Smuggler Archive
Thread: Test center patch update concerning Feign Death
KaiRan wrote:
Smuggler_Caylin wrote:Not even the CURB has an idea where FD is going.
That frightens me more than *anything* else going on in the game.Wouldnt that mean that they are still creating content without thinking globally? How can you test CURB w/o all fighting specials in place?! The result would be as flawed as the original!*grumble*
Did they ever stop? Look at the vendor change that was pulled back to revamp it after the realization of what it would do to the economy. Look at most of the patch changes nowadays, all just giving stuff away without much thought of the global impact. I'm as frightened of the CURB as I'm looking forward to it.
NasherUK wrote:
If they gave smugglers some terrain negotation and burst run efficiencyI think that would be enough.
Yeah....how about a "no" on that. Considering any other elite/hybrid profession can pick up the Exploration lines, it really doesn't do us any good.
I think we're talking more along the lines of a unique Smuggler skill or bonus to combat. If I wanted to run faster and longer, I'd just pick up Exploration like any one else. And "burst run effeciency" and "terrain negotiation" doesn't coincide with "Dirty Fighting" very well.
MISTagent01 wrote:
Well, no one ever cares when I say this (as I've said it a million times...)
But FD was never intended to be a PvP move. At Fan Fest, one of the panel members in the Hybrid Forum made that perfectly clear.
If this changes and makes it totally useless in PvP, I'd spin around and dance a jig. Expel me from the circle of trust if you will.
Double goes for me. Cast me to the side for believing this. Do it.
It was a poor move for PvP and it was messing up alot of other intended game designs in a HUGE way.
Well put Veela.
Sengis wrote:
NickHeel wrote:
My Master Smuggler sense is tingling...I feel yet another swift kick to the nads coming my wayI hope I'm so wrong though.
ditto An the devs silence on this matter is also worrying.
Agree.
Devs silence is usually associated with stealth nerfs!
I'll continue to hope for the best though....FD looking like a real incap, getting rid of the griefing aka blackbaring, and keeping lame ass jedi's from exploiting, et cetera..
NickHeel wrote:
NasherUK wrote:
If they gave smugglers some terrain negotation and burst run efficiencyI think that would be enough.
Yeah....how about a "no" on that.
Message Edited by NickHeel on 02-18-2005 03:29 PM
Let's get some testing done to see what this change actually does....then we can get the lynch mob together.
JTGAlpha wrote:Now Nick, the Rangers have gotten next to no attention for a loooong time. Do not begrudge them, as they are having a similiar fight with the dev's that we are, and are not near as far a long.
And they have, sadly, gotten the wrong kind of attention with this patch... Just look at how the harvesting bonus is gained and distributed. First it was a bonus for everyone grouped, regardless of being a Ranger or not, which was silly, and now it's a bonus for everyone grouped except the Ranger, which is even sillier.