Archive
Thread: Smuggler GCW Base Slicing Prereq Proposal to CHANGE
lisasdarren wrote:
While i agree that these changes would be good for the game you can still have people (like me) with the potential to do multiple parts of the takedown.
Why not look at it from a different perspective, once you have done one part of the base takedown you can't undertake any other parts, so you will need 5 people one of each of the 5 professions minimum to take out a base?
Well, that would seem the most logical method, meaning there's 100% certainty that 5 people are required to destroy the base, however, it's more than likely that the requirements topeform the base destroying actionswill be what is changed as these are more than likely easier and fasterto implement.
I prefer your way, I just doubt they'll go for it over the easy option. but who knows? there's supposedly a GCW revamp coming up, maybe it'll get fixed in that. I truely hope they put as much effort into that as they have on just one Jedi publish; Ironic really that they put 2 publishes into jedi while only 1 into entire reason for the game, the GCW, aka'Star Wars'. Enough to make a grown man cry.
You missed part of the point. As Jester pointed out in the post Caylin quoted, people are already defeating bases by pulling their network connection and simply WALKING past the base defenders. Once inside, just plug your connection back in to restore the connection and proceed to kill the base. Using the strategy...er...exploit, who NEEDS combat skills?? As it is now, it still takes at least 2 people to do this, so it could be a little difficult to coordinate. But changing the pre-reqs for BH means a single person could create an alt (or use their second character slot if they're a Jedi) to do this and not need a single offensive combat ability...hense the push to make it *necessary* for a group to be involved.
MonkeyPrime wrote:
Hrm... How many of you have actually taken down a base before?
Bases are insanely easy to take down. This is a problem of the base itself, not the requirements to take one down. As it is currently, a single person can satisfy 4 of the 5 requirements and still be able to power through any NPC defenders (with the exception of an AT-ST). All this means is that instead of having to get a friend to destroy an undefended base, someone could do it themselves.
The key to base defense is having someone there to defend it. The entire process takes around 25 minutes from the time you enter the base till the time it is actually destroyed. Stopping the process is dirt easy (requires attacking the person(s) trying to attack the base, or doing a manual reset).
When you look at this new "base-destroyer" template, keep in mind that the best they can do for combat is Bounty Pistols 2. That uses up all their points. Any undefended base will go down, but whether it be to one or two people isn't much of a difference. What needs to happen is not change the base destruction requirements, but either make the bases tougher or actually keep someone there to guard it.
In my time here I've helped destroy quite a few bases. The ones that didn't succeed were the ones that had PCs around them. You know what requires a large group of PCs to destroy a base? A large group of PCs defending the base. Not mastery of some professions.
Ackis wrote:
I have to disagree with the change as it stands.
I like the slicing 4 requirement (someone said before, you're hacking into a military computer).
However, would someone with all the pre-reqs be good at anything? They'd get slaughtered by the base defense.
What about adding more professions to the requirements? A DE and WS could easily be added.
Actually if you go out to one of the character builder sites & build out the template in question, once the requirements are met you are lef with 9 skill points. To use them effectively they would probably go into BH Pistols. It would look like this:
Commando 0100
Nov SL
Nov BE
BH 2020
Smuggler 0100
Master Marksman
Medic 0004
Brawler 4000
Scout 4044
Now this template in and of itself is not all that great at general PvP true. Decent Pistol skills self heal capability thats about it. HOWEVER, take a current base takedown team of 5-6 dedicated PvPers, and re-arrange them all to this:
1-2 of above template
1 Doc/CM to keep them buffed and alive
the rest of the group to be swordsmen or commandos, perhaps a backup healer in there somewhere.
And that is just the takedown team. Add in a few more tanks and/or healers and you can see why this needs to change.
ALL TAKEDOWN PROFS NEED TO BE MASTER. IMHO
I have taken down quite a few bases. There was one point I was trying to make earlier ... The bases should be more difficult to take down. For example, make the slice more difficult to achieve ... possible with thought ... not a molecular clamp. If they make the job more difficult (for all 5 people) and increase the skill requirements so people are unable to do more than one of the tasks ... that would make it better (and also fix the shutdown so people actually have to be overt for 5 minutes).
MonkeyPrime wrote:
Hrm... How many of you have actually taken down a base before?
Bases are insanely easy to take down. This is a problem of the base itself, not the requirements to take one down. As it is currently, a single person can satisfy 4 of the 5 requirements and still be able to power through any NPC defenders (with the exception of an AT-ST). All this means is that instead of having to get a friend to destroy an undefended base, someone could do it themselves.
The key to base defense is having someone there to defend it. The entire process takes around 25 minutes from the time you enter the base till the time it is actually destroyed. Stopping the process is dirt easy (requires attacking the person(s) trying to attack the base, or doing a manual reset).
When you look at this new "base-destroyer" template, keep in mind that the best they can do for combat is Bounty Pistols 2. That uses up all their points. Any undefended base will go down, but whether it be to one or two people isn't much of a difference. What needs to happen is not change the base destruction requirements, but either make the bases tougher or actually keep someone there to guard it.
In my time here I've helped destroy quite a few bases. The ones that didn't succeed were the ones that had PCs around them. You know what requires a large group of PCs to destroy a base? A large group of PCs defending the base. Not mastery of some professions.