Smuggler Archive

Thread: My simple, honest, and heartfelt question for any DEV willing to answer.

Frans_Solo
Mon Jun 07, 2004 5:39 am
#40

What part of GM's answer was good news? The part where he said the revamp will probably be after the expansion? Or the part where he said we would no longer get any time estimates on the arrival of the revamp?
Admittedly, I don't know the guy at all, but I hope more things are cleared up before JTL comes out. Some of the stuff is simple code fixing that they could patch in.
Like changing the % range for a master, I still had a 11% eff on a piece of armor the other day. (reported it as a bug. ) Fix panic shot now! You guys had the time to screw it up, you can find the time to fix it. I need just one Dev to get on a server and test it, just one. Its useless. And change the values of our spices to make them usefull again, as it stands now, NO ONE WANTS THEM.

None of these things make the smuggler profession fun or like smuggling, but at least they clear up some issues we are having to deal with right now. Give us a reason to stay a smuggler now!

And what the hell did that pistol xp comment mean? please don't say stuff like that unless you plan on explaining. I don't remember any of us saying we don't want to use a pistol, we just want to be effective with it.

There, I blew my steam for today. :/



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
Blistermix
Mon Jun 07, 2004 5:52 am
#41

I'm a Droid engineer, so I know your pain, honestly you shouldn't get your hopes up for what you'll get when it dose come out. The DE revamp was a big lent down, the mods were some what usefull but thats about it. There are still things that need to be fixed like, surgical droid still require a med mod, and you can't put a storage mod in them, the repair droid has to have a repair mod in it and all it dose is repair it self and any nearby droids when it dose have one, and we still don't know what the hell a binary load lifter is for. There is also a new exploding mod that only Smugglers and Bounty hunters can use, there is still some testing to be done but so far all we know is that BH and Smugglers can blow there droids up, (this could be wrong, I haven't been able toresearch there effectiveness much, since I have to have other test them for me). Yeah, this wasone morechance for a bitter MDE to **edit** piss and wine, but now others feel our pain.

PS the reson I stay on is the freinds I have in the game sounds pretty lame, but it's a lot of fun to shoot Gungans with them.
d0qtrX
Mon Jun 07, 2004 7:26 am
#42






GreenMarine wrote:



  1. No more broken promises....






I suppose time will tell on this one.


I, for one have no confidence in this statement, but we will see... Kind of hard to keep coming back when you keep getting kicked in the balls.




KyleKnox
Mon Jun 07, 2004 7:37 am
#43






GreenMarine wrote:

Why should I, or anyone else in the Smuggler community, continue to pay for this game?


Because:



  1. At its core, SWG is still a fun game. The next few publishes are focused on fixing major elements of what makes the game frustrating. Eliminating hologrinding, improving the Jedi experience, balancing combat, and introducing new GCW features. All of this promises to improve the overall SWG experience.

  2. JTL is coming. Jump to Lightspeed is adding a completely new experience to the game. It's a lot of fun and its very different.

  3. Smugglers will get a revamp. I can't say when. If I did, and we missed it, you'd kill me. A revamp will happen.

  4. No more smuggler B.S. No more announcing a date and not delivering. We're going to put together a plan for smuggler and post it here so you guys can review it. We'll have a plan determined before we start writing the code so you know whats going to happen to your profession.

  5. Because we will do a lot of stuff you asked for. Better spices. Spice experimentation. No more pistol requirement. A lot more new stuff as well.

If they do answer, another question I would have would be... why should I, or any other member of the Smuggler community, believe you this time after so many broken promises?



  1. No more broken promises. I had some very frank discussions with several smugglers at Fan Fest. I KNOW you guys are frustrated. We aren't going to string you along. There will be a revamp. It might happen after JTL, but it will happen. There will be a public plan for the revamp ahead of time (possibly soon) that you guys can start tweaking for implementation.

  2. I take this profession very seriously. I know its flaws. I'm going to level up a new smuggler character, myself. It's very important to me that Smuggler is improved and turned into a fun, rewarding profession.






If you call "improvement" the head-to-toe jedi nerf you are trying to cram down our throat, then you should wake up and smell what you guys are shoveling.



Dyvim Storm - Eclipse
PrePatch9 4444 Guardian
Force Master
Snikrop
Mon Jun 07, 2004 7:44 am
#44

"It's very important to me that Smuggler is improved and turned into a fun, rewarding profession."

I think that all professions need to have these same adjectives attached to them. I hope to God that the professions finally _ALL_ become fun and rewarding sometime in the next year...



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
VooDoo27
Mon Jun 07, 2004 8:02 am
#45

GreenMarine, your credibility is still good with me. I’ll take your word for it.


Good to see you back on the Smuggler Job. Dont let them take you away again!


Any idea when we can see the preliminary plan?





atoy fimu
~ Master Smuggler~
~ Master Pistoleer~


chown2
Mon Jun 07, 2004 8:11 am
#46



GreenMarine wrote:
Spice experimentation



/sigh
I guess I'd better stock up on harvesters.




Master Chown Darkcloud Smuggler

"I have a gaderiffi and a stun but no gaffi sticks. Sorry" - Chown






Cafa
Mon Jun 07, 2004 8:13 am
#47


Green,


I have toyed with going smuggler with a toon for quite a few months now, but our guild has 3 or so people that jump in and out of it regularly and that satisfies the needs of most people therein, for now.


But I honestly look at this issue much like the current 19 answers threads. Communication is virtually nil. There is no communication because it, by definition, requires feedback from both player and dev sides. While I understand the enormity of dealing with a few hundred thousand players, the angle with smuggler I see as the same on storage issues. There is no logical or moral stance to make accusations that people who play the game steadily and become successful in game terms are bad. But we continue to be the butt of evil and excuses for everything that is wrong from the posts of your PR representatives.


Smuggler players are not the problem here. Please make sure that lines of communication are kept open to the community. If you disappear and do not post for another month, or simply ignore responses to your DEV inputs on this forum, as is what we are getting in the 19 answers threads and virtually all the crafting community, then you have nothing to blame the playerbase for doing wrong.





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Krayvex
Mon Jun 07, 2004 8:17 am
#48

Sorry Smugglers. I feel for you. You've been strung on so long over this that it wouldn't suprise anyone if JustG or Runewhatever are getting a kickback for every account with a master smuggler that pays for another month.


Sorry guys. You have way more patience than I do.





Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



RaithStarwind
Mon Jun 07, 2004 8:17 am
#49






GreenMarine wrote:

Why should I, or anyone else in the Smuggler community, continue to pay for this game?


Because:


5. Because we will do a lot of stuff you asked for. Better spices. Spice experimentation. No more pistol requirement. A lot more new stuff as well.





I know that you bring this up to mostly show examples of player requests that will be reviewed and not setting specific features, but I cant stress enough reviewing the templates the community has posted about spice.


Most of them state we want spice creation removed from our tree.
We should besmuggling it.


Just a friendly heads up to prevent another revolt. ^_^




Raith Starwind.
Master Image Designer and Master Smuggler of Coronet. (Starsider)
Do not meddle in the affairs of Image Designers, for they are subtle and quick to make you an eyesore. ^_^
Rikilii
Mon Jun 07, 2004 8:17 am
#50






Skedoozy wrote:

Why should I, or anyone else in the Smuggler community, continue to pay for this game?


I respectfully await your answer.






Because you voluntarily became a smuggler knowing what it involved in the first place, so what do you have to complain about?



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Ipseck
Mon Jun 07, 2004 8:32 am
#51

Its funny how the jedi crybabies have to come in here and give us a hard time. As if we haven't had it hard enough already. To those complaining about the supposed Jedi nerf - you're getting a weapon that all but select armor is vulnerable to, new powers, new content, new skills, options for diversifying your toon, your own style of armor.. I mean **edit** is your problem? You people are never happy. Get off our boards and go to the Whiner.. I mean Jedi Forums.

We've been doing an alright job taking care of ourselves up to now, we surely don't need your input now.

Message Edited by Ipseck on 06-07-2004 08:33 AM





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Shrendyc
Mon Jun 07, 2004 8:47 am
#52

Blah blah blahwe'll get to your revamp be patient blah blah blah....



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
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